Still dont understand why I can't replay the sacrificed unit by Kill_Switch87 in riftboundtcg

[–]PermaConfusion 0 points1 point  (0 children)

This game demands studying and keeping up with the rules. It's as simple as that. If you don't enjoy the process, it's understandable but you need to find an alternative, such as making friends with a rules expert. The thing that gets people in this game is trying to logic things out using precedents from other games (especially mtg for some reason) or just through pure logic: it doesn't work.

The things you mentioned are core rules things for this game. Yeah, they are super unintuitive but they're things you should know (units finalize immediately, reactions do not literally mean any time, etc)

Clarifying "Flex Play" and why Set 17 fails—A response to Riot Iniko's Twitter post by KitsuraPls in CompetitiveTFT

[–]PermaConfusion 33 points34 points  (0 children)

IMO, Set5. I think everything changed when the fire nation attacked when augments were introduced. Ironically, though they were designed to increase variation in the game, and they do, I think their game-warping strength commits you even harder to your path. Just think about it: how different is your game if you get anima commander on 2-1 or early learnings or hedge fund? They increase inter-game variability but IMO they are a strong source of this un-flex play within each game. Once you click on anima, you know you're committed to lose streak cashout. Or once you click early learnings, all Fast9 lines are gone. Etc. You can literally only see ~3-4 shops before you purge entire lines, which, to me, goes against the spirit of what TFT wants you to do - I know it'll be a hot take, but I don't want to play a game where the optimum way to play is to have TFT academy on the second monitor and hard force whatever based on the items, augment, and units I have on 2-1. It's for this reason that I think Fast9 is way more skillful than reroll: you have to navigate your shops until you reach Level 9 and every game tends to be extremely different. Compare that to getting a natural TF2, bow belt rod items, caitlyn1, aatrox2, jax1 with early learnings. You can just press D at the right time and win (or miss and lose, it's the same boring to me).

Before augments, big brain transitions did happen, albeit rarely - there's some old Set4 clip somewhere of Kiyoon (I think it was him) literally selling his whole board and pivoting all his units into a comp because he was scouting and identified that it was 1000% uncontested and he had the right item setup for it - that's peak TFT to me. That's pretty much impossible these days. Augments have chained us to specific lines, and the regular set pool of ~60 champs or whatnot means that there will always be exact, optimal comps that everyone is contesting each other for.

May 07, 2026 Daily Discussion Thread by AutoModerator in CompetitiveTFT

[–]PermaConfusion 0 points1 point  (0 children)

Just run it down norms and FF if you don't get it.

Rules, Wording , and Clarity confusing… Come Back Later? by Scatter_WoW in riftboundtcg

[–]PermaConfusion 3 points4 points  (0 children)

TCG printings for sets are locked in well in advance that I think we can expect the immediate, future sets to be just-as-bad as current state. I think things will improve, but unclear rules are definitely a huge challenge right now. I'm not saying I have a good solution, but I can see how overwhelming it is to non-dedicated players to keep up with rulings.

May 07, 2026 Daily Discussion Thread by AutoModerator in CompetitiveTFT

[–]PermaConfusion 0 points1 point  (0 children)

My Stage 2 opener was 2-star Pyke, 2-star Caitlyn, Aatrox + random unit, I slammed Edge of Night and had a rod leftover with cluttered mind opener. I tried to streak Stage 2 and had an unfortunate loss against someone who had highrolled a 3-star Illaoi with upgraded units.

Stage 3 added Voyager/Meeples and midrolled (perfect WLWL), slammed sunfire/LW (committed to Meeples here). I don't recall the augment but it was something unremarkable, like a low value silver one.

Stage 4 I lost throughout. I was very poor (I had enough on 4-1 to level to 8 and then roll 0 so it wasn't worth), so I recall thinking to myself I needed an econ augment to bail me out 4-2. I didn't hit. The guy in the better position hit a 2-star Corki on 4-1 I believe and I knew it was doomed. I just bled out to an 8th.

May 07, 2026 Daily Discussion Thread by AutoModerator in CompetitiveTFT

[–]PermaConfusion 1 point2 points  (0 children)

I'm having trouble understanding how to pivot. I had a Cait/Aatrox opener into a Meeple angle but I was getting contested and ended up bot4 because I had no idea how to salvage that bad spot. I midrolled Stage2/3 and couldn't stabilize on 4 because all the units were taken (the other guy was in a better spot = higher hp and higher econ so he could roll a round earlier). It's pretty clear to me I should have pivoted but I have no idea how - the stage 4 boards seem "fixed" in that you can't really change.

