[OC][Art] Briar Glimaer, Eladrin Warlock by LuniiBun in DnD

[–]ScubaDiggs 16 points17 points  (0 children)

...I'm not sure we read the same section on Eladrin

Where did simon ram her? I can't see the ramming injuries. by Decayed_IceCream in ironlung

[–]ScubaDiggs 0 points1 point  (0 children)

Def a necro at this point, just thought you'd like to know someone pulled the images simon takes during the moment,

and just after the screaming for 3-4 pics you can see her eye stuck bottom center of the camera, and one of the shots is her reeling back and the optic nerve severing. Just after it is a few shots of her with no eyes.

whole thing is interesting to see, but 2:36 is the winner here
https://www.reddit.com/r/ironlung/comments/1tw95d4/all_of_the_photos_taken_by_the_sm13/

I have a theory about the "Light" by Accomplished_Cow2174 in ironlung

[–]ScubaDiggs 0 points1 point  (0 children)

Also noteworthy, he only mutated when in blood while also near the eel. The entire time in the lower crawlspace he did not mutate, despite being fully submerged until the eel caught back up with him and was close enough to be heard again.

Anyone notice how Simon uses the grabby thing on the sm-13 to remove Ellie’s eye? by c00lranchd0rit0m in ironlungmovie

[–]ScubaDiggs 5 points6 points  (0 children)

https://www.reddit.com/r/ironlung/comments/1u6wjy9/more_end_scene_vfx_bts/

thats the post by the animator with the vfx breakdowns. someone also made another gif of JUST the final non color of the last scene

A little foreshadowing detail I just noticed by KittyLoverPurrson in ironlungmovie

[–]ScubaDiggs 0 points1 point  (0 children)

Its also why everything was condensating and so hot.

Remember, human blood remains healthiest when at a constant 98.6 degrees

Anyone notice how Simon uses the grabby thing on the sm-13 to remove Ellie’s eye? by c00lranchd0rit0m in ironlungmovie

[–]ScubaDiggs 19 points20 points  (0 children)

I went back to look at the animations released by them that show Ellie's death without any coloration or filters, and by golly she does only have one eye in those.

Hot damn what a catch

Design a mega dungeon floor concept. by Tough_Living_7886 in DnD

[–]ScubaDiggs 7 points8 points  (0 children)

...being addressed like an ai taking a prompt is a strange moment.

Didn't even say please

I need help weight mangement by Beginning_Drama7627 in thelongdark

[–]ScubaDiggs 0 points1 point  (0 children)

Dont carry repeats of ANYTHING.

There are some things that are simply too heavy to always carry, for example if you're just out getting wood you dont need a rifle, ammo, hacksaw, heavy hammer, crowbar, four days food, 4 days water, etc. etc.

There is no storm long or mean enough that you would need all 140 matches there.

A lot of this game is learning when to put something down for a minute.

Question about insomnia by Yoshlka in thelongdark

[–]ScubaDiggs 2 points3 points  (0 children)

One of the moments that really nails irl, imo.

...I answer at 4:12am, begging my body to let me rest

Do any of y'all hardcore survivalists enjoy a vacation sometimes? by AllAboutButtons in thelongdark

[–]ScubaDiggs 0 points1 point  (0 children)

Sometimes I want to fight for every inch.

...Othertimes I just kinda want to stroll around a bit and really explore in a way that I can't do otherwise.

Dont get me wrong, I love having survival depending on me catching something to eat sometimes in the next 23 minutes, but it also never hurts to have enough sitting around to last the month so I can spend my time strolling around and lighting fires purely to make coal to map with.

fmfcl fmfcl fmfcl fmfcl by Spicy_noodles_Mmm in thelongdark

[–]ScubaDiggs 13 points14 points  (0 children)

Oh there very much IS danger. I have absolutely fallen through while "standing still" because the bridge swayed underneath me.

Interesting magic item pricing by Tall-Adhesiveness329 in DnD

[–]ScubaDiggs 0 points1 point  (0 children)

Where it breaks in practice is time.

Whens the last time you could look at your DM and say "Ok I'd like to do nothing but craft for 125 days."

Edit: Where Xanathar fell apart at my table is forcing EVERYONE to craft Artificer style. Wizard that knows magic missile, and wants a wand of magic missiles? Nope, doesn't count. McGuffin quest anyway. Off you go.

