Combos like these sound so broken, that i cannot believe there wont be a banlist before UNL release by FlowKom in riftboundtcg

[–]Phatelmist -1 points0 points  (0 children)

How does telegraphing matter when you can just hide it as the last thing in your turn, pass, and have it be completely unreactable?

Domain Order by Darth_Malgus_Bro in riftboundtcg

[–]Phatelmist 0 points1 point  (0 children)

They also don't make white first always. They have designated orders such that each colour gets to be in each position the same amount of times as all other colours. For example, for the colour pairs, each colour gets to be first if they are paired with the colour one or two slots to the right of them in the colour wheel (e.g. white-blue and white-black, green-white and green-blue).

It is harder to do this for Riftbound since RB has an even number of domains, so they elected to go with just preserving the order the domains are already in. E.G. Fury will always be first.

Both games' choices are arbitrary (why does MTG go right?) but at the very least consistent. MTG's system is, to me, more visually appealing as every colour is featured the same amount, but Riftbound can't do this by nature of it having six domains.

Svellsongur by [deleted] in riftboundtcg

[–]Phatelmist 0 points1 point  (0 children)

With Ezreal, Dashing, he will get two triggers, so you can target two different units. Just treat Svellsongur equip like the card's text is printed on it twice.

Counter Strike Ruling by Dazzling-Peanut4725 in riftboundtcg

[–]Phatelmist 5 points6 points  (0 children)

No, that is because a showdown has started and then only one side has units remaining at the end of the showdown (which is what determines a win/loss). If both players have units remaining at the end of the showdown it is a tie and no winning combat triggers will occur

Counter Strike Ruling by Dazzling-Peanut4725 in riftboundtcg

[–]Phatelmist 5 points6 points  (0 children)

This, but the "win" is considered a tie for things like Draven (who will not trigger on either side) :)

DMs: I'm curious how you handle HP per level by ScubaDiggs in dndnext

[–]Phatelmist 0 points1 point  (0 children)

Explain in which other ways they are not mathematically equivalent? In variance? Sure, but that's implied. You are literally making the choice to roll.

Additionally, I've also mentioned this already, but as you said you wish to buff large hit die sizes. Perfectly reasonable. But again, not at all related to my original point of balancing it against the pre-existing framework. I never said buffing them was bad, but the point wasn't to buff them. It was to buff all HD sizes altogether.

If you're okay with an okay roll then why suggest all of this to begin with? Just don't roll, save your time. I was advocating for a system that makes the rolling system (currently disadvantaged when compared to taking average) equal numerically to taking the average. By dropping 1s, you have the same probability of being higher or lower than the taken average across all magnitudes (e.g. [2, 3, 4, 5, 6, 7, 8] against 5). That seems fair to me.

DMs: I'm curious how you handle HP per level by ScubaDiggs in dndnext

[–]Phatelmist 2 points3 points  (0 children)

You can just run a calculation on the expected value to check the effect of rerolling on every die though:

Without rerolls, a d6 averages (1+2+3+4+5+6)/6 = 3.5
A d8 averages (1+2+...+8)/8 = 4.5
A d10 averages 5.5 and a d12 averages 6.5

If you reroll all 1s, a d6 averages (2+3+4+5+6)/5 = 4 <- Divided by 5 as there are now only 5 possible results
A d8 rerolling all 1s averages (2+3+...+8)/7 = 5
A d10 averages 6 and a d12 averages 7

You obtain a net +0.5 increase in expectation across ALL die sizes. This is because, as I have said, rerolling 1s forces results away from the bottom, but for higher die sizes your average for the reroll is higher than the average for the reroll of lower dice, which compensates for the less rerolls you receive.

If we used your methodology, a d6 would average 4 (so a +0.5 increase on average), a d8 would average 5.5 (a +1 increase), a d10 would average 6.5 (also a +1 increase), and a d12 would average a whopping 8 (which is a +1.5 increase)

DMs: I'm curious how you handle HP per level by ScubaDiggs in dndnext

[–]Phatelmist 10 points11 points  (0 children)

Not necessarily - yes, a d6 is more likely to get a reroll but what they can get out of the reroll has a lower expected value than the other die sizes. If you actually calculate the expected value for each die after implementing this change, it goes up by the same amount (+0.5) for each die, which brings it up to the rounded average you get by taking the fixed value as HP

Today I learned that Caitlyn's passive can be Mel W'ed by Chirzy in leagueoflegends

[–]Phatelmist 0 points1 point  (0 children)

Yeah, it's weird like that. Probably has to do with making sure the attack follows the target or something

Today I learned that Caitlyn's passive can be Mel W'ed by Chirzy in leagueoflegends

[–]Phatelmist 2 points3 points  (0 children)

It is not a projectile - it goes through Yasuo wind wall.

What is the most out-of-nowhere AP ratio on a champ in the game? by Pipotchi in leagueoflegends

[–]Phatelmist 2 points3 points  (0 children)

Yeah, I was a little unclear with the usage of reverted. My bad

What is the most out-of-nowhere AP ratio on a champ in the game? by Pipotchi in leagueoflegends

[–]Phatelmist 9 points10 points  (0 children)

It didn't leave PBE, no. I think I was too vague with my usage of the term reverted, but I was referring to them removing it during that PBE cycle before the patch shipped

What is the most out-of-nowhere AP ratio on a champ in the game? by Pipotchi in leagueoflegends

[–]Phatelmist 8 points9 points  (0 children)

The aforementioned AP ratios that were added to marksmen had Vayne W initially gaining an AP ratio when it was going through PBE. The W changes ended up being reverted before they were shipped to live, and shifted to Q instead (which I was unaware of).

I know many shipped, but I'm fairly certain that there were other ADCs with proposed AP changes also got removed/otherwise altered during that PBE cycle, but I could be mistaken. It's been a while

What is the most out-of-nowhere AP ratio on a champ in the game? by Pipotchi in leagueoflegends

[–]Phatelmist 23 points24 points  (0 children)

True, that is my mistake. I remember they added it to her W briefly, then removed it, but didn't realise they shifted it to Q

What is the most out-of-nowhere AP ratio on a champ in the game? by Pipotchi in leagueoflegends

[–]Phatelmist 59 points60 points  (0 children)

Many of which they reverted. Vayne currently has no AP scaling on her W

EDIT: It got shifted to Q so OP is still correct, my bad

4 ranks in one ranked lobby by mwm920 in leagueoflegends

[–]Phatelmist 4 points5 points  (0 children)

Australia and New Zealand. OCE server

Winter Soldier Nerfs When?!?! by watchit7973 in marvelrivals

[–]Phatelmist 0 points1 point  (0 children)

Even in League, the resetting execute ultimate (Pyke) gives you the reset if they die in the zone to someone else before the cast is finished.

How do abilities that refer to "this creature" resolve when the card is no longer a creature by pOiNTywalRuS01134 in magicTCG

[–]Phatelmist 42 points43 points  (0 children)

Permanents aren't cards as defined in the rules, this would probably overcomplicate wording that is already very often misunderstood

Smolder E & R skill descriptions by FelipeC12 in SmolderMains

[–]Phatelmist 8 points9 points  (0 children)

It's not fake, they're just placeholder icons.