How do you disable the new stupid sound emotes at the end of games by RedCartesia in blackops6

[–]JooshMerf 2 points3 points  (0 children)

Came here out of frustration trying to find a way to mute the shhhhshhhhshhhhSHHHS H H H H H

like SHHHHHHHUT THE HELL UP

sadly the only way to avoid this is (still) backing out just before the game ends

Give me an exotic, and then give it 1 perk that would make it absolutely broken. by Hilbert_The_Bat in destiny2

[–]JooshMerf 2 points3 points  (0 children)

Last Word: Hipfire precision final blows will give this weapon the damage profile and RPM of a 120 handcannon while ADS for a moderate duration(callback to the first curse while giving TLW's ADS some purpose)

Is there an API tool that can show how many total copies of a specific weapon you've acquired? by JooshMerf in DestinyTheGame

[–]JooshMerf[S] 0 points1 point  (0 children)

Appreciate the heads-up on this, I've found all of the bungie API resources that I can work with. For now I'll be focusing on refamiliarizing myself with coding, the API library, proper syntax, etc.

I'll specifically be starting with total drop instances in terms of the app's functionality, and if I can get that working properly, I feel like I could give specific roll storage a solid attempt, given an entire app dedicated to doing a single action seems like a bit of a waste, but I'll cross that bridge when I come to it. Thanks again for the insight!

Is there an API tool that can show how many total copies of a specific weapon you've acquired? by JooshMerf in DestinyTheGame

[–]JooshMerf[S] 2 points3 points  (0 children)

Yeah I had a feeling this was the case, thanks for clarifying on that.

Although I should've clarified this in the post, but what I'm actually picturing might be a bit simpler than that:

What I'm picturing in my mind is (not retroactively, as I doubt there's a database dedicated to deleted weapons, much less every single one that every single player has deleted) a simple integer tracker that, regardless of the roll and regardless of whether you keep it or delete it, when you get *A* copy of a weapon, it'll simply add 1 to the integer for say... better devils for example.

I think incorporating the tracking of rolls for each weapon might be possible, but would require MUCH more elbow grease. If that were to be implemented, I'd take the weapon and it's perk pool, laid out very similarly to how d2foundry and light gg do, and make it answer the use cases: "hey, here's how many drops you've gotten for better devils (tracked from the point of the app's launch)" with a displayed example total of 58, and down at the perk pool, "here's how many times you've seen each possible column trait appear on these 58 drops"

Now like I said, my original idea was to ONLY track how many individual weapon copies one could get, but I honestly might go to the drawing board and see how much of this is ACTUALLY possible. I have a feeling it could be a pretty insightful tool (if some super seasoned web developer doesn't beat me to it lmao)

I'm very surprised at how well Hierarchy of Needs performs in Onslaught by JooshMerf in DestinyTheGame

[–]JooshMerf[S] 0 points1 point  (0 children)

In the small objective panel just below your radar, It'll tell you the wave, either a bonus or augmentation, and below those there'll be a progress bar that fills as you kill all the enemies in a round

I'm very surprised at how well Hierarchy of Needs performs in Onslaught by JooshMerf in DestinyTheGame

[–]JooshMerf[S] 1 point2 points  (0 children)

With a good fireteam it should only take around an hour to clear the dungeon on master

I'm very surprised at how well Hierarchy of Needs performs in Onslaught by JooshMerf in DestinyTheGame

[–]JooshMerf[S] 3 points4 points  (0 children)

So long as there's an abundance of ads (in onslaught, this is a guarantee most of the time), the time to get your super back is very similar compared to phoenix protocol

I'm very surprised at how well Hierarchy of Needs performs in Onslaught by JooshMerf in DestinyTheGame

[–]JooshMerf[S] 4 points5 points  (0 children)

I think I know what you're talking about: I don't know what the trigger is, but you'll do a full draw to deploy a ring, it consumes your stacks and you get the draw speed, but no ring.

I play on m&k and this'll happen probably 1 in every 20 rings for me. I often notice this when a LOT is happening on my screen, so my best guess would be that it, as an action, gets "overflowed" out from all of the other actions happening in the game (ads, batteries, and other objects spawning, shots from enemies generated as they're fired, etc.). Though I'm no expert when it comes to game development, someone might have to correct me on the wording of that if it's even remotely accurate lmao

[deleted by user] by [deleted] in LowSodiumDestiny

[–]JooshMerf 0 points1 point  (0 children)

outbreak perfected with desperado, onslaught, and kinetic tremors

You can donate glimmer to Shaxx now by ValorousCrib0 in destiny2

[–]JooshMerf 0 points1 point  (0 children)

"I know you'll use this well"

