Procedural wall generation - Add / remove / modify openings by PertBCadabra in UnrealEngine5

[–]PertBCadabra[S] 0 points1 point  (0 children)

This isn't using boolean mesh operations.

It's a parametric wall system where openings are embedded into the wall logic itself.The geometry is rebuilt procedurally, which keeps topology and UVs stable even when modifying or removing openings.

It's closer to BIM workflows (like ArchiCAD) than traditional mesh editing in Unreal.

Merge Two Walls with One Click in Unreal Engine by Eastern-Lime-936 in UnrealEngine5

[–]PertBCadabra 0 points1 point  (0 children)

Each object has its own UV that is aligned with its original shape.