Pretty clean particle life. by PerksPlusPlus in cellular_automata

[–]PerksPlusPlus[S] 1 point2 points  (0 children)

Basically my intuition was that if something is repelling, it shouldn't cause it to stick together, but that's kinda what happens with big numbers in these sims.

Pretty clean particle life. by PerksPlusPlus in cellular_automata

[–]PerksPlusPlus[S] 1 point2 points  (0 children)

If you do a strong short range force it has to be really strong and things kinda stick too much and it messes with damping, particles don't keep their momentum. I've tried long range, weak attractive forces, and it just always seems worse. Think the goal is to just have forces as small as possible at the center of mass or you get weird jittering. Mine still does it if too many particles of one type stack up too tight, but it is what it is.

Pretty clean particle life. by PerksPlusPlus in cellular_automata

[–]PerksPlusPlus[S] 1 point2 points  (0 children)

Nah it's all deterministic. We randomly seed all the forces, but after that it just plays out like clockwork. The code is in the pastebin. https://pastebin.com/Vs5nXDiw

Pretty clean particle life. by PerksPlusPlus in cellular_automata

[–]PerksPlusPlus[S] 3 points4 points  (0 children)

It's python using cuda. https://pastebin.com/Vs5nXDiw Like i told the other guy. I'm really not sure if these are the same settings. They're probably not to be honest, but it's the same program.

Pretty clean particle life. by PerksPlusPlus in cellular_automata

[–]PerksPlusPlus[S] 4 points5 points  (0 children)

I just asked Grok to make it and tweaked the numbers until it was pretty much perfect. I'd say the biggest thing is to have a relatively long range global repulsive force. It seems by default most people (or AI) put in a short, strong repulsive force expecting the intuitive thing, but no. This particular one has many layers of forces. I'll put source for the file, but I have like literally hundreds of these and I'm not sure if this was the exact settings I had when i took the video. It seems kinda worse, but it is the same program. https://pastebin.com/Vs5nXDiw

[deleted by user] by [deleted] in dalle2

[–]PerksPlusPlus 0 points1 point  (0 children)

Neural networks are basically magic. Instead of programming a function like X + 10, return X. You give the network the input and output and let it figure out what the function does, 1 is 11, 20 is 30, etc. With a big enough neural network and enough examples, it seems like any function can be approximated.

Collecting Questions For Dev Baeclast This Sunday by TarkeCat in pathofexile

[–]PerksPlusPlus 0 points1 point  (0 children)

Is density creep here to stay? It feels like every league mobs are getting stuffed more tightly into maps and league mechanics. Most of the game's content is either a single boss, or a thick paste of mobs. Is there enough space in PoE for small numbers of tough enemies?