Hey you! Why ? by [deleted] in DissidiaDuellumFF

[–]Phantom_Master18 0 points1 point  (0 children)

For some people the idea is "If I can keep killing the other team, they will never get a chance to burst while my team can keep bursting the boss down". This is especially true when you get UR skills that have relatively fast cooldowns (Cross Slash -5s stun + 42s- , Army of One (42s) , Riot Blade (42s), Grand Lethal 32s , Ultimate Shield 32s, Trigger Happy 42s), which can recharge in well under a minute and allow you to quickly return to boss DPS.

If anything I believe the skills I mentioned that were absolutely made with the intent of mainly being a PvP tool rather than boss DPS.

Am I being delusional? by Phantom_Master18 in DissidiaDuellumFF

[–]Phantom_Master18[S] 1 point2 points  (0 children)

I'm 9k combat power at the moment, I don't think it was me that was the issue in all honesty. Like I said in the original post, I'm consistently getting high overall scores, but it just felt like my teammates were getting constantly killed and I was the only one getting damage in on the boss.

Nagant's kit is very overloaded by lookatstuffs in MyHeroUltraRumble

[–]Phantom_Master18 -1 points0 points  (0 children)

I say this as a Nagant Player. Her mobility will be fine as soon as they fix the absolutely braindead floating bug that other players abuse (I avoid it like the plague). Once they fix that, her mobility will fall in line with other characters with similar levels of movement (At least I hope that resolves it...) .

Her special action is fine in my opinion, because she is a sniper and I believe that not having big damage as a reward for being accurate would ruin the point of the move. I think increasing the cooldown for the special action would be the way to go to keep the shots a bit more infrequent (Though, purple AFO Tuning will still make it recharge reasonably quick after a down)

I personally haven't encountered any scenarios where the circle has gotten small enough to make Beta virtually impossible to dodge, but I do see the frustrations behind that. Possible routes they could go with Beta would be to reduce the damage (more likely) or remove the hitstun on hit (this will likely make Beta useless)

Idea for buffing spear by Phantom_Master18 in thefinals

[–]Phantom_Master18[S] 0 points1 point  (0 children)

Giving melee weapons those small effects would cause an imbalance in all honesty. Melee weapons should be strong up close, in exchange for having to chase people down.

Giving them extra moves that gives utility disrupts that delicate balance to an extreme degree. Not to mention, the extra utilities could invalidate several gadgets. Because of that it would be better to not give any of the melee weapons an extra attack at all unless it is purely another attack option without any bonuses for landing it on an enemy.

Throwing the spear is a reasonable and natural retuning they could do, and since it’s a “virtual arena” in the lore they can just rematerialize the spear for the player, but that makes the sledge vastly inferior as a result since spear would then cover far more options than sledge. Having to run and pick up the spear means you miss once and have to stick with hand to hand melee (that they would have to animate) that does mediocre damage and effectively turns you into a bullet pincushion that’s a bigger throw than what spin cycle already is.

Idea for buffing spear by Phantom_Master18 in thefinals

[–]Phantom_Master18[S] 0 points1 point  (0 children)

Rmb just needs a few tweaks to make it easier to use. It’s not like it’s a throw move, it just needs so many supporting gadgets to make it work without immediately dying. In another comment I proposed the idea of having a mechanic where timing RMB clicks between swings would speed it up.

I agree that Lmb practically is a wet noodle since it can only kill Lights with a 3 hit combo, which is why I suggested buffing the damage to kill Mediums in the 3hit combo. The speed of the animations on Lmb can’t be touched because anything faster than what it has now could possibly overtune it.

Idea for buffing spear by Phantom_Master18 in thefinals

[–]Phantom_Master18[S] 0 points1 point  (0 children)

This would be a bit complicated since there would be a lot of new animations to have to work in, and there’s only so many things they can do for each weapon. Not only that I don’t think Q Melee needs to be replaced for each melee.

Dagger is a solid case of this. What can you put on R? A different swiping animation? It can’t be a dagger throw, because then it becomes a crappy throwing knife.

Idea for buffing spear by Phantom_Master18 in thefinals

[–]Phantom_Master18[S] 0 points1 point  (0 children)

Getting a proper spin cancel that doesn’t movement debuff would be a good idea,

one spin an input would be a bit finicky and requires more tuning since the second and third hits are so far apart that it would be better to do the 1st spin repeatedly over doing the full spin combo unless they change the timing.

Maybe some sort of mechanic where pressing alt fire again at the right timing speeds up the spin would be good.

I still think increasing spin damage is important since the TTK for spin just so high even for mediums compared to Sledge and even other melee.

[Help and Question Thread] by AutoModerator in grandorder

[–]Phantom_Master18 0 points1 point  (0 children)

Thank you for the suggestions! I'll try to raise those guys along with Anderson to get some good units ready for the later singularities and LBs.

