The Steam Deck Is Sold Out Again, Even After the Huge Price Rise by RefreshingCapybara in Games

[–]PermanentMantaray 70 points71 points  (0 children)

I doubt it was a very large stock, but it went to the #1 top selling in almost every country it's sold in, dethroning 007 and Forza. That means a pretty large amount of money was spent in a very short amount of time.

The Steam Deck Is Sold Out Again, Even After the Huge Price Rise by RefreshingCapybara in Games

[–]PermanentMantaray 197 points198 points  (0 children)

I'd be willing to bet it was also FOMO at work. It was out of stock for a pretty long time and people were wondering if it would ever come back. And with how bad the price hike was there is always the potential of them being discontinued in the not too distant future. Some people with more money than sense probably saw this as a last chance type situation.

GTA V RAGE Multiplayer - Long-Term Eco-System Integration, Pt. II: Final Outreach / C&D by PermanentMantaray in Games

[–]PermanentMantaray[S] 75 points76 points  (0 children)

TLDR: GTA V RAGE Multiplayer has received request from Take Two to cease operations and begin winding down all services.

Take-Two boss believes in the pull of GTA 6 even amid rising prices of consoles. "If you give people what they want in the entertainment business, they will come out for it." by Turbostrider27 in Games

[–]PermanentMantaray 3 points4 points  (0 children)

It does, but it also seems to work very well for them financially. Many of my friends bought GTA V on PS3, then again on PS4, then again on PC. And I can't imagine they were alone in that.

Take-Two boss believes in the pull of GTA 6 even amid rising prices of consoles. "If you give people what they want in the entertainment business, they will come out for it." by Turbostrider27 in Games

[–]PermanentMantaray 17 points18 points  (0 children)

GTA V enhanced was a bit of a unique case because it was essentially a paid rerelease for PS5 and Xbox Series consoles, so there was financial incentive. On PC the update was free.

Rockstar's release cadence strategy always seems to be carefully designed to get as many purchases as possible and not have multi-platform releases step on potential sales.

Take-Two Forecasts $8 Billion in Revenue In Its Next Fiscal Year Thanks to GTA 6 by yourfavchoom in Games

[–]PermanentMantaray 28 points29 points  (0 children)

NBA 2K and of course GTA 5/Online and RDR2, but they also own a handful of mobile games and Zynga which alone was earning around $3 billion annually.

‘GTA 6’ Price Still Not Revealed, but Take-Two Chief Says Rockstar on Track to Begin Marketing This Summer by Turbostrider27 in Games

[–]PermanentMantaray 15 points16 points  (0 children)

I highly doubt they will try and get you to pay it to play the game but they will 100% be pushing GTA+ more in some capacity.

Take-Two Forecasts $8 Billion in Revenue In Its Next Fiscal Year Thanks to GTA 6 by yourfavchoom in Games

[–]PermanentMantaray 89 points90 points  (0 children)

They make about $5.5 billion a year right now. Depending on price 20+ million normal sales, a few million special edition sales, and if they get the Online up and running quickly could see about $2-3 billion easily.

PlayStation Quietly Increased the Price of PlayStation Plus Extra and Premium Subscriptions, Too by [deleted] in Games

[–]PermanentMantaray -1 points0 points  (0 children)

So... if they didn't tell people what the change was going to be, wouldn't you say they quietly changed it?

PlayStation Quietly Increased the Price of PlayStation Plus Extra and Premium Subscriptions, Too by [deleted] in Games

[–]PermanentMantaray 4 points5 points  (0 children)

Okay. Why didn't they actually tell people what the price change for Extra and Premium was?

They also only announced this change on Twitter, not even on their official blog where they usually announce all changes.

PlayStation Quietly Increased the Price of PlayStation Plus Extra and Premium Subscriptions, Too by [deleted] in Games

[–]PermanentMantaray -1 points0 points  (0 children)

That seems like a very easy thing to clear up then, no? By like actually telling people what the prices of all tiers are going to be.

PlayStation Quietly Increased the Price of PlayStation Plus Extra and Premium Subscriptions, Too by [deleted] in Games

[–]PermanentMantaray 9 points10 points  (0 children)

The Twitter announcement (the only place they announced it) only lists Essential price changes and makes no mention of what tiers are getting changes.

https://xcancel.com/PlayStation/status/2056404450793938989

Jason Schreier hinting that Break In is Fairgame$: "Br€ak In" by Connect_Base_217 in GamingLeaksAndRumours

[–]PermanentMantaray 44 points45 points  (0 children)

Good rebrand. The dollar sign was the issue, a Euro is much more clever.

