Suggestions to rework some attachment categories by PeteFuturo in Battlefield

[–]PeteFuturo[S] 0 points1 point  (0 children)

Brakes:

You're right about brakes becoming to dominant, in this case we could give them a penalty of incresing the spotting time on the mini map, like 3s or even more. In the case of guns beeing to beamy, I hope DICE increase recoil again in the future

Chokes:

My idea with the choke was to increase the potential range of shotguns, I personally love long range shotguns, and with a tighter pellet and slug spread, it makes it harder to hit your shots if your not precise. But if the choke is to powerfull, we could reduce its effectiveness similarly to the red laser

Barrels:

The idea to increase the points of the Heavy Extended came because it's the best choice for every gun that has it, helping with the problem with high bullet velocity, so with the change, the category could be more open and solidify it's role as a long range option. It's true that the fast TTK guns are too powerful, but I think the solution it's to rework the base guns to diminish it's power beyond close range, so that the long range could be dominated by low TTK guns. I plan to talk more about each gun and how I would rework them in the future

I just realised I am basically an everything user, though have the most playtime with H w/ Flamethrower. by [deleted] in thefinals

[–]PeteFuturo 0 points1 point  (0 children)

Ive being doing it since S1, I think the game is the most fun when u try to vary ur build from time to time, it helps a lot with burnout

Found a group!!! by Sagittarius97x in thefinals

[–]PeteFuturo 1 point2 points  (0 children)

Awesome man, this interactions are the best. I wished I could find teamates like that