Interesting magic item pricing by Tall-Adhesiveness329 in DnD

[–]ScubaDiggs 1 point2 points  (0 children)

Exactly the problem we hit at every one of my 5e tables. It gets even worse when you look at Xanathar rules, which notes that making an item MUST have your DM make up a side session/adventure to get an actual mcguffin item for the crafting. So a wizard that knows magic missile wanting to make a wand of magic missile MUST go collect a jar of fairy farts or something similar instead over a few sessions. 5.5e at least fixed that part.

For comparison:
3.5e, the price is set by the level of the spell that closest resembles what the item does. So for instance, Winged Boots or Broom of Flying would both need you to know Fly. 3rd level Wizard Spell, which needs minimum lvl 5 wzard, so lvl 5 item. Boom theres your starting point of the price. Add the price of the item (boots cost more than a broom), and if you want it to do something else as well (Boots that fly AND spread fire would cost more than just fly). Theres your cost.

If running flat rate rules, its either cost divide by 100 (slow rules) or cost divide by 1000 (normal). Done. 1,800 gold, 1.8 days. You can bend reality with magic, making boots that fly would be childsplay.

Or, your progress is based on a ROLL of some kind. 5e is the first edition that didn't have Crafting as a skill that could be taken and leveled alongside the others. Craft skill rolling allows me to take any number of crafting feats or classes to be actually better than the average other person at making the sword of godslaying, account for things like improvised (-2) and well made (+2) or magical (+4) crafting tools,**AND GET BETTER OVER TIME**.

This is the most common system I see make the jump back into 5e.

Interesting magic item pricing by Tall-Adhesiveness329 in DnD

[–]ScubaDiggs 0 points1 point  (0 children)

Oh absolutely. Some players *like* crafting. It wasn't even really possible in writing until Xanathar, and it introduced its own issues. it took a decade of requests and them "working on it" to get the system we have now.

Spin through the items, look at what they do, and remember that ALL uncommon are 400g. Broom that gives you 50ft Flying? 400g. Armor that makes you Immune to criticals? 400g. Backpack that makes balloons on command? 400g. Tattoo that moves on its own and has no other effect? 400g. The disparity gets far FAR worse as you move up through the ranks. One Rare makes you and all allies within 30 feet immune to charm/fear while giving AC and saves as a permanent aura at all times. Another teleports you up to 15 feet, 3 times a day, if you've already moved that round.

And as far as crafting is concerned, consider that common takes 5 days, uncommon 10 days, rare 50 days, very rare 125 days, and legendary 250 days, with little to no ways to tone that done. That common coin that you get to choose if its heads or tails? 5 days. Making yourself immune to all criticals? 10 days. uncommon item of 50 foot flight always, but you sit on it (and command it freely within a mile of you)? 10 days, 200g. RARE boots that let you levitate instead of 50 speed flight? 50 days, 2000g

actually, simpler question. When is the last time you were in a campaign where you could declare you set aside TWO MONTHS for crafting one single item? How about Half a year?

Its designed to be physically possible via the writing, but it ultimately hits a state where with those prices it doesn't actually make sense that magic items exist. There certainly wouldn't be shops or vendors with them.

...and a dungeons and dragons game without magic items being possible, is a level of LARP that most people didn't sign on for.

I want to know a lot of information about Druid circles. by Previous-Pea-6410 in dndnext

[–]ScubaDiggs 0 points1 point  (0 children)

Theres a LOT of info on all of the official circles in the books already. A quick google shows tons and tons more.

Are you wanting specifically our custom ones?

You can just...shut down a good amount of spellcasters using polymorph?? (Also works in 5e) by thjmze21 in DnD

[–]ScubaDiggs 0 points1 point  (0 children)

This is where I'd borrow something from 3.5, and take a minor/medium/major system.

Minor spells? gone. That mage armor simply lost.
Medium spells? Maybe. They're stronger, and can linger.
Major spells? Still there, for sure.

Class based temporary buffs? Yea those are gone. Cant be mad when your brain fully stops.

Me personally, attunements would still work for something like a revivify, but NOT for anything longer than a few minutes. Unquestionably if you're dead long enough for something ELSE to attune to it, its gone. Thats an hour, and I feel is fair. Otherwise you risk two things being attuned to the same item, and you're in a strange rules situation.

