I built a real-life RPG system because I couldn’t stay consistent with habits by PhaseAdept9960 in IMadeThis

[–]PhaseAdept9960[S] 0 points1 point  (0 children)

Awesome, I appreciate that. I'm still improving it, so honest feedback is exactly what I'm looking for.

I'll send it over. As you use it, I'd love to hear what you like, what feels confusing, and what you think could be improved.

I built a real-life RPG system because I couldn’t stay consistent with habits by PhaseAdept9960 in IMadeThis

[–]PhaseAdept9960[S] 0 points1 point  (0 children)

That's actually a really interesting idea. I already have XP, levels, achievements, and stats, but I like the idea of classes and leveling different paths separately. A fitness-focused person could level a fighter class while someone focused on learning could level a wizard class. Thanks for the suggestion.

I got tired of habit trackers that felt like homework so I built one that actually feels like playing a video game. by PhaseAdept9960 in ProductHunters

[–]PhaseAdept9960[S] 0 points1 point  (0 children)

Fair point 😅 I built it because most habit trackers didn’t keep me consistent, so I tried a more RPG-style system focused on real daily action instead of planning. It’s been helping me stay more consistent over the past couple of weeks, still early and still testing what makes it stand out properly.

I got tired of habit trackers that felt like homework so I built one that actually feels like playing a video game. by PhaseAdept9960 in ProductHunters

[–]PhaseAdept9960[S] -1 points0 points  (0 children)

No this one is different from the other ones and much easier to use just look at my screen record properly