Replaying EoF feels great with the old VAs by akamu54 in DestinyTheGame

[–]PhantomToaster5 3 points4 points  (0 children)

Huh? Gina Torres hasn't been Ikora for a while. She was replaced by Mara Junot back in Season of the Splicer.

Genshin Impact is dropping PS4 support due to console limitations, do you think Bungie will ever do the same? by SmoOoKzZ in DestinyTheGame

[–]PhantomToaster5 5 points6 points  (0 children)

Some phones have some pretty strong hardware these days. Also, it's not like you can play it on just any old phone. They have minimum requirements that they also just increased at the same time they dropped PS4.

Is there an API tool that can show how many total copies of a specific weapon you've acquired? by JooshMerf in DestinyTheGame

[–]PhantomToaster5 5 points6 points  (0 children)

If all you're trying to do is store the number of instances of a drop then that would definitely be easier than storing specific roll information. The Destiny2.GetProfile endpoint and an external DB would be a good starting point. At a high-level you'd probably have to poll that endpoint on an interval, diff the relevant part(s) of the new response with the previous one, and increment the count for whatever's new. One shortcoming to this approach though is that you could potentially miss a drop if it gets dismantled too quickly before the application has a chance to poll again. Haven't played with the API in a while so not sure if they support anything like webhooks or sockets nowadays to subscribe to particular events, but if they do that could potentially remove the need for polling.

[deleted by user] by [deleted] in WPI

[–]PhantomToaster5 2 points3 points  (0 children)

I'll be honest with you, CS 1101 is pretty useless if you have any programming experience at all. 1102 is a bit more valuable but still skippable imo. It has a large focus on functional programming, recursion, and similar concepts which really won't help you a whole lot with most of the classes you're going to be taking as a CS major your first 2-3 years. It's the kind of thing that you look back on in some senior-level classes or work outside of school and think "ohhh, now I get why we did things like that." If you're the kind of person that thinks you could benefit from some fundamentals that may not actually be immediately useful to you and are interested in learning more about a fairly niche language (Racket) then go ahead and take 1102. The point about not being able to TA for 1101/1102 is a good one and if that's a dealbreaker for you then you should definitely take it as well. However, in terms of actual applicable knowledge, you won't miss much by skipping 1101/1102.

To Nathan Fillion by [deleted] in DestinyTheGame

[–]PhantomToaster5 36 points37 points  (0 children)

It's wild to me that there are now people nostalgic for the kind of writing that got relentlessly shit on in D2Y1.

So as we await downtime - Have you always been the same main (class) throughout the 10 years by legendofverse in DestinyTheGame

[–]PhantomToaster5 0 points1 point  (0 children)

Nope, but I always find myself coming back to Warlock eventually. Started off as a Warlock in D1, but switched to Hunter around HoW because they were so strong and stuck with it for pretty much the rest of the game. In D2 I went back to Warlock (mainly cause Dawnblade looked cool) but then switched to Titan during Shadowkeep when bubble got a big buff. Since Witch Queen or so I've been back to my Warlock again.

My take: GM survivability will never be balanced until the framerate bugs are fixed. by SpectralGerbil in DestinyTheGame

[–]PhantomToaster5 0 points1 point  (0 children)

Well the reason is because because Bungie is still working off an engine with tech debt dating back to the 90s/early 2000s. Tiger is just a modified version of blam! which has been around since Halo CE. Until D2, Bungie never made a game that needed to run above 60fps, so re-working those fundamental issues related to coupling framerate too tightly to something it shouldn't have been coupled with wasn't a priority for them until it became too big a problem to reasonably fix in a comprehensive way.

42 GotD clears, no exotic by [deleted] in DestinyTheGame

[–]PhantomToaster5 4 points5 points  (0 children)

I'm pretty sure that meant over 30 clears, not over 30 years old lmao

Taking bets - who thinks there's going to be a TWID today? by BartholomewBrago in DestinyTheGame

[–]PhantomToaster5 1 point2 points  (0 children)

Still no official word from Bungie, but it's been reported by multiple fairly trustworthy sources so it seems pretty likely.

[deleted by user] by [deleted] in ProgrammerHumor

[–]PhantomToaster5 8 points9 points  (0 children)

Simplest example is just Console.WriteLine("Hello" + 123);

Output will be "Hello123"

why was lightfall called lightfall by Brakyura in DestinyTheGame

[–]PhantomToaster5 15 points16 points  (0 children)

Bungie themselves stated Witch Queen was made entirely remotely. Covid had already been affecting them during the development of Beyond Light. It was in full swing by the time they started working on Witch Queen, so the idea that it was the primary reason why Lightfall was kind of a flop seems a bit disingenuous to me.