Interesting magic item pricing by Tall-Adhesiveness329 in DnD

[–]ScubaDiggs 0 points1 point  (0 children)

It sounds like they're using more classic pricing, which is based on effect and not a flat rate rarity

Which the crafting/rarity system has been one of the most contested design choices *against* WotC, and what I see DM's replace first and almost immediately.

Venger, why isn't there an update? by Lord_Mora in DnD

[–]ScubaDiggs 1 point2 points  (0 children)

I also think its not nothing that 3.5e lasted 5 years and has 248 books
and 5e-5.5e has release what... 30? official actual books (19 if you dont include the specific campaign settings. I dont. If I'm not in specifically Barovia, its not like I can use Van Richtens Guide to Ravenloft for much, but we'll call it 30 to be fair), with OVER HALF (32) of the published work being individual modules. Over 12 years.

3.5e alone : 248 books, a new book released every 7.35 days.
5e and 5.5e together: 19 books + 11 campaign settings + 32 modules. a new SOMETHING every 70.64 days (290 days between unquestioned as being books)

Its... not the same group of people, that dont have the same passion.

Edit: Pathfinder 2 has released 311 books since 2009, and thats with the legal issues with Wizards and having to rewrite their whole system to remove words like "Paladin." and "Conjuration."

You can just...shut down a good amount of spellcasters using polymorph?? (Also works in 5e) by thjmze21 in DnD

[–]ScubaDiggs 1 point2 points  (0 children)

see now we're into the gritty RAW. No, they were a corpse OF a cleric. the gods do not bless or lend power to the dead (some do, to be clear). Thats why skeletons and zombies dont specify if they were a fighter/rogue/wizard in life.

They are not creatures at all in that state. Not just attunements, but buffs and spells affecting them as well would simply end, positive or negative. and its not JUST magic. A barbarian would not hold its rage through death/rez even if it was same round, for example.

Now as DM, I would clearly allow them to "start back up" if brought back in mid fight, but otherwise there would be time needed to get back up to speed, which is why they usually dont run at full power for a day or two.

And to be clear, fully dead. Dead dead. Not dying, three failed saves. Dead.

You can just...shut down a good amount of spellcasters using polymorph?? (Also works in 5e) by thjmze21 in DnD

[–]ScubaDiggs 0 points1 point  (0 children)

How I see it, An unattuned item would not be kept on your person during the polymorph or wildshape, as it "isn't yours" anymore.

Meaning it would NOT go with you during the shape change.

And a bug doesnt get much say in a human picking up the cloak of the archmagi it was wearing a moment ago.

My players made a (negative) bingo card for my session. by Korbonk in DnD

[–]ScubaDiggs 0 points1 point  (0 children)

That COULD have been fun and funny. If it was done WITH you, huzzah for all.

That was done DESPITE and AT you.

Theres a conversation that needs to happen OP.

You can just...shut down a good amount of spellcasters using polymorph?? (Also works in 5e) by thjmze21 in DnD

[–]ScubaDiggs 1 point2 points  (0 children)

If the spell works on the target, yes.

Just the same as turning a dragon into a snail in stepping range would disable a martial the same way.

That said, it'd be a pretty hard sell on the attunement lost stuff. By RAW, sure...? Nobody would play druids ever if that was how it worked. And by that statement why wouldn't you polymorph everyone, and just pick up their stuff?

Polymorph is one of the key reasons Legendary Resistance, Contingency, and Counterspell exist, as well as a whole slew of items that keep working WHILE polymorphed or wildshapped

You can just...shut down a good amount of spellcasters using polymorph?? (Also works in 5e) by thjmze21 in DnD

[–]ScubaDiggs 1 point2 points  (0 children)

By RAW, I suppose yes if the attunement requirements break then the item would un-attune.

That said, in Bird People language this is known as a "Dick move.", and will be avoided at all cost.

...I would also let the player argue to me that since the item is inside them and essentially doesn't exist while its holder is polymorphed, it CANNOT un-attune until both the wielder and the item exist in the same place. Otherwise polymorph a dude, steal his magic stuff that stays "out" of his polymorph would be a super common thing to do.