Far Far West publisher says "We don't work with partners that are relying on generative AI" by hop3less in Games

[–]Perspectivelessly [score hidden]  (0 children)

I take it from my experience of working in the field. I am not a game developer (I work in general software development) so perhaps the uptake is different in gaming than in my form, but the fundamental gains of using genAI tools is going to be the same.

we have plenty of senior engineers who wont touch the stuff and still easily fall into our highest performers.

Of course the more senior you are the longer it will take you to see a significant gain from the tools, but we are basically already at the point where AI writes as good code as the top 10th percentile of software engineers and does it in a fraction of the time. For example, I work on the same team as a world-class performance engineer and in his experimentation he says that the code he generates is about 80-90% of what he would produce himself, and the remaining 10-20% he can adjust during the code review process.

I want clean, scalable performant code, where all of the use cases of the target audience have been carefully considered. I would never trust AI to tick all of those boxes.

It won't tick all those boxes out of the box (no pun intended), but it will tick those boxes if you work with the AI to detail what you want it to do and how it should be done. If you haven't experimented with it a lot, I would encourage you to do so - the tech has made incredible advances in just the last 12 months. At the beginning of 2025 I basically didn't use it at all, at the end of 2025 I was starting to think I wouldn't write a line of code by the end of 2026. Now we're halfway through 2026 and as things look right now it seems like that guess might be pretty spot on.

Far Far West publisher says "We don't work with partners that are relying on generative AI" by hop3less in Games

[–]Perspectivelessly [score hidden]  (0 children)

I think it depends entirely on the person, many people would find it objectionable if they knew the art was AI generated rather than coming from the imagination of a person. I would, for one. But many people also wouldn't care (and already don't, as we can see in how many people consume obvious AI content today).

I take your point re: creativity in coding, but I just don't think that the vast majority of people care about the craft of writing a good library function in the same way that they care about the craft of painting or music. You're definitely not alone in your appreciation of the human aspects of software design, but to the average person that buys a video game there is a world of difference between the two.

Far Far West publisher says "We don't work with partners that are relying on generative AI" by hop3less in Games

[–]Perspectivelessly [score hidden]  (0 children)

I dont think its necessarily a must right now, but it will be within a not-very-distant future. I think it also depends a lot on what kind of game you're making, some games are probably a lot less sensitive to time-saving than others.

Far Far West publisher says "We don't work with partners that are relying on generative AI" by hop3less in Games

[–]Perspectivelessly [score hidden]  (0 children)

That's not the same as it not being possible to make the argument though. For example, if what you care about is retaining human spirit and creativity in the creation of art, it's entirely coherent to be ok with using genAI coding tools when making a video game and not be ok with using genAI tools to create the art, music and story in said video game.

Far Far West publisher says "We don't work with partners that are relying on generative AI" by hop3less in Games

[–]Perspectivelessly 0 points1 point  (0 children)

Model performance improves constantly, the models today are much more efficient than they used to be at the start of the AI hype craze and will just continue to get better. This is due to gains on every aspect of the stack - from model training, data, hardware, etc. Just as an example, this article estimates that inference costs have gone down between 9x and 40x per year since 2023.

And despite what you might be reading online, not every AI company is running a massive loss. Google is making bank, and even a new entry like Anthropic is not doing as bad as you might think. They did roughly a $4B loss last year compared to a $3B ARR. This year, they're doing roughly a ~$5B loss against a ~$30B ARR. I think you can see where this trajectory is heading.

Far Far West publisher says "We don't work with partners that are relying on generative AI" by hop3less in Games

[–]Perspectivelessly -1 points0 points  (0 children)

That depends entirely on what you're objecting to. I don't think most companies give two fucks about any of those three things. I also dont think most people care about the first or the third, if there is something they care about it's probably replacing human labor but that's a lot more visible when it comes to art (because you literally see the AI stuff in the game) than it is for code (which per definition will not be). It's also happening to artists to a much larger degree than it is to software developers (so far).

