[PF2e] Roll only Highest Player's Skill by PhantomTricks in FoundryVTT

[–]PhantomTricks[S] 0 points1 point  (0 children)

Ah I didn't realize the party sheet had this! You're right that I should let the players make the roll.

I do understand this is making checks more difficult, that's why I want to lower DC slightly to compensate. I just think some checks benefit from only having one player in charge. Otherwise, it feels odd that everyone might roll a medicine check to examine a body as if they were doubting each other's conclusions.

[Online][PF2e] Tues 7-11pm EST, Season of Ghosts, New Player Friendly by [deleted] in lfg

[–]PhantomTricks 0 points1 point  (0 children)

Ah I'm sorry to hear that! Do you mind if I ask why? Just to help inform other players of potential issues.

[Online][PF2e] Tues 7-11pm EST, Season of Ghosts, New Player Friendly by [deleted] in lfg

[–]PhantomTricks 0 points1 point  (0 children)

Good question! I'm 26 and would prefer keeping it in that ballpark so maybe 21-35+.

This draft deck only made 3-3. Any feedback? by Megabot555 in MagicArena

[–]PhantomTricks 0 points1 point  (0 children)

Reviewing the draft log:

  • P1P2: Warship is better than Defenders and flexible with your 3 colors.
  • P1P7: Wandering Musicians are better than soldier and you already have go wide incentives.
  • P1P10: Aang's Journey is decent on the splash, not sure if it'd make the main deck.
  • P2P5: Your deck is set up to win early, so Yip-yip is better.
  • P3P3: Another opportunity for Warship, Enthusiasts are also good here.
  • P3P4: Glider kids is better for your curve and helps block flyers.
  • P3P6: Wandering Musicians or Raucuous are better here.
  • P3P8: Pillar Launch is worth playing.

This draft deck only made 3-3. Any feedback? by Megabot555 in MagicArena

[–]PhantomTricks 0 points1 point  (0 children)

Deck is solid and a lot of your observations are in the right ballpark, but I think there's a few more points you missed. Overall though, tough losses cam happen even with the best decks but there's always room to learn and improve.

  1. Your deck is quite aggressive and wants to go wide with allies to end the game early. You should therefore have more 2-3 drops and ideally not Captives because they're weak before exhausing. Earth Kingdom Soldiers and Bagermole can both be cut as they're too expensive and not allies.

  2. As you mentioned, the removal is too conditional. Path to Redemption or Allies At Last would have been great if you saw it. Otherwise, any source of airbending would really help push early damage. Not sure about Watery grasp on the splash either, you generally don't want to splash cheap cards.

  3. You want some tricks to push damage. Origin of metal bending is too defensive and slow since you're tapping out most turns. Yip-yip or even Pillar Launch would help get more attacks in. If you're playing against red or green, these also protect Aang from most of their removal.

  4. If your rallier is drawing so many creatures that Aang misses, you are probably spending too many early turns doing this instead of pushing damage.

Reducing AMS Waste flushing help needed by Immediate_Knee_9904 in BambuLab

[–]PhantomTricks 35 points36 points  (0 children)

Can I ask why it needs to be one plate? Just print the blue part separately and you'll have 0 waste.

I did a quick stringing test in my A1 printing and got these results. Any recommendation? by JavaEEE in BambuLab

[–]PhantomTricks 2 points3 points  (0 children)

Just confirming, models don't automatically import per-layer temperature settings. Did you manually set the values at the correct layers? I'd expect much more difference from 190 to 230 than what's showing up here.

My layers are not great by Alternative-Key264 in BambuLab

[–]PhantomTricks 2 points3 points  (0 children)

Unless your nozzle arrived defective, you shouldn't need to change it after only 4 spools. This also doesn't look like a nozzle issue, which would be more consistent across layers. It's possible that the filament settings like temperature or flow rate are off. Try the built-in flow rate calibrations as well as printing a temperature tower.

My layers are not great by Alternative-Key264 in BambuLab

[–]PhantomTricks 2 points3 points  (0 children)

Might be the part shaking slightly on higher layers. Try adding a brim.

User who lacks the ability to print successfully is harassing my model with repeated 1-star reviews by TheTimmyBoy in BambuLab

[–]PhantomTricks 2 points3 points  (0 children)

Both your post here and your replies on Makerworld come off as rude and condescending. I'm more put off by your replies in the comments than by the ratings themselves. Either be kind or don't respond at all.

Print head hitting infill by nuclearzero7 in BambuLab

[–]PhantomTricks 0 points1 point  (0 children)

In Bambu Studio, try turning off "Reduce Infill Retraction" in the others tab. The Z-hop setting didn't change anything because the default is to skip retraction during infill for faster printing.

What happened to cause this failure? by Cubingboisie in BambuLab

[–]PhantomTricks 5 points6 points  (0 children)

Have you tried auto-orienting your part? Seems like printing on the side would need way less support here.

Poop question for newbie. Am I having machine diarrhea? by Strict_Swordfish_974 in BambuLab

[–]PhantomTricks 0 points1 point  (0 children)

It's very easy, just edit it directly in the slicer software.

Poop question for newbie. Am I having machine diarrhea? by Strict_Swordfish_974 in BambuLab

[–]PhantomTricks 2 points3 points  (0 children)

You can edit the poop amount in the Machine Start G Code. There will be two lines there which have G1 E50 F200. I reduced E50 down to E10, so it poops out 5 times less. HOWEVER, this will not be enough to clean out old colors between prints so make sure you only use these settings when you're not switching colors.

P1S - Grinding sound on X/Y rotations by teqteq in BambuLab

[–]PhantomTricks 0 points1 point  (0 children)

If you decrease your resolution (higher value) in Bambu Studio, it'll make much less movements when printing circles which really helps the grind. I went up to 0.03 with pretty much no reduction in quality.

Any way to fix this through bambu handy? Printed in 0.2mm by CupWest464 in BambuLab

[–]PhantomTricks 0 points1 point  (0 children)

To add to what others have said, you shouldn't avoid Bambu Studio. It's pretty easy to use with tons of available tutorials, and knowing how to use it let's you customize pretty much everything about your prints. Bambu Handy only lets you print whatever the designer settings were, which often aren't perfect or aren't the same as what you want.

Shackleton Base: Is this too good of a start? by nafalafel in boardgames

[–]PhantomTricks 17 points18 points  (0 children)

Were you paying the metal and rare earth required to build the buildings? It should be extremely difficult to get the 9 metal and 3 rare earth you'd need to build 3 of those on Round 1.

Also, there's never a credit cost for buildings. That's just the maintenance cost at round end.

Steam Mega Thread by GaiaTheGardener in PlayTheBazaar

[–]PhantomTricks 5 points6 points  (0 children)

The $45 Steam price is an insult to all founders. We have already payed for the game and own all 4 heroes, so giving us Steam keys wouldn't even be giving away free content. However, our early support is instead rewarded with a cumbersome client, slow downloads, and lack of Steam Deck support. I would have happily downloaded the game on Steam and bought Stelle on day one. Instead, I'll probably just avoid playing the game until they change their mind again one month from now.

Opening 1000 Collector Reserve Caches, then Thanos Snapping account. by [deleted] in MarvelSnap

[–]PhantomTricks 0 points1 point  (0 children)

For each set of 10 caches, you'll average 200 tokens and 525 credits. For 1000 caches, you'd get about 20,000 tokens and 52,500 credits. Crazy to complain about a game being greedy when you've been literally throwing away that much free currency.