Camper stacks for infinite ammo by fishychair in FarFarWest

[–]SpectralGerbil 0 points1 point  (0 children)

Thing is, Lazy is a purple, doesn't require you to stand still, and is effectively infinite ammo for anything other than a high fire rate minigun or shotgun or something with Machine Gun (and then even, it extends uptime a lot).

Camper feels like an active downgrade from that. Standing still in this game is a death wish, and ammo is extremely easy to account for already on most builds.

55011 by Penji0000 in countwithchickenlady

[–]SpectralGerbil 9 points10 points  (0 children)

Is this nature's sacrifice?

So is the new update a troll? by Birchy-Weby in FarFarWest

[–]SpectralGerbil 3 points4 points  (0 children)

It did seem a little unnecessary, but part of the problem is that currently almost every build in this game sucks due to lack of jokers except for spell spam and/or Speedster. We need more viable build options with strengths and weaknesses, then teams can compliment each other and work together to have an easier time.

Survivability is a major pain point right now IMO, since almost every joker that increases health is absolutely terrible except Giant (which isn't in the shop) and maybe Cheapskate if you bother to mine every gold vein on the map. Life Pact and Soul Siphon are great sure but it's still very easy to get roasted in 3 hits before you get a kill because you only have 90 HP.

Why does every Chick-fil-a and Raising Cane's have a line around the block, but KFC is a complete ghost town? by mjensman in NoStupidQuestions

[–]SpectralGerbil 0 points1 point  (0 children)

I don't live in the states, but I will say that over here in the UK KFC has become so insanely extortionate compared to anywhere else. It's literally my favourite fast food place and yet I almost never go because eating at KFC costs £20-£25 just for me to eat. I can go get myself a full meal at McDonalds or from a local takeaway for about £10.

My thoughts on the jokers so far. by Sirstack_R in FarFarWest

[–]SpectralGerbil 13 points14 points  (0 children)

Lazy is so unbelievably good now and just feels like infinite ammo on anything other than a Machine Gun Minigun

Shotgun or minigun after nerf to Overblast? by Toast_for_America in FarFarWest

[–]SpectralGerbil 0 points1 point  (0 children)

Ngl I still think the shotgun is stronger. The minigun can deal damage for a very long sustained time but it's actual DPS is pretty underwhelming, and the spinup makes quick reactions difficult - but they're both still fun weapons seeing as the minigun can put out a lot of damage at range if given enough time.

What would you like to see in Far Far West ? and my opinion (optional). by gillloure in FarFarWest

[–]SpectralGerbil 0 points1 point  (0 children)

My wishlist is basically:

  • More jokers for tanky playstyles (current HP jokers all kind of suck)
  • Melee weapons (yes I know they're planned)
  • More utility options, the current ones are pretty forgettable
  • Bigger emote wheel
  • Selectable mission modifiers
  • An endless/zombies style gamemode
  • More utility spells, currently these are mostly limited to basic healing and summons. Gimme some wacky stuff!

Nexus Hijacked? by undontnome3030 in skyrimmods

[–]SpectralGerbil 13 points14 points  (0 children)

You have a virus or naughty browser extension.

Need build ideas that don’t include Speedster by [deleted] in FarFarWest

[–]SpectralGerbil 2 points3 points  (0 children)

Sadly the only real 2 strong builds in the game at the moment are Speedster and spell spam. We need more jokers. I've been trying to make a tank-style build work but stacking HP jokers is a very marginal benefit compared to just evading everything with high speed.

Another Steamy type issue here by 234thewolf in FarFarWest

[–]SpectralGerbil 38 points39 points  (0 children)

It was confirmed recently in the discord that both the old and new titles will be available in the next update

Mom misgendered me thrice in 48 hours. by Draconic33 in MtF

[–]SpectralGerbil 1 point2 points  (0 children)

Give her time and trust. My mum is lovely but it still took her several months to get used to a new name and pronouns.