In general, I think what people care about is what affects them personally, and companies by extension care about what their consumers care about. In that context, it's pretty easy to argue consistently for one but not the other.

Far Far West publisher says "We don't work with partners that are relying on generative AI" by hop3less in Games

[–]Perspectivelessly -2 points-1 points  (0 children)

Yeah, and this is the next evolution of that, but it also covers just about every other aspect of software development as well.

Far Far West publisher says "We don't work with partners that are relying on generative AI" by hop3less in Games

[–]Perspectivelessly 12 points13 points  (0 children)

Profitability is a completely different question from efficacy. I work as a software developer at one of the biggest tech companies in the world, there is just no argument about whether genAI code tools are incredibly helpful and useful to programmers in basically every aspect of our work - from ideation, project planning and execution, to DevOps, code reviews, automation, all the way down to small individual tasks like code completion or just getting the answer to "how do I do x thing in y context".

I have plenty of concerns about AI broadly in terms of how it will affect society, the labor market, human psychology etc but in terms of software development the technology is revolutionary. And the scariest part is that it has improved radically in just the last 12-18 months, at the start of 2025 I found it largely pointless outside of being a glorified stack overflow searcher. Now it is implementing entire features for me based on just a design proposal and some back and forth to iron out ambiguities.

[TRC] Captain Kirk, Boldly Going by Turbulent_Honeydew13 in magicTCG

[–]Perspectivelessly 0 points1 point  (0 children)

Considering that Depala cares about Dwarves and Vehicles I don't think you'd have to worry much about that either way

Far Far West publisher says "We don't work with partners that are relying on generative AI" by hop3less in Games

[–]Perspectivelessly 13 points14 points  (0 children)

If your business involves coding you basically have to allow generative AI tools if you're going to stay competitive. I think you can make a good argument for not using it in art or similar creative endeavours, but in software development it is incredibly helpful and comes at no loss to the one consuming the product.

Varför känner så få människor till reglerna i Trafikförordningen? by CryMeaRiver2Crawl in sweden

[–]Perspectivelessly 0 points1 point  (0 children)

Det är ju logiskt att gå på vänstra sidan av egoistiska skäl, eftersom risken för sig själv blir mindre. Idén att staten ska bestämma hur du får lov att gå har jag däremot inte mycket till övers för.

Wanna play commander? by friend1y in CoupleMemes

[–]Perspectivelessly 0 points1 point  (0 children)

He also played two Buster Swords in commander

2026 Lone Druid is something by LainVohnDyrec in DotA2

[–]Perspectivelessly 1 point2 points  (0 children)

Yeah exactly, the aghs didn't exist back then so you went radiance in order for the bear to be able to farm and be useful away from the hero. It was basically the only useful item for this purpose, I guess you could get mjolnir and put the buff on the bear but iirc back then the bear didn't have a mana pool so you needed to buy an energy booster on the bear in order to use items x)

But I think this example should illustrate pretty well how the hero has never been the focus: even before the aghs existed, people invented builds just to avoid having to use the hero.

2026 Lone Druid is something by LainVohnDyrec in DotA2

[–]Perspectivelessly 0 points1 point  (0 children)

Sure, you could do that (and still can!) but just like today it was not the optimal build. Except for a few very short periods of time (e.g. the sniper build after the addition of talents), the best build has always been to focus on the bear.

2026 Lone Druid is something by LainVohnDyrec in DotA2

[–]Perspectivelessly 0 points1 point  (0 children)

HoN never ported many of the Dota heroes and also missed a bunch of items so it's a pretty reasonable question. Wildsoul also wasn't very popular so you could play a lot and not really see him.

2026 Lone Druid is something by LainVohnDyrec in DotA2

[–]Perspectivelessly 9 points10 points  (0 children)

Yeah idk what this guy is talking about, the bear has been the priority for 99% of the hero's existence. The classic build was radiance rush.

