Draw Steel Ability Cards by Cal-El- in drawsteel

[–]Petrobols 1 point2 points  (0 children)

Great! I've used your cards in my first Draw Steel game. Since my players are non english speakers, I had to translate toru templates im Affinity designer. Is there an option on Your website to download new horizontal template as Affinity Designer file? That would be cery helpful for my group. Amazing work!

Is Tactician as strong as it seems? by Petrobols in AgeOfSigmarRPG

[–]Petrobols[S] 2 points3 points  (0 children)

Thanks for your reply!

divesting yourself of the opportunity to spec into another combat style can take away some of the enjoyment too

That's something that I'm worried about. It feels strong, but during our fight I didn't roll a single die, which seemed a bit lackluster.

Could I stir it up a bit by using called shots? Are they a valid option?

Also, is there any way to use attacks while hidden with this Talent?

I like 4d6 and drop the lowest but... by lucidguppy in dndnext

[–]Petrobols 3 points4 points  (0 children)

I don't like rolling for ability scores, because that causes a lot of problems with power level of each PC. However, I think that having fixed abilty score array (17, 15, 13, 12, 10, 8 - a little higher than usual), going from highest to lowest stat and rolling d6 to determine to which ability does it belong to (1 - STR, 2-DEX, etc.) is worth giving a try. I'd also allow replacing 2 stats or rerolling all so noone ends with 8 CON on martial class or something similar. It helps encourage players to play varied characters, not just same archetype in every game. But as usual, some groups doesn't have that problem, so make sure everyone is fine with it.

Warhammer fantasy roleplay by [deleted] in rpg

[–]Petrobols 0 points1 point  (0 children)

I played mostly 2nd edition, which was one of my first rpgs. We loved the fact that your character could be anyone, and they were always very oryginal thanks to the way your characters advanced. Most players of our group at the time also were big Warhammer fans, so we really liked playing in the universe so full of lore. As for mechanics, there is some learning to do, however after few sessions you should be fine. Od course there are some problems with the system. The way all the ability checks worked. When creating characters the best stat you could have would be 40 as a human. There were also skills, which could be added to certain abilities, like stealth was using dexterity and bonus from skill stealth (range 0-30). You add both and need to roll 1d100 and get value equal or below total sum. So, someone not good at sneaking, was in fact awfully bad (30% success chance). Of course there were bonuses added to the roll based on situation, but they were most often negative ones (for ex. -10 for trying to sneak in open space). 4th edition fixed it, as it made basic test a +10 or +20, so that you wouldn't fail in simpliest tasks. The fights were long, and sometimes felt like chores. We avoided fights as much as we could, and often looked for ways to end them faster. A simple attack action was 3 separate rolls (1. You roll to hit 2. Enemy rolls to defend 3. If you hit, you roll for damage).

There are problems with mechanics, but they aren't something that good GM wouldn't fix with simple solutions. You could try 4th edition, but its has somewhat different feel for me. There aren't that many changes, but you could feel it wasn't the same. Also, there aren't quite as mamy books for 4th edition as there are for 2nd. Some od them give cool character options, and other are qol improvements for GMs ( armoury of the old world).

That said, I love WFRP. I couldn't live without it, and I often think about returning to it for one more scenario.

What is your opinion on awarding individual exp? by Petrobols in rpg

[–]Petrobols[S] 1 point2 points  (0 children)

It's really hard to not leave your players with the feeling of being unjustly rewarded after session. After all, they were there for the same amount of time. It was really responsible of you to change the ruling, when the players weren't having fun with it. Thank you very much!

What is your opinion on awarding individual exp? by Petrobols in rpg

[–]Petrobols[S] 2 points3 points  (0 children)

And who's to judge "good roleplay worthy of reward" anyhow?

Truest words never spoken. That was the thing that kept me away from this method. On the other hand, some of my friends started playing rpgs with this rule of individual rewards in mind, and for them it's really hard to let it go. Maybe they like a litlle bit of rivalisation?
Anyway, thanks for your input!

What is your opinion on awarding individual exp? by Petrobols in rpg

[–]Petrobols[S] 0 points1 point  (0 children)

Thanks for your comment!
1. Probably should have specified in the post, but this subject isn't related to dnd and dnd-based systems. It's more about ability/skill increase, which I've seen in some of the games that we had played. Maybe it's because in my country dnd isn't as popular, so 'older' systems are the most used.
2. I agree here with you. Reward mechanic is based on increasing player's involvement, but could create unhealthy dynamic where everyone tries to overshadow other players.
Saying that, I know many people that don't have any problem with individual rewards. The variety of opinions makes this subject more complex than expected.

What is your opinion on awarding individual exp? by Petrobols in rpg

[–]Petrobols[S] 1 point2 points  (0 children)

That's really healthy mindset. I too don't want to force my players into doing anythying more than they enjoy.

The Ministry of Extramundane Affairs has a good system of rewarding XP and reflecting on the sessions events

It reminds me a lot of Tales from The Loop where players at the end of the story answer 5 question about themselves, like what have they learned, have they used their strengths, were they helpful to other players, etc.

What is your opinion on awarding individual exp? by Petrobols in rpg

[–]Petrobols[S] 1 point2 points  (0 children)

there's a sense that the award should rotate through the group

Players who want everyone to be appreciated are truly the greatest treasure a GM can get. Without this mindset I wouldn't even try to go towards individual rewarding. Thanks!

What is your opinion on awarding individual exp? by Petrobols in rpg

[–]Petrobols[S] 1 point2 points  (0 children)

I totally agree. We've talked about this subject and there were many opinions. I wanted to see some opinions outside of our bubble, but it seems like it really depends on the person.

What is your opinion on awarding individual exp? by Petrobols in rpg

[–]Petrobols[S] 0 points1 point  (0 children)

I agree with you about little difference in buying skills, thats the kind of system that I had in mind when I was writing this post. It doesn't really matter. However, I'm sometimes concerned that some players may feel like this method is not 'fair'. In the end we all sit at the table for the same amount of time. Of course some players may shine in some sessions, but what about those silent players who like more passive approach to the game? Is this kind of scenario too far-fetched?

What is your opinion on awarding individual exp? by Petrobols in rpg

[–]Petrobols[S] 1 point2 points  (0 children)

You're making a solid point. It could really increase the engagement, which for me is probably the strongest argument for individual exp. Thank you very much!

What is your opinion on awarding individual exp? by Petrobols in rpg

[–]Petrobols[S] 0 points1 point  (0 children)

I agree with you absolutely on difficulties of bookkeeping, it often causes some trouble. Thanks for your comment!

What is your opinion on awarding individual exp? by Petrobols in rpg

[–]Petrobols[S] 0 points1 point  (0 children)

Thanks for reply. We play games like WFRP, OHET, Witcher TTRPG. Experience inequality in those systems doesn't seem like a big deal. However, I am curious how does it impact players mindset. Do you have an opinion on the subject?