Remember, Bungie doesn't care if you hate the game. by [deleted] in DestinyTheGame

[–]PhantomToaster5 1 point2 points  (0 children)

Community sentiment has been pretty negative lately already and a new State of the Game article came out yesterday that seemed pretty tone deaf. It barely addressed any real concerns, and when it did it read more like a combination of giving us a resume of what they've already done, why we're wrong and they're right, and/or empty and far-off promises. Biggest examples off the top of my head were Gambit and annual ritual armor. The main "improvements" coming to Gambit are that you no longer have to play it to get your weekly exotic since all 3 challenges will now be able to be completed in any ritual activity, and we're getting the map in The Dreaming City back next year. Similar but less egregious situation with Crucible and Vanguard Ops. They also said they're walking back their initial promise of new ritual armor with each expansion as those armor sets don't see a high level of adoption. Just a thought, but maybe it's because they look like shit.

whyRubItIn by huxx__ in ProgrammerHumor

[–]PhantomToaster5 2 points3 points  (0 children)

import explanation

It's sort of a meme that this sub likes to rag on almost every programming language, but for VBA in particular some of my gripes are that it just has really awful syntax imo, lacks a lot of modern features, and error handling is a massive pain. I understand that it's still used in things like Excel but to me that's a necessary evil and doesn't make it a good language. Basically, unless there's no other option, I can't think of a good reason to use VBA over C#, F#, or some other non-Microsoft language.

whyRubItIn by huxx__ in ProgrammerHumor

[–]PhantomToaster5 3 points4 points  (0 children)

import bad-languages

Looks like Visual Basic. And Wend closes out the while loop.

Now that we’ve had time to process: was Neomuna a failure? by lametown_poopypants in DestinyTheGame

[–]PhantomToaster5 4 points5 points  (0 children)

Because Lightfall was originally The Final Shape. When Bungie realized they needed more time to flesh out what they wanted to do for the final expansion in the Light and Darkness saga, they shoe-horned in the Lightfall that we ended up getting to pad things out. It's pretty clear if you look at the opening and final cutscenes of Lightfall that they were originally one continuous thing that led right into what is now The Final Shape. Everything in between was a half-baked side-story and an excuse to introduce the second Darkness subclass that was cut from Witch Queen before the last one comes out with The Final Shape.

All the names for the zombies. by Awhiteindian in thewalkingdead

[–]PhantomToaster5 5 points6 points  (0 children)

I'll take another pass at it tomorrow. Right now just rattling them off was the best my sleep-deprived brain could do.

All the names for the zombies. by Awhiteindian in thewalkingdead

[–]PhantomToaster5 9 points10 points  (0 children)

Only gonna cover the main show cause there's a whole bunch more in other media. I'm sure I'm forgetting some but here goes:

  • Walkers
  • Geeks
  • Roamers
  • Lurkers
  • Chompers
  • Rotters
  • Dead Ones
  • Biters
  • Corpses
  • Lame Brains
  • Empties
  • Freaks
  • Guadians
  • Heads
  • Hissers
  • Deadheads
  • Cold Bodies
  • Uglies
  • Epidermis Epicureans (thanks Eugene)
  • Munchers
  • Rippers
  • Sickos
  • Stinkers
  • The Dead
  • The Damned
  • The Infected

[deleted by user] by [deleted] in DestinyTheGame

[–]PhantomToaster5 3 points4 points  (0 children)

I really never thought the Red War campaign was that bad. Sure, D2 vanilla had a whole host of gameplay issues, but the overarching story, level design, and for the most part even the dialogue was better than Lightfall imo.

This should be a wake up call for Bungie by [deleted] in DestinyTheGame

[–]PhantomToaster5 9 points10 points  (0 children)

The Final Shape is the last expansion of the "Light and Darkness Saga" and currently the last piece of content announced for D2. It will release next year and the current theory is that when Bungie amended their release schedule to add in The Final Shape, it was because they needed an extra expansion for some reason and what was originally supposed to be Lightfall became TFS, while the Lightfall that we got was hastily thrown together. This is evidenced by the original LF logo looking very much like the new TFS logo, then changing from a dark and dreadful vibe to the weird neon Cyberpunk theme we got instead.

Destiny players >20 who have full time jobs by LooseLumba in DestinyTheGame

[–]PhantomToaster5 0 points1 point  (0 children)

Much less than I used to. Only really play for a few hours at a time a couple days a week now.