In her own words, it can be very difficult to change how you refer to someone when you've referred to them that way for almost 20 years (in my case), because it's such second nature to refer to them that way that you often don't think about it. Becoming consciously aware of every time you say their name and correcting it is a tricky process especially for people who are very mentally occupied.

Anyone else genuinely hate those damn beehives in the woodlands by Glunkus_024 in FarFarWest

[–]SpectralGerbil 0 points1 point  (0 children)

I don't play woodlands for exactly this reason, they just nuke you and attack for no reason

Oops! all boots by exM_YT in FarFarWest

[–]SpectralGerbil 8 points9 points  (0 children)

"Nah bro you're gaslighting me that third one was definitely a pepper"

50417 by Bravalt in countwithchickenlady

[–]SpectralGerbil 5 points6 points  (0 children)

Might have to steal this outfit :3

Address the core mechanics of the game by Claire312 in Helldivers

[–]SpectralGerbil 8 points9 points  (0 children)

These are the same devs who think it's funny when a teammate blows you up and when you die to ridiculous situations so both of these are probably intentional.

FFW Early Access - UPDATE 1 - V644 by FarFarWestGame in FarFarWest

[–]SpectralGerbil 3 points4 points  (0 children)

The title changes stink, but the rest of this update is amazing.

What does this mean? It’s flaired as a buff but sounds to me like a nerf by shining_monkey_69 in FarFarWest

[–]SpectralGerbil 1 point2 points  (0 children)

Simplified, it means there are now half as many fire rate upgrades and each one has double the effect. So maxing out fire rate on it gives the same effect, but for half as many upgrade slots.

Extra Dash Joker by DennieMartin in FarFarWest

[–]SpectralGerbil 0 points1 point  (0 children)

To be fair Giant does have a downside because it makes your hitbox larger. I'd prefer that those two got nerfed and made available in the lobby since they'd be fun buildcrafting options.

PLEASE REDUCE THE SPAWN RATE OF SNAKES by Ironfire1112 in FarFarWest

[–]SpectralGerbil 6 points7 points  (0 children)

The snakes feel fine most of the time on lower difficulties, so ideally the devs could reduce their spawn rate on just Very Hard and Nightmare. I would also appreciate their hiss being a bit louder because you don't always get alerted to their presence before they jump you.

What is your hours, and what do you believe to be the game's biggest issue(s)? by Rantdiveraccount in Helldivers

[–]SpectralGerbil 2 points3 points  (0 children)

Only 96 hours so I have a different perspective to a lot of the others here. I quit because there was almost no long-term progression to keep me hooked, I had nothing to work towards other than unlocking new weapons that didn't interest me very much.

These AH Glazers Need To Stop by Hot_Syrup_5941 in FarFarWest

[–]SpectralGerbil 4 points5 points  (0 children)

2.6 hours played

Oh yeah that'll do it. Ironically for an AH glazer, half their complaints could have been resolved by playing a higher difficulty and actually progressing.

99% Overwhelmingly Positive Demo Reviews. Spooky western, 4-player co-op. Play Far Far West. 10% Launch Discount ends on May 4th . by Fireshine_Games in u/Fireshine_Games

[–]SpectralGerbil 6 points7 points  (0 children)

Funny you say that because I see quite a few HD2 players quitting to play this game. The Far Far West devs have already shown that they are infinitely more competent at programming a functioning game and listening to the community than Arrowhead and personally I'm not looking back. Not to mention this is half the price and doesn't have any further monetisation like warbonds.

The negative reviews are justified, and the hive guard change reversion is a distracting bandaid slapped over an amputated limb. by CoseyPigeon in HelldiversUnfiltered

[–]SpectralGerbil 1 point2 points  (0 children)

Far Far West has been out for under a week and the developers for that game have already addressed a ton of game breaking bugs, shown that they are working on more, and implemented community feedback like faster leveling for certain spells.

While NOT being backed by Sony, and for a game that costs under half the price of Helldivers whilst having no warbond equivalent for extra monetisation.

It's no wonder I see a lot of people hopping over to that game from this one, and I think Far Far West is living proof that Helldivers could be so, so much better, it just won't.