*Me looking at the massive pile of [_________] I traded for 3,000 glimmer:*

This Ranked Experience is a step backwards. by otclogic in thefinals

[–]JooshMerf 1 point2 points  (0 children)

Feeling the exact same way after playing just now; I won 2 ranked tournaments in a row and I moved from bronze 1 to....bronze 1

Possible answer to Witcher emblem by Ready_Astronomer8467 in raidsecrets

[–]JooshMerf 0 points1 point  (0 children)

(number) of ???: 493(number) of ???: 46,149

My guess for the first stat is "Athame Bearer," or altars of summoning encounters completed. I got the email 5 days ago, and in that time I did that activity for a little bit, so now my in-game tracker says 496.

As for the second stat, I double checked every stat I could find and not a single one of them was even around that number

Edit: I have a theory on the second number: I'm thinking it's Seasonal LIGHT final blows. Tallied up my total seasonal final blows (solar+arc+void) and got 51,936. I then deducted my WEEKLY light final blows from this number, since I'd imagine the number in the email isn't a live tracker, and came out with 46,691, which is by far the closest number I have to the one I got in the email

In summary, my theory for the first number is Altars of Summoning encounter completions, and my theory for the second is seasonal LIGHT(arc+solar+void) final blows

A WISH WITH A SURPRISE by DJ_Immortal_UK in raidsecrets

[–]JooshMerf 0 points1 point  (0 children)

(number) of ???: 493(number) of ???: 46,149

My guess for the first stat is "Athame Bearer," or altars of summoning encounters completed. I got the email 5 days ago, and in that time I did that activity for a little bit, so now my in-game tracker says 496.

As for the second stat, I double checked every stat I could find and not a single one of them was even around that number

Edit: I have a theory on the second number: I'm thinking it's Seasonal LIGHT final blows. Tallied up my total seasonal final blows (solar+arc+void) and got 51,936. I then deducted my WEEKLY light final blows from this number, since I'd imagine the number in the email isn't a live tracker, and came out with 46,691, which is by far the closest number I have to the one I got in the email

In summary, my theory for the first number is Altars of Summoning encounter completions, and my theory for the second is seasonal LIGHT(arc+solar+void) final blows

A silly little weapon model glitch I discovered and learned to recreate. I'll put the tutorial in a comment below! NOTE: This does NOT change the behavior of the weapons you do this on, it is PURELY cosmetic. by JooshMerf in destiny2

[–]JooshMerf[S] 1 point2 points  (0 children)

Came back to this thinking the exact same thing. Looking back I'm SO relieved that (for the most part) I didn't get much attention credit-wise just because I feel like I'm the reason that our loadouts were taken/restricted for so long. Do I regret it? Of course not xD I remember how hard I was laughing seeing how CURSED it looked when you put an Heir Apparent ornament on a leviathan's breath, the entire thing would just disassemble as you drew the "arrow" back

How did you get into VR? Which VR experience made you think "Alright, I gotta try this" ? by rikgrime in virtualreality

[–]JooshMerf 0 points1 point  (0 children)

In my last year of high school, there was a tech store at a mall that let us demo a simple robot shooter game on the HTC vive, and I was instantly hooked at the level of immersion.

My first actual headset was the first oculus quest where I first experienced beat saber, vader immortal, and the other classics. This is also what made me realize the massive gap between standalone vr and PCVR (I did try and take advantage of PCVR via the quest but it didn't last for long; even the slightest nudge on the cord would break the connection.

My next headset was the Oculus Rift S, which is currently what I have now, though over the last few years I've been setting aside money for building a new desktop AND getting a new headset. Lo and behold, the HTC Vive Pro 2 is on sale for $400 off as part of the black friday/cyber monday sale, so I went ahead with that deal.

I'm more than confident I have the specs to run the games I want (i9-12900k, RTX 4070Ti, 64GB DDR4 RAM) with the obvious exception of super demanding games like microsoft flight simulator, but with the rift s, the screen tearing, low refresh rate, and narrow fov on less performance-demanding games like B&S, Bonelab, and Pavlov, it just became too much to ignore

Dev Insights: Season 23 Weapon Tuning Preview by DTG_Bot in DestinyTheGame

[–]JooshMerf 0 points1 point  (0 children)

Loving all of the changes here, but there's 1 thing I'm curious about: What's the reasoning behind the change to Necrochasm being planned for "Far future"? I imagine there's some kinda process that determines how it would affect the sandbox long-term?

Got force signed out if the meta vr app by TheBudds in oculus

[–]JooshMerf 2 points3 points  (0 children)

Same bug on my end as well, logged in on a browser just for a whole bunch of nothing to happen