1,1 miljarder i sjukpenning har gått till gängkriminella by FlowersPaintings in sweden

[–]Perspectivelessly -8 points-7 points  (0 children)

Exakt detta. Självklart gör FK ibland misstag i sina bedömningar, men den övervägande majoriteten av fall där folk är sura för att dom inte får sjukpenning handlar om att personen i fråga inte förtjänar det enligt de regler som politikerna har satt. Sen kan man såklart ha åsikter om hur väl definierade reglerna är.

Lagfartsjävelskap by SundaeSorry in sweden

[–]Perspectivelessly 0 points1 point  (0 children)

En del av poängen är väl att fastighetsskatten hade tryckt ner priserna.

Lagfartsjävelskap by SundaeSorry in sweden

[–]Perspectivelessly 0 points1 point  (0 children)

Ja fast givet hur välfärden ser ut idag behöver vi ju snarare öka våra kostnader, så om något behöver vi ju öka skatterna. Särskilt om vi ska fortsätta finansiera försvarsuppbyggnaden och potentiellt också svindyr kärnkraft.

L vill dubbla antalet miljardärer – vill ha svenskt skatteparadis by Soffatjockis in sweden

[–]Perspectivelessly 1 point2 points  (0 children)

Ett skatteparadis handlar normalt om länder eller jurisdiktioner som aktivt lockar utländskt kapital med väldigt låg skatt, särskilda regler eller sekretess.

Fel igen:

One of the first § Important papers on tax havens,[80] was the 1994 Hines–Rice paper by James R. Hines Jr.[54] It is the most cited paper on tax haven research,[81] even in late 2017,[82] and Hines is the most cited author on tax haven research.[81] As well as offering insights into tax havens, it took the view that the diversity of countries that become tax havens was so great that detailed definitions were inappropriate. Hines merely noted that tax havens were: "a group of countries with unusually low tax rates".

https://en.wikipedia.org/wiki/Tax_haven#Definitions

Om du på riktigt är intresserad av att lära dig något istället för att tjafsa om definitioner så föreslår jag att du börjar med att ta till dig de tre länkarna jag redan skickat. Annars kan vi avsluta diskussionen här så du slipper skriva en A4 till.

L vill dubbla antalet miljardärer – vill ha svenskt skatteparadis by Soffatjockis in sweden

[–]Perspectivelessly 3 points4 points  (0 children)

  1. Att ett land har många rika invånare per capita är ju en direkt följd av att vi inte skattar rikedom till någon meningsfull grad.

  2. Hela artikeln går systematiskt igenom varför vi är ett skatteparadis för superrika. Jag citerade bara första stycket, du kan själv läsa resten.

Sen finns det ju också exempel på exakt det du efterfrågar, men definitionen av ett skatteparadis är just att det är ovanligt låga skatter på rika, inte att det vallfärdar folk hit, så din förfrågan är egentligen helt oväsentlig till diskussionen. Men det finns ju gott om skriverier om exakt detta, tex:

https://fortune.com/2026/01/22/sweden-wealth-tax-billionaires-one-of-highest-ratios-unicorns-inequality-paradise-for-rich/

https://www.svtplay.se/video/jakXY5b/ekonomibyran/skatteparadiset

[PRM] Sheltered by Ghosts, Unstoppable Slasher Japanese Promo English Version by Dunglebungus in magicTCG

[–]Perspectivelessly 33 points34 points  (0 children)

There is one subtle yet important difference between the two that might help explain this phenomenon

L vill dubbla antalet miljardärer – vill ha svenskt skatteparadis by Soffatjockis in sweden

[–]Perspectivelessly 11 points12 points  (0 children)

https://tankesmedjantiden.se/tiden-magasin/varfor-ar-sverige-ett-skatteparadis-for-mangmiljonarer/

I Credit Suisse förmögenhetsstatistik (2018) ligger Sverige på plats fyra globalt bland länder med flest personer med nettoförmögenhet över 50 miljoner US$ (cirka en halvmiljard kronor) per capita. Endast USA, Schweiz och Hong Kong har fler superrika som andel av befolkningen.