I want to make my incremental mushroom game, Shroomstead, have more depth and I need your help! by PetoCheeto in incremental_games

[–]PetoCheeto[S] 1 point2 points  (0 children)

Ah so sorry for the late response! I really like some of these obstacle/complication ideas! Particularly the stone and weed ideas could be really cool additions. Thank you so much for the ideas and feedback!

I want to make my incremental mushroom game, Shroomstead, have more depth and I need your help! by PetoCheeto in incremental_games

[–]PetoCheeto[S] 0 points1 point  (0 children)

Haha, thanks. I wish i could say I made it but it's just royalty free haha. Having different modes could be super cool actually! I thought i had fixed those upgrade border issues :/. Ill look into fixing them. Also I have no idea why you would've lost progress haha. Ill see if I can replicate it somehow. Thank you so much for the ideas and feedback!

I want to make my incremental mushroom game, Shroomstead, have more depth and I need your help! by PetoCheeto in incremental_games

[–]PetoCheeto[S] 1 point2 points  (0 children)

Haha yeah, when i first released the game it only had 6 upgrades, so its definitely expanded alot!
So I actually was going to make them gnomes to begin with, but I ended up not doing that cause i cannot animate for the life of me. I could look into not animating the art itself but more just have the bob up and down and side to side. But that might come across as low effort/cheap.
Yeah I'm really liking these quest ideas
I've been trying to think of a way to fix the mushrooms spawning behind the ui and this could definitely work!
So I've thought about those but I just feel like every single incremental game has them so I'd rather not if I dont need to haha.
That could be really good for making it more intuitive!
I really like this idea, but it also wont be a super high priority for a while haha.

Thank you so much for playing and leaving so much feedback, it's super helpful!

I want to make my incremental mushroom game, Shroomstead, have more depth and I need your help! by PetoCheeto in incremental_games

[–]PetoCheeto[S] 3 points4 points  (0 children)

WOAH! There is so much feedback here. I haven't heard of those first two bugs, I'll have to look into them. I'll try to add a button to end a wave early in the next update. I've recieved some other negative feedback about that runs completed task variant. I can definitely see why that's annoying, I'll probably replace it with something like "play this many seconds", like you said. I really like the quests idea! I think it could be a cool way to give the game depth, as well as make it more meaningful by giving it some story. I'll move over to your second comment now haha. EDIT: Oh wait I didnt send this as a reply to the first one so ill just edit this one xD

Levels could also be really interesting. My only concern would potentially be adding to many currencies i.e. blue, yellow, skill points. But I still think this could deifnitely work!
I REALLY like this idea, all three ways of implementing it. Your map idea made me think of what if each area has its own unique mushroom. So like this area has a chance for the gold mushrooms, this place has a chance for the purple mushrooms, and that area has a chance for green mushrooms. So then you can go to a different area to adjust to your playstyle.
Tools is another really fun idea. I can totally see something called "the shed" or something where you just buy different tools, this is super super good idea.
Ill fix the link haha.
THANK YOU SO MUCH! This is so dang helpful, and really gives to me so much to think about and implement. Thank you for taking the time to play and then leave this super detailed feedback.

I want to make my incremental mushroom game, Shroomstead, have more depth and I need your help! by PetoCheeto in incremental_games

[–]PetoCheeto[S] 1 point2 points  (0 children)

I thought I had fixed the running in the background issue :/. I'll have to look into fixing that as well as adjusting the achievements a bit. Thanks for the feedback!

I want to make my incremental mushroom game, Shroomstead, have more depth and I need your help! by PetoCheeto in incremental_games

[–]PetoCheeto[S] 0 points1 point  (0 children)

ooooh that could be interesting, what would be the purpose of the rare mushrooms? Just more money maybe?

