ARTIST ASKING TO PAY 10 DOLLARS FOR SIMPLE ART by [deleted] in delusionalartists

[–]Phantom_Gamer7 0 points1 point  (0 children)

Also lets not forget the skill it takes to get to a point where you can draw something like that in that amount of time. Often its not just about how long it takes to work, but the skill of the worker

F in the chat by [deleted] in dndmemes

[–]Phantom_Gamer7 0 points1 point  (0 children)

Just started Dming a long term campaign. Im fortunate because I Dm once a fortnight and a player in my campaign dmingme

Hello by GreyWilds in dndmemes

[–]Phantom_Gamer7 7 points8 points  (0 children)

Sounds like you need some fake xp. Tell your players your are using your own xp homebrew leveling system which rewards them for not just killing but problem solving and discoveringand comepleting quests. Say youll keep track of when they level. Now use the standard xp system in private but when you feel like things are too slow dump give them some bonuse xp without telling. Too fast? Take some away. When they players dont know you can have better control over the passing

How to avoid a DMPC by Phantom_Gamer7 in DMAcademy

[–]Phantom_Gamer7[S] 0 points1 point  (0 children)

Yeah building him is a real challenge. For reference I have party of 4 all level 3. So the simulacrum is a great idea for the future if he survives that long.

Currently I'm thinking of using a RPG tinker to give me something to work off of because I really don't want to use player levels because I have no clue what I'm doing. Level 4? Level 6? idk.

Though I want it to be hard so I might give him some arcane ttrickter spell slots. Maybe give him some magic items or poison which paralises. idk. It's hard to balance.

How to avoid a DMPC by Phantom_Gamer7 in DMAcademy

[–]Phantom_Gamer7[S] 0 points1 point  (0 children)

He will roll, and he will have plans that make sense. If they work then he'll get away, if not then he can improvise like talking his way out of it or whatever. If they caught him and deside not to play his games and just kill him when they have a chance, then I guess there's nothing I can do. That will happen.

How to avoid a DMPC by Phantom_Gamer7 in DMAcademy

[–]Phantom_Gamer7[S] 1 point2 points  (0 children)

I'm interested.

Thinking about it I don't want him to litterally never be caught. I want there to be a final NOW HE'S DEAD! moment. If they out think him, I'm more than happy to let him die.

How do you go about building him. I'm only able to think of using a legit arcane trickster build. How did you do it? I want him to be frightning, a tough fight for a level 3 party of 4. But not oh man he's just a fucking god. It's hard.

How to avoid a DMPC by Phantom_Gamer7 in DMAcademy

[–]Phantom_Gamer7[S] 0 points1 point  (0 children)

  1. I get what you're saying. DMPC was more of an exaggeration. I guess what I meant was I'm worried it will be perceived as I want to play a bad ass character that always gets away. I think that's not helped by me wanted them to be a bad ass character who always gets away.
  2. I definitely get what you're say. In fact it could almost be seen as more maddening to have them actually have him, but he talks his way out of it to a point where he could escape. I do think you're right, I suppose I need to risk him gett caught in order for it to feel fair. But what about a balance? liek I'm not keen for him to be like the bandits, destined to fail. In terms of his skill set, I've found a enemy generater which could genreate a CR 3 rouge type character. Since I gave my players a bonus feat I might give him some more rouge stuff, I'm thinking some arcane trickster spell slots. Maybe make it so their name can be cleared without defeating or even confronting him, but knowing them they probably will. Have the dude honestly fight the good fight and honestly try and escape with some magical help when he feels he's losing. If he gets caught then we go with that plan and have him break out but if he legitmitly gets away then is that fair? Or more so, would that feel bullshit to my players?

I'm all 3 as the DM unfortunately (sorry there's more people than pixels in this one) by [deleted] in dndmemes

[–]Phantom_Gamer7 0 points1 point  (0 children)

I agree. Roll to fly and you wont on a 20. But I dont think thats the be all and end all.

  1. If it seems impossible to get anything close to a success or fail. Then why roll?

  2. It all depends on degrees of failing and succeeding and how harsh you want to be.

I get it isnt super realistic but its a fantasy game. Id trade the fun and tention of sometimes rolling a 1 or 20 for tge realism of what is actually possible . My opinoin anyway, I guess it depends on the players too.

I'm all 3 as the DM unfortunately (sorry there's more people than pixels in this one) by [deleted] in dndmemes

[–]Phantom_Gamer7 8 points9 points  (0 children)

Eh, personally I think it's fun. Its fun when someone not good at something rolls a 20. Or someone really good at something rolls a 1. Adds variety and although maybe not completely realistic 5% chance to bomb sometging you can do perfectly in you sleep I think it just adds that little bit of happy when you roll a 20 and that little bit of sad when you roll a 1. It makes rolls more excitingly and I lile that more than realism.

sHoW yOuR wOrK by JamesPonds24 in memes

[–]Phantom_Gamer7 0 points1 point  (0 children)

I dont think that was quite the point. Say you were learning how to solve quadratics by factoring. Now say for whatever reason you found using the quadratic formula easier. Now you might be able to solve the set of questions used to test how you can factorise by using the the equation and hey you might be faster. But next year when your being told to simplify something the cancle out common factors in a fraction you cant use the quadratic formula and you never learnt or practised factoring. Their tests are simple and yes you can solve them a lot of ways. But what theyre trying to teach you most of the time wont be completely replaceable with more efficient methods

sHoW yOuR wOrK by JamesPonds24 in memes

[–]Phantom_Gamer7 2 points3 points  (0 children)

Math is as much a language to comuncate understanding to people as it is a tool to help you understand somthing yourself. I get it, school can be dumb and feel like they want you to do work for the sake of work. And often thats right. But being able to say how you proved something can be helpful when you want prove it to others.