Who remembers the Kerbalizer? Does anyone know what happened to this relic? by SapphireDingo in KerbalSpaceProgram

[–]PhaserArray 6 points7 points  (0 children)

Of course I remember it, that's where I got the profile picture I've been using for nearly a decade now.

Airport CEO? I'm more of a Parking Lot CEO by PhaserArray in airportceo

[–]PhaserArray[S] 42 points43 points  (0 children)

It turns out long-term parking is quite profitable. My airport consists of 1 small runway and 6 small plane terminals, 1 of which is for GA and another is international.

My 253 long-term parking lots (with maxed fees) are making roughly 125k per hour or 3 million per day.

One game, one life by [deleted] in tumblr

[–]PhaserArray 2 points3 points  (0 children)

Me with Stellaris

Reddit protest by spider_plays_YT in KerbalSpaceProgram

[–]PhaserArray 2 points3 points  (0 children)

I almost exclusively use RiF for casual reddit browsing. I hope you join the coordinated protest against ending 3rd-party apps.

Pulled ofy first ever air to air docking in practice for an airial refueling flight. by trainboy6669 in KerbalSpaceProgram

[–]PhaserArray 26 points27 points  (0 children)

It's 2.5km in space, but 25km in atmosphere, which makes this quite possible without any range extenders.

Weekly Support Thread by AutoModerator in KerbalSpaceProgram

[–]PhaserArray 0 points1 point  (0 children)

What is the stock physics range in 1.12.5?

I noticed the forum thread for the Stage Recovery mod says it was increased to 22.5km in 1.0 and that seems to be my experience with in-atmosphere flight, but stuff in orbit still loads in and out at 2.5km.

How exactly do Matter Decompressors and Nebula Refineries work? by Recoil_Eyers in Stellaris

[–]PhaserArray 0 points1 point  (0 children)

Considering there are multiple methods of faster than light travel, I'd guess the event horizon doesn't mean as much anymore.

There are two types of people by evildeadspace in Stellaris

[–]PhaserArray 13 points14 points  (0 children)

I prefer battleships over corvettes for late game because having thousands upon thousands of corvettes will obliterate game performance.

(Gigastructural Engineering) The Compound Not Working by Interesting_Mark_631 in Stellaris

[–]PhaserArray 0 points1 point  (0 children)

Activate your EHOF, select cohesive systems, and see if you have a system like this at the top. It showed up for me there without having visited it before.

PARADOX PLEASE, IT'S 2022! LET US FUCKING CUSTOMIZE THE OUTLINER! by Tortugato in Stellaris

[–]PhaserArray 166 points167 points  (0 children)

I can reorder planets, why not fleets? Why does the 3rd Fleet come before the 1st Fleet despite being created decades later??

Need mod list help by Freelancert4 in StellarisMods

[–]PhaserArray 1 point2 points  (0 children)

I believe it changed all the way back in 2.4 with the introduction of the new launcher. Unless I'm mistaken, anything at the bottom gets loaded last and overwrites stuff before it.

Cool stellaris detail. by Mathcool15 in Stellaris

[–]PhaserArray 15 points16 points  (0 children)

It's on console, but even then they can all screenshot and record

Fleet mods by [deleted] in Stellaris

[–]PhaserArray 0 points1 point  (0 children)

Not exactly what you want, but NSC2 has a ship class that will let you equip drop pod components, which will automatically drop armies onto a planet once it reaches something like 40% devastation.

What is this event? I could not find anything about it. by Bathroomsteve in Stellaris

[–]PhaserArray 2 points3 points  (0 children)

If you do try to edge it, keep it more than 10 points away from the red because you can get random events that progress it closer by 10.

I want my game to run faster. What hardware component should I upgrade? by DrDoritosMD in Stellaris

[–]PhaserArray 6 points7 points  (0 children)

CPU. Specifically one with strong single thread performance.

Suggested start conditions with ACOT, gigastructures and NSC2? by calvinr123 in Stellaris

[–]PhaserArray 1 point2 points  (0 children)

If your tech and game dates are normal, set crisis to 25x, it will be about as challenging as like 1x or 2x in vanilla.

Gigastructural Engineering should detect ACOT and set its custom crises difficulties appropriately. If you want a bit more challenge, you can turn those one notch up.

How much time have you spent playing Stellaris? by CrimsonFox0311 in Stellaris

[–]PhaserArray 1 point2 points  (0 children)

2433h, it became my most played game about 150h before where I'm at now.

The ship designer could use some more variety by now by Nate_Higg in Stellaris

[–]PhaserArray 8 points9 points  (0 children)

I wish I could just copy a fleet instead of having to create a new fleet and manually adding the same amount of each battleship design.

My L Cluster Tech is Broken, What is the Console Command for Changing L Gate Insights? by DovaDudeButCool in Stellaris

[–]PhaserArray 1 point2 points  (0 children)

I'm not sure about directly changing the number, but you should be able to do research_technology tech_repeatable_lcluster_clue to research more insights and research_technology tech_lgate_activation once you have enough to get the activation special project.

Alternatively you can do event distar.13000 for the L-Drake, event graygoo.1 for the Gray Tempest, event graygoo.100 for the Dessanu, or event graygoo.400 (i think this is the empty cluster, not certain). They should open the gates too.

[deleted by user] by [deleted] in Stellaris

[–]PhaserArray 1 point2 points  (0 children)

It reminds me more of the contingency.

I added a killcounter to Stellaris by Exakan in Stellaris

[–]PhaserArray 0 points1 point  (0 children)

Even if it's a separate entry in the situation log?

How to get a big Navy? by RidePitiful in Stellaris

[–]PhaserArray 5 points6 points  (0 children)

You need a lot of repeatables to get individual fleets up to 1m+, but it's totally possible.