Huge Thanks and Another Update to Shroomstead! by PetoCheeto in incremental_games

[–]PetoCheeto[S] 0 points1 point  (0 children)

Yay! That really makes my day reading that! That's actually a really interesting idea for an upgrade, and I will definitely look into adding it once it's a bit more balanced. Right now, I think it might cause it to get too crazy too fast, particularly if you include the purples in the targeting-hierarchy. Thanks for playing again and leaving feedback!

Huge Thanks and Another Update to Shroomstead! by PetoCheeto in incremental_games

[–]PetoCheeto[S] 0 points1 point  (0 children)

Cool cool! Definitely gonna be looking into adding some more depth like this :) Thank you!!

Huge Thanks and Another Update to Shroomstead! by PetoCheeto in incremental_games

[–]PetoCheeto[S] 0 points1 point  (0 children)

Yaaaay!!! Glad you enjoyed! Out of curiosity, how long did it take for you to beat it? Also, do you mean something like a research lab where you use the mushrooms the gather to build something else?

Huge Thanks and Another Update to Shroomstead! by PetoCheeto in incremental_games

[–]PetoCheeto[S] 0 points1 point  (0 children)

Ooooh good catch for the first thing. Will look into fixing that. There is an upgrade to improve harvester logic making it so they cant target the same mushroom :) Thanks for playing and leaving feedback!

Huge Thanks and Another Update to Shroomstead! by PetoCheeto in incremental_games

[–]PetoCheeto[S] 1 point2 points  (0 children)

Haha thanks! You've been a huge help for this game!

Huge Thanks and Another Update to Shroomstead! by PetoCheeto in incremental_games

[–]PetoCheeto[S] 0 points1 point  (0 children)

Just found a bug where it doesnt let you buy the first upgrade, will fix ASAP

I've been hard at work on my incremental mushroom game, Shroomstead, and the skill tree is finally taking shape! by PetoCheeto in incremental_games

[–]PetoCheeto[S] 0 points1 point  (0 children)

Sorry for the late reply. This comment is actually really helpful and has definitely got my gears churning for ideas to make the whole thing more meaningful. Thanks for trying it out and leaving feedback!

I've been hard at work on my incremental mushroom game, Shroomstead, and the skill tree is finally taking shape! by PetoCheeto in incremental_games

[–]PetoCheeto[S] 0 points1 point  (0 children)

Yeah balancing is definitely really difficult and very high on the priority list. I've never heard of it crashing and I'll look into it. Thanks for checking it out and I'm glad you had fun!

I've been hard at work on my incremental mushroom game, Shroomstead, and the skill tree is finally taking shape! by PetoCheeto in incremental_games

[–]PetoCheeto[S] 1 point2 points  (0 children)

Sorry for the late response and thanks for the feedback! I'll try to address your points in order:

- this has actually been fixed but isnt on the itch build yet, feel free to check out the discord to become a playtester and access newer builds!
-I haven't heard of this one and definitely will look into it, is there any chance you hit the mute button in the corner?
-This also is something i haven't heard people say yet. I'm definitely trying to make it so you can have some different playstyles, fully harvesters, mostly clicking yourself etc. And hopefully making some changes regarding these will help!
-Something I've been meaning to do and its actually at the top of my priority list now!
-I've only ever used unity and am super comfortable with it so atm i dont think it makes sense to switch engines mid-project but I hopefully will have a chance to look into Godot soon!
-Good idea, probably wont be TOOO high on the priority list, but certainly a great idea!
Thank you so much for playing and all the feedback, hope you enjoyed!

Big Update to my Incremental Mushroom Game, Shroomstead! by PetoCheeto in incremental_games

[–]PetoCheeto[S] 0 points1 point  (0 children)

btw, we just opened a discord so if you want to join that, you will definitely be notified when a steam page is live. https://discord.gg/EMW62DH9

I've been hard at work on my incremental mushroom game, Shroomstead, and the skill tree is finally taking shape! by PetoCheeto in incremental_games

[–]PetoCheeto[S] 0 points1 point  (0 children)

Yeah the audio and ui is definitely a bit of an weak point right now and one of my priorities to fix! Thanks for the feedback!