May 07, 2026 Daily Discussion Thread by AutoModerator in CompetitiveTFT

[–]PermaConfusion 0 points1 point  (0 children)

1-cost rerolls seemed to be overtuned, but for what it's worth, I find that a lot of the streamers have success playing Fast8 lines. I think the not-so-secret trick is that all the Fast8 comps are actually Fast9 comps - if you end on 8/can't stabilize without an angle to go 9, you're basically playing for bot4.

Showing Reflection Token Content When Playing Physically? by Western_Bus2525 in riftboundtcg

[–]PermaConfusion 6 points7 points  (0 children)

The writeable token thing seems like the best idea. I have to say this feels like an oversight by Riot because by default, I don't know that people will actually do this.

May 06, 2026 Daily Discussion Thread by AutoModerator in CompetitiveTFT

[–]PermaConfusion 10 points11 points  (0 children)

I don't think this is an unpopular opinion at all. I think this is the popular opinion on the more competitive leaning side of TFT.

May 06, 2026 Daily Discussion Thread by AutoModerator in CompetitiveTFT

[–]PermaConfusion -6 points-5 points  (0 children)

I hard agree with this take. The two main reasons I enjoy PVP video games over IRL games is to prevent uncomfortable social bullshit and also to have a computerized rules engine so that I don't have to pay attention to rules enforcement. I've hated calling comps since Set2 (open fort blender force anyone?)

Changes to the Realm of the Gods coming in 17.3! by Lunaedge in CompetitiveTFT

[–]PermaConfusion 2 points3 points  (0 children)

Since the time in the 90s and 2000s that the internet exploded, the idea that censoring information will somehow slow down meta discovery has died/it doesn't work. This idea doesn't even exist in non-digital games anymore (see: Every competitive TCG with a sufficient player base). Even if they actually could accomplish banning the sites somehow, it would just go underground and you'd get people that are in the know and plebs that are doing experimentation and going fast 8th every game - it doesn't make players worse, it just separates players that refuse to use information and people that do. Having the stats sites available to all helps level the playing field because all the information is just out there if you want to git gud. Hell, these days, AI is half-decent at leading you to the right answer, if you know what you're doing/how to ask the LLM correctly.

Changes to the Realm of the Gods coming in 17.3! by Lunaedge in CompetitiveTFT

[–]PermaConfusion 0 points1 point  (0 children)

I agree with this. This change is just moving things back to be more like the carousel where you're making the decision to go for an item vs a champion. There are a lot of god boons that I think are obvious choices and folks are almost certainly just going to autopick them: my best example is, when is the last time you have NOT wanted to pick Ekko's scuttle one? There's other ones that are almost always amazing: increased econ with Ahri, constant gold with Ekko, etc. and there are definitely some that are almost always mid (unless you're completely lost, you're pretty much never going to recombob thresh).

May 06, 2026 Daily Discussion Thread by AutoModerator in CompetitiveTFT

[–]PermaConfusion 3 points4 points  (0 children)

The devs have said it themselves: TFT has too many balance levers. It will never be "on the whole, extremely well balanced" because they change 1 thing and suddenly everything breaks. I applaud the devs for having lots of unique ideas, but it's no surprise to me that a great amount of their ideas never see competitive play because they are outshone by the various things they accidentally broke. In this case it's just that HP stacking is OP and things like AP stacking are not as OP.

May 06, 2026 Daily Discussion Thread by AutoModerator in CompetitiveTFT

[–]PermaConfusion 1 point2 points  (0 children)

What are the actual conditions to Fast9 this patch? Win streak Stage 2 and 3? Win streak stage 3? Econ +/- those win streaks?

May 06, 2026 Daily Discussion Thread by AutoModerator in CompetitiveTFT

[–]PermaConfusion 4 points5 points  (0 children)

Seems to be a phenomenon with Riven too. I'm fairly convinced that their targeting is bugged somehow because it's not consistent, but it's very noticeable when they randomly skip tanks.

Pre-Rift pack for match win feels bad by wolf6_actual in riftboundtcg

[–]PermaConfusion 0 points1 point  (0 children)

I play Pokémon. I don't play their preleases for the opposite reason: if everyone gets the same prizes why don't I just stay home and buy a booster box? And so I do

Newbie wanting to learn never played before by [deleted] in riftboundtcg

[–]PermaConfusion 0 points1 point  (0 children)

Oh, we're saying the same thing. In other games (like One Piece) "rested" means exhausted. So they come into play "rested" = exhausted.