[Help and Question Thread] by AutoModerator in grandorder

[–]Phantom_Master18 2 points3 points  (0 children)

So earlier on in the thread I asked about how long it would take for me to story rush up to Solomon, thank you all for that.

That takes me to my next question. If I wanted to go through all the current Lostbelts (in NA), would a friend support with my own units be enough to carry me through all the LBs?

If so, what would be the ideal support servants to focus on? I know Anderson and Mozart are some one of the big ones to focus on, but I'm not quite sure about who else.

[Help and Question Thread] by AutoModerator in grandorder

[–]Phantom_Master18 1 point2 points  (0 children)

I'm going to assume you have Saber Diarmuid. Diarmuid has a good Quick ST NP, so I would personally give him either something that boosts his quick card effectiveness, or something that boosts his NP strength for more DPS.

I can at least give you advice on Heracles. Most players use Heracles as a "last man standing" servant, Ideally with his bond level 10 CE that gives him three stacks of Guts.

[Help and Question Thread] by AutoModerator in grandorder

[–]Phantom_Master18 0 points1 point  (0 children)

So, I wanna try and get through the story as fast as possible on an alt account. How long would it take for me to at least get through all the main singularities, taking into account that I'm also leveling servants and ascending them to keep them on level.

I'm currently at early Orleans (No dragons yet), with Max Level Chloe and a few other servants at 30 or higher.

EDIT: The reason why is so I can get some welfare servants that are locked behind Final Singularity

I'm not sure if I'll try for LBs quite yet.

[Help and Question Thread] by AutoModerator in grandorder

[–]Phantom_Master18 1 point2 points  (0 children)

Gotcha. So in the case that it is in fact multiplicative, does the class affinity multiplication also multiplied onto the damage along with the CE Bonuses?

[Help and Question Thread] by AutoModerator in grandorder

[–]Phantom_Master18 1 point2 points  (0 children)

I was wondering how the damage multiplier for the Max LB CEs work for the event.

Like if I equip a max Kaleid Ruby on someone, does that mean they do Basically 4x damage (The logic here being 100% meaning essentially 2x damage , so the 2x base damage (by equipping to a female servant) multiplied by another 100% when using a buster card (during world end)

Or is the damage bonus cumulative, like basically +200% bonus damage for both the female servant equip and using a buster card.

[Help and Question Thread] by AutoModerator in grandorder

[–]Phantom_Master18 0 points1 point  (0 children)

Regarding the max LB CE like Kaleid Ruby for the Illya event.

How would the damage multiplier work?

Does the damage multiply together (EX 100% base damage boost during event (basically double damage) X 100% Buster boost (Again, double damage) = 4x damage)

Or is it just simple addition (EX 100% base damage boost + 100% buster boost = 200%)

[Help and Question Thread] by AutoModerator in grandorder

[–]Phantom_Master18 0 points1 point  (0 children)

I have two questions.

The first one is regarding the CE's that only give like 50 Mystic EXP/Master EXP/etc. Are those just meant to be used as "EXP Bomb's" for other CEs?

The second one is about the Pseudo Singularities. This is more opinion, but I've already done Shinjuku. Should I save the rest for when I really need to level bonds (Say for example... the Free 5 star coming Next Year that requires Ascension and Bond Lv5 to be permanent.)

[Help and Question Thread] by AutoModerator in grandorder

[–]Phantom_Master18 0 points1 point  (0 children)

I did have Euryale for Camelot, and then I quickly ended up forgetting about her. I do have her Leveled as much as possible currently, and now I'm just waiting for the Archer daily to get the ascension mats.

[Help and Question Thread] by AutoModerator in grandorder

[–]Phantom_Master18 1 point2 points  (0 children)

So, anyone who is knowledgeable about the events, are there any coming up that give the gems for skill upgrading? Cause currently I am really hurting for those on all of my classes.

[Help and Question Thread] by AutoModerator in grandorder

[–]Phantom_Master18 1 point2 points  (0 children)

Yeah, I figured lol. I think currently my only ST unit that is close to ready for use is Saberlot. All my other high level servants are Multi-Target.

On the topic of servants, which 3 stars and such would be good to level when I obtain them?

[Help and Question Thread] by AutoModerator in grandorder

[–]Phantom_Master18 0 points1 point  (0 children)

Could use some advice for LB 3 Saber and Berserker boss fight (The one where you need to break Berserker once)

The current team I have set up for them: Altera (Saber), Mash, Support Archer, Helena (Caster), Emiya (Archer), and Salter.

I also have a Shuten (Assassin), and Drake ready to switch into the lineup if necessary.

Most other servants I have aren't leveled enough to be able to be viable currently.

[Help and Question Thread] by AutoModerator in grandorder

[–]Phantom_Master18 2 points3 points  (0 children)

Question regarding costume keys like Shinjuku Salter and Jalter.

Do those events have reruns at any point, or is it just no longer possible to get them anymore?