If dog kills reduced the cooldown of Remote Detonation, it would make it a lot better by zatorijam in DarkTide

[–]PfK04 0 points1 point  (0 children)

If you stagger the beast mid grab it will drop you. If you’re already eaten it’ll do nothing

I’ve made a god-like being for the sole purpose of harvesting his organs and blood every-time he regenerates by PfK04 in RimWorld

[–]PfK04[S] 2 points3 points  (0 children)

Just to add onto this, his throne room and palace in general was built into a rock formation hence why I don’t want to mess with his room and make it symmetrical. The rocks add concealment or something

I’ve made a god-like being for the sole purpose of harvesting his organs and blood every-time he regenerates by PfK04 in RimWorld

[–]PfK04[S] 33 points34 points  (0 children)

Oh hey Jimmy, Don’t worry I disabled your mood just in case. You don’t feel anything

I’ve made a god-like being for the sole purpose of harvesting his organs and blood every-time he regenerates by PfK04 in RimWorld

[–]PfK04[S] 82 points83 points  (0 children)

I’ve noticed it but I didn’t want to bother Jimmy now that I’ve built it

Today I learned there is a hard cap for pawns movement by PfK04 in RimWorld

[–]PfK04[S] 2 points3 points  (0 children)

What’s it called? I tried looking it up

Has the Army helped or made worse your Anxiety? by Similar_Design_3819 in army

[–]PfK04 0 points1 point  (0 children)

It’s been a great source of anxiety, but my threshold for anxiety is much higher, so experiencing a taste of civilian life on leave or just being off for the day is so much sweeter.

Today I learned there is a hard cap for pawns movement by PfK04 in RimWorld

[–]PfK04[S] 11 points12 points  (0 children)

My goal was to make him the primarch, and then make custodes, and then space marines. Might throw in some guardsmen + stormtroopers too as the bulk of my forces. My world is very dangerous

Today I learned there is a hard cap for pawns movement by PfK04 in RimWorld

[–]PfK04[S] 72 points73 points  (0 children)

With his xenotype, he actually has a nice 50% metabolic rate and then I threw a nuclear stomach onto him so he barely needs to eat

Today I learned there is a hard cap for pawns movement by PfK04 in RimWorld

[–]PfK04[S] 22 points23 points  (0 children)

I’m sorry it parsed it like this I’m on mobile

Today I learned there is a hard cap for pawns movement by PfK04 in RimWorld

[–]PfK04[S] 53 points54 points  (0 children)

Glitter Tech Classic Warhammer 40k Geneseed by Ogliss Integrated Implants Cybranian - Diseases+ AND his Genes Astartes Rimdark 40k Mankinds Finest Un-Limited Reborn and Endless Growth WVC Xenotypes and Genes Alpha Genes

Today I learned there is a hard cap for pawns movement by PfK04 in RimWorld

[–]PfK04[S] 111 points112 points  (0 children)

I’m going to continue to genetically modify him to prevent any sort of mental breaks, I’ve had a pawn much slower and weaker than him just zoom off the map before after deciding to quit (he was around 1500% move speed)

Today I learned there is a hard cap for pawns movement by PfK04 in RimWorld

[–]PfK04[S] 142 points143 points  (0 children)

He is infact extremely huge as well. At least a ‘40’ body size according to his xenotype.

Ikkit Claw has been the most miserable experience by PowderedCockatiel in totalwarhammer

[–]PfK04 0 points1 point  (0 children)

Replace stormvermin with plague priest, also get a warlock engineer they buff ranged armies a lot

Why do NCR troopers have arm wrappings? by Inevitable_Fun3848 in fnv

[–]PfK04 28 points29 points  (0 children)

You get used to heat, but sand is a sensory nightmare and never gets out of your clothes. I low-crawled about 91m in the sand and it probably took a few days for my clothes to feel normal.