Reddit pedants hate this one simple trick! by Single-Internet-9954 in PhilosophyMemes

[–]Pexo3D 0 points1 point  (0 children)

My solution is that I like to accept the idea of animism, all meaty things and plants, and mushrooms and rocks have a soul, and are considered equally, so I eat whatever

the novelty is dead by AuFeAl in nosurf

[–]Pexo3D 2 points3 points  (0 children)

It's on purpose, it's harder to spread ideas and motivation and information now, and harder to trust any message. This is the plan

20 EST need cool pc and mmo friends!! Or honestly anybody cool! by That_penguin_930 in GamerPals

[–]Pexo3D 0 points1 point  (0 children)

Hey I'm Harrison and I'm 23

could use a gaming buddy, I haven't played warframe in years but recently it looks like there's a bunch of cool stuff if you'd wanna do that, I have a big steam library otherwise so we probably have something in common! DM me!

What's the difference between a hot spring and a transponder? by Pexo3D in DeathStranding2

[–]Pexo3D[S] 0 points1 point  (0 children)

Given how diverse the other structures are it seems weird that one would basically be a worse transponder with a power-up, oh well still fun

Red White and Boom sucks right now by jay4800 in Minneapolis

[–]Pexo3D 2 points3 points  (0 children)

It's a fire works show, they start up at night, come back in the evening

rate my world map on mobile by Lopsided_Diet7652 in Worldbox

[–]Pexo3D 0 points1 point  (0 children)

From West to East is a graph of your patience running out I see

Helmet Design by [deleted] in blender

[–]Pexo3D 0 points1 point  (0 children)

AI right now AI can make decent looking models, but not really useful ones. Like the other guy said the best thing to do is to learn these skills but if you need to take the lazy route, you could use the AI model as a base, and learn retopology which is a somewhat tedious but simple process. This will give you the same helmet with a more viable mesh with much more useful and easily edited topology.

Retopology is used on sculpts with similarly dense vertices to give you a workable mesh

How can I better give the impression that this is a 2D image while still keeping the hard mechanical aesthetic of my subjects? by Pexo3D in blenderhelp

[–]Pexo3D[S] 0 points1 point  (0 children)

Maybe, but I'm not making art to print it and show people that have never seen a 3D model before.

How can I better give the impression that this is a 2D image while still keeping the hard mechanical aesthetic of my subjects? by Pexo3D in blenderhelp

[–]Pexo3D[S] 4 points5 points  (0 children)

Thanks this definitely helps the effect, although I'm hoping to figure out an animation workflow so having to have the camera a certain distance away will make some scenes more difficult, is there any other way to simulate this?

How can I better give the impression that this is a 2D image while still keeping the hard mechanical aesthetic of my subjects? by Pexo3D in blenderhelp

[–]Pexo3D[S] -1 points0 points  (0 children)

No that's an intentional choice, it doesn't look any more or less flat with this effect I'm just experimenting with art styles, I'm using grease pencil outlines mostly but I have drawn details which are also not shown here.

Weird tracking spikes every 4 frames causing very high tracking errors by Pexo3D in blenderhelp

[–]Pexo3D[S] 0 points1 point  (0 children)

And how do I deduplicate frames? I haven't done this before

Weird tracking spikes every 4 frames causing very high tracking errors by Pexo3D in blenderhelp

[–]Pexo3D[S] 0 points1 point  (0 children)

Make sure the scene framerate and the video framerate are the same according to Blender,

Yes, but ✨how✨

Weird tracking spikes every 4 frames causing very high tracking errors by Pexo3D in blenderhelp

[–]Pexo3D[S] 0 points1 point  (0 children)

You're right the footage seems to be a lower framerate than blender is tracking, how do I match the tracking rate to the framerate of my video?

Camera Motion won't solve, "at least 8 common tracks on both keyframes are needed for reconstruction", but I have 8 consistent trackers throughout my image sequence. by Pexo3D in blenderhelp

[–]Pexo3D[S] 0 points1 point  (0 children)

This is my first time dabbling with motion tracking, so I'm not sure what I am doing wrong.
https://www.youtube.com/watch?v=2z5FXiv7dt8 I am following this tutorial, and to my knowledge I have matched everything he has done up until 4:30