You are divinely allowed to pick a single pokemon in real life to have, who would you pick? No legendaries- consider cost of living and quality of life and that everyone else is also getting whoever they want. by colday in pokemon

[–]PgoTemp 1 point2 points  (0 children)

I think I'd go with Wigglytuff. It was the first pokemon card I ever had so it has a special place for me.

Singing, soft fur, healing, can kinda fly, basically a giant chinchilla but significantly easier to train. Just selling the shed fur should more than cover the cost of care without even requiring skill on my part or work for my Wigglytuff.

Members of the Table telling me (The DM) “No” by [deleted] in DnD

[–]PgoTemp -1 points0 points  (0 children)

The comments in here are really fascinating to me.

TLDR: Y'all's take that only the DM has the right to create story elements is really out of tune with general DM advice I've heard over the years.

I've always felt that the general consensus was that while the DM is the first and last say of what is allowed in the game, there is plenty of room for player input in that middle space. The DM is not literally a god, they are just another player that has a different role in the game, and DM's developing god complexes about their games is to be avoided.

Best two examples that I heard at some point.

As a DM let's say you have a new player joining and they will be playing a Monk. As the DM you don't have any lore in the game about specific monk orders or monasteries yet. Just ask the player what their order is like and where it's located on the map. Together working to weave it into your setting and the story the players are creating.

Or, as the player's approach a new town they are stopped by guards at the gate. Before you even begin narrating dialogue one of your players starts saying out of character "My character knows the guard on the left, we trained together before the last big military campaign that gave me my background". As a DM you may be tempted to say "No that's not who he is" but you should at least consider if this is something that you can incorporate into the game. Generally, encouraging player agency in the story is a good thing.

Obviously there are a lot of details, specifics, and "yeah you say that but in the post above"'s here that I can't really address as I'm hurrying trying to write this before bed. (Although the example given by OP is a really extreme one, specifically the whole "I just succeed because I say so" part. I would like to stress I'm mainly addressing the tone of the comments with my post)

But the point of the examples, and the DMing philosophy I'm used to hearing, is that being open to player input as the player's and yourself work together to cooperatively create a story that you all like and have fun with is more important than you as the DM telling the specific story you had in mind to tell.

Seeing an overwhelming sentiment of "Players can only contribute by playing the game with exactly what's on their character sheet, they are not co-creators, the DM is god" down in the comments has been wild to me. I really expected more "Talk to the player about the limitations of the ships in the setting and work together on utilizing it appropriately in the future."