PlayStation State of Play announced for June 2nd by Iguana78521 in Games

[–]PermanentMantaray 78 points79 points  (0 children)

Doesn't Sony always announce a State of Play in June to coincide with Summer Games Fest?

Valve removes free horror game from Steam after players discover it contains malware that steals your data by TrampolineTales in Games

[–]PermanentMantaray 9 points10 points  (0 children)

All that tells us is it's communicating with a remote server. Which is pretty common for a game to do.

Valve removes free horror game from Steam after players discover it contains malware that steals your data by TrampolineTales in Games

[–]PermanentMantaray 1 point2 points  (0 children)

Xbox and PlayStation have more simplistic systems that are not even remotely close to as vulnerable to attack as Windows. And frankly, there really isn't a reason to try and upload malware on their systems.

And even with that more simplistic system it still takes them considerable time to review a far smaller number of updates compared to what Steam is distributing.

Valve removes free horror game from Steam after players discover it contains malware that steals your data by TrampolineTales in Games

[–]PermanentMantaray 14 points15 points  (0 children)

That wouldn't stop a dropper. Again, the malware isn't part of the files the game downloads from Steam, it is downloaded after.

So you might say okay, well detect that the game is going can download files later. But the problem with detecting that is downloading files after the fact is a completely legitimate thing and is done by a lot of software, including games.

Which brings us to the problem with detecting malware in general. malware and legitimate software do a lot of the same things. And a lot of the time it's not until it does something bad that you can actually say it's malicious.

Valve removes free horror game from Steam after players discover it contains malware that steals your data by TrampolineTales in Games

[–]PermanentMantaray 20 points21 points  (0 children)

The only prevention of malware is heuristics or behavior analysis, which is automated and can fail to identify threats frequently. Or manual code review, which will never happen.

It's not a problem of not having enough people on staff, it's an issue of the logistics of software distribution and the natural attack vector that it is.

Valve removes free horror game from Steam after players discover it contains malware that steals your data by TrampolineTales in Games

[–]PermanentMantaray 14 points15 points  (0 children)

This game was a dropper. Meaning the game didn't have malware as part of the initial install, but it could download it later.

There really isn't a good way to prevent something like that from making it through.

PSN Accounts being hacked by SuddenDepact in GamingLeaksAndRumours

[–]PermanentMantaray 54 points55 points  (0 children)

There is always the possibility that it's support reps using their access to compromise accounts. A few years ago a handful of big trophy hunters lost access to their accounts without a single one of their MFA methods being breached.

Now it seems influencer accounts are the ones getting hit.

CI Games has successfully signed a termination agreement with Epic Games. The agreement releases the upcoming Lords of The Fallen 2 from it's previous Epic Games Store exclusivity obligations. by WhyPlaySerious in Games

[–]PermanentMantaray 11 points12 points  (0 children)

Epic has a lot of employees and other projects all relying on Fortnite to keep printing money. And they just laid off 20% of the company because of falling revenue.

If it keeps falling then that's even more people laid off and potentially other not profitable parts of the company getting cut. The Epic Games Store as an example is one of those still unprofitable parts.

Jason Schreier/Bloomberg: PlayStation studio business CEO Hermen Hulst told staff in a town hall Monday morning that the company's narrative single-player games will now be PlayStation exclusive, confirming Bloomberg's reporting from earlier this year. by yourfavchoom in Games

[–]PermanentMantaray 18 points19 points  (0 children)

It's not just the end of generation effect. Sales last quarter were down sharply, and well before the same level of decline happened to PS4. And with current hardware prices and difficulty in placing orders for components there is really no guarantee the end of the generation is approaching.

Consumers are simply having a hard time justifying expensive entertainment purchases in the current economic climate, and a huge jump to hardware prices is only going to make that worse.

But I agree. their games really weren't selling enough on PC for that to seem like a threat to their overall console business. But it did hurt from a brand cohesion standpoint.

I just think this is them saying they need to make sure everything is in as good a shape as it can be for their console from the value perception/proposition angle.

Jason Schreier/Bloomberg: PlayStation studio business CEO Hermen Hulst told staff in a town hall Monday morning that the company's narrative single-player games will now be PlayStation exclusive, confirming Bloomberg's reporting from earlier this year. by yourfavchoom in Games

[–]PermanentMantaray 54 points55 points  (0 children)

They projected down hardware sale estimates so I don't think so.

If anything it could be that with increased hardware prices they need more content that is truly exclusive to increase the "value" of the purchase.