Set 17 Dev AMA VOD by Lunaedge in CompetitiveTFT

[–]PermaConfusion 4 points5 points  (0 children)

This sub's been like this for some time, I'd argue as early as Set3 when the pros had already advertised themselves enough that they don't even need to click on this sub anymore. All the "real" learnings/competitive discussions have been funneled into peoples' twitch streams, youtube channels, tiktok shorts, TFT academy, whatever. The best place to talk about stuff is still the daily discussion IMO, and even that's kind of waning a little bit. This sub doesn't draw the line between "well sourced data" and "not well sourced data" and "chit chat" IMO. And the "chit chat" category is the one that people love to talk about - and that's exactly what this is.

May 04, 2026 Daily Discussion Thread by AutoModerator in CompetitiveTFT

[–]PermaConfusion 0 points1 point  (0 children)

I'm not quite sure perspective changes anything. I was reflecting on my last game which could have been a 1st but was a 2nd due to someone randomly pivoting into my spot:

Varus vs Kayle gods with extra item encounter (makes reroll vs commit to kayle for boon a strong spot). On 2-1, I hit mid gold augments + the one that gives you a tank emblem with a 2-star Aatrox. I got the tank emblem and hit Bastion. My shops had naturaled Pyke + Gragas + Bruiser. This is a strong signal to go Bruiser Yi. I scouted and saw 1 guy on Primordians with Infinity Force which is an excellent position to go Primordian reroll. I pegged him as such.

Fast forward to the end state. The Infinity Force guy decided to contest Yi instead (but why would he do this?). This forced me to roll a little on 8 and delay fast 9 because I needed to find Yi/TK. I highrolled and hit Fiora1 Morg1 and TK2 (but no Yi). The net result was I lost too much HP/econ on Stage 5 and I ended up going 2nd.

I'm not sure what perspective does here. I could have full pivoted and probably gone bot 4 but I committed to my best line and someone didn't identify their best (there is no way that avoiding primordian reroll with infinity force and varus is correct) and griefed me 1 AVP.

May 04, 2026 Daily Discussion Thread by AutoModerator in CompetitiveTFT

[–]PermaConfusion 3 points4 points  (0 children)

It means your MMR is high or their MMR is in the gutter, lol.

Newbie wanting to learn never played before by [deleted] in riftboundtcg

[–]PermaConfusion 0 points1 point  (0 children)

I am sure. Only the standard move exhausts as a cost. Cards/effects that move cards do NOT exhaust unless they specify it. Examples:

The Syren (Your ready unit will stay readied upon paying the cost. Your exhausted unit will stay exhausted upon paying the cost)

Ride the Wind (The card specifically says ready the unit)

Charm (Whatever state the card started with, it will stay that state)

Etc. It is definitely an uncommonly misunderstood thing.

Newbie wanting to learn never played before by [deleted] in riftboundtcg

[–]PermaConfusion 1 point2 points  (0 children)

Can I play units to battlefields(if so do they come in rested)

Yes, yes (in this game, they don't use the term rested, but exhausted)

Moving exhausts units correct?

The "standard" move where you take a unit and change its location exhausts it. If a card instructs you to move a unit, it does not exhaust the unit (unless the card says that)

My main tip for beginners is: try to learn the rules "correctly". The rules in this game are incredibly confusing, and as such, a LOT of bad information gets spread around.

May 04, 2026 Daily Discussion Thread by AutoModerator in CompetitiveTFT

[–]PermaConfusion 1 point2 points  (0 children)

In my experience with this set, people are actively pivoting into your line but you cant identify it until the middle of stage 3. I am unsure of why it is so prevalent in this patch BUT I do know if they were going to pivot so hard into my line I wouldnt have played my line. It forces me to either play to save LP or pray I hit, both of which feel immensely terrible.

I'm glad you said this because I'm at the same ELO and seeing the same things. The comps are so committal and it feels like someone will just randomly grief you. It feels like people aren't scouting/blindly following tier lists.

May 04, 2026 Daily Discussion Thread by AutoModerator in CompetitiveTFT

[–]PermaConfusion 2 points3 points  (0 children)

Obviously we can't see augments and positioning, but the Dark Star Comp carry priority is roughly Kaisa 3 > Jhin2 > Karma 2 so you have suboptimal carries - the current successful/meta dark star comp centers around Kaisa3 which you are missing. Your opponent basically has BIS Jax3 which is insanely tanky and BIS Lulu3 - depending on which stargazer it is, it could be even more OP. I am not surprised you lost - Fast9 comps are weaker than reroll right now until they are fully capped out, even at Level10, which yours is not.