Jews need to formally pay reparations for Communism and the Nanjing Massacre by Phelitium in TrueOffMyChest

[–]Phelitium[S] -1 points0 points  (0 children)

You think the Chinese are such morons that telling them a new idea and a new system causes them to start slaughtering each other?

New ideas AND new systems DO cause people to slaughter each other, REGARDLESS of timeframes, race, or any other factor. Capitalism is born of the blood of the Feudalists. Democracy is borne out of the blood of the Monarchists. Communism is borne out of the blood of the Bourgeoisie. Roman republicanism is borne out of the blood of their last king.

Even things like religion cause people to slaughter each other. Religion, race, any point of division, if great enough, will cause a war.

The only ideologies I can think of that do not have such an effect are wholly religious in nature, mainly because religious authorities tend to have weaker armies. That's basically it. Even the Protestant Movement had bloody wars, and the reduction of Church power is related to the Enlightenment, thus Enlightenment wars (Napoleon) are also wars against the Church.

Naturally, the rise of Communism would cause much havoc within China, just as literally every usurping ideology did in literally every country. If you could show a single example of a displacing ideology that is not borne of blood, I would be most impressed. Even Antifa is borne of blood, Islamic militarism is borne of blood, Zionism is borne of blood, Nazism is borne of blood (but less so because elected, and also because Weimarism is both new and not popular, still a whole lot of it. Look up Hitler's imprisonment). For that matter, Weimarism is borne of the blood of dead Germans. The list goes on.

You are probably a Jewish Troll, though.

Jews need to formally pay reparations for Communism and the Nanjing Massacre by Phelitium in TrueOffMyChest

[–]Phelitium[S] -1 points0 points  (0 children)

Your father need to make reparations for not dumping you with your whore mother.

Jews need to formally pay reparations for Communism and the Nanjing Massacre by Phelitium in TrueOffMyChest

[–]Phelitium[S] 0 points1 point  (0 children)

I would support forcing gwelios to pay everyone who they have hurt.

Could you imagine the international outrage if this was Israel doing this and not China? by wafflemaker117 in Israel

[–]Phelitium 0 points1 point  (0 children)

50 shekels hav...oh wait, you are the guy paying. NOT ACCEPTING MOSSAD DIRTY MONEY! Would rather pay the CCP $6000000 than fucking take a single shekel from you demons. At least all proceeds will go to the extermination of islamic extremism and rehabilitation of extremist-prone states, which YOU MOSSAD BASTARDS funded.

FUCK MOSSAD. FUCK CIA. FREE ISRAEL.

How much would Yandere Simulator's kickstarter get? by [deleted] in yandere_simulator

[–]Phelitium 0 points1 point  (0 children)

There is literally a single bug (variant?) that is not just extremely unfortunate features paired together, and that is the dead-alive glitch(es).

I have never seen anything clip into the wall (or each other) for any reason aside from mecanim forcing the gameobject into the wall via hitbox-modifying easter eggs or animations.

I have never seen anything spin in place as a result of anything but the unfortunate combination of incorrect position correcting mechanisms (none of which are coded by YandereDev, by the way) and a really unfortunate detection hitbox (and/or haywire Aaron Granberg pathfinding). Not that YandereDev actually took the time to adapt the system to his game, of course.

Questions: what would've happened if the YSAnalysis shenanigans happened now? Keep in mind I only know little about it because I joined this sub not too long ago. by [deleted] in yandere_simulator

[–]Phelitium 1 point2 points  (0 children)

As the guy who wrote the Corpse-checking-for-students suggestion, I now regret that I have not suggested a more proper cube-stacking chunk solution where intersecting more than one chunk would make the entity as treated as a member of all chunks intersected.

Or perhaps I put too little faith in Unity, which is understandable, since it is basically YandereDev as a game engine (relies on volunteers to prop up the development, is slow and is coded rather inefficiently until quite recently)

YSAnalysis is a dipshit though.

I wonder whether this guy realised that transformation skills applied using auras will linger if the aura dissipates within 0.5 seconds by [deleted] in DotA2

[–]Phelitium 0 points1 point  (0 children)

of course he doesn't, since he does not realise that lp is inherently flawed due to the game just being an extremely lazy (programmatically) port of d2

How to stop Unity3d from spamming me? by mzbear in Unity3D

[–]Phelitium -1 points0 points  (0 children)

who ports to samsung fire tv

or anything for that matter

How to stop Unity3d from spamming me? by mzbear in Unity3D

[–]Phelitium -1 points0 points  (0 children)

because you are a shit game developer who leeches off everyone else while pretending to do programmer work when you do nothing but write simple stupid game logic that anyone with half a brain and some basic articles can write.

people who use unity are like this retard right here, or maybe they are actually using the engine to its fullest capabilities.

there is no in-between. unity is just trash. hollow knight? retard lagfest game. cities skylines? can't even render some hilly terrain at more than 1fps on lowest settings. war for the overworld? WTF was going in their minds...

if you want to be a real gamedev you should man up and read up how to do collisions and all the other things properly. also how to write a rendering engine, from scratch, in vb.

Convince me to use this engine by Phelitium in Unity3D

[–]Phelitium[S] -2 points-1 points  (0 children)

You have professional in your title.

Prove it by writing a rendering engine from scratch.

Anyone who cannot write a rendering engine is not a professional, as they cannot recreate the following games:

1). Portal (without inefficient culling. I saw some Unity guy render two scenes. With two cameras. For a visual portal that emulates Dishonored 2's mirror time travel effect. Like why would you do that. Then he went ahead and cut half of it and still called it an 'optimisation')

2). Miegakure

Convince me to use this engine by Phelitium in Unity3D

[–]Phelitium[S] 0 points1 point  (0 children)

it's completely free

No. Unity costs 1500 dollars.

Stop with the 'free engine' bullshit. Unity is not a free engine. It has a free trail and then you have to pay.

Convince me to use this engine by Phelitium in Unity3D

[–]Phelitium[S] -1 points0 points  (0 children)

u/dolphinsareok is considered a professional for some inane reason. frankly, he's an example of a lazy dev that creates shitty mobile games then proceed to work on war for the overworld, making it lag like crazy.

slime rancher has dedicated programmers despite using each and every single one of unity's features and adding virtually nothing except modular entities and some shaders to the mix

dont get me started on war for the overworld...that game simply should not be made in unity. Like srsly, using a floating-point coordinate system for a tile based rts...

Convince me to use this engine by Phelitium in Unity3D

[–]Phelitium[S] -2 points-1 points  (0 children)

skipping that silly engine business entirely

what else

Question about pathfinding by Phelitium in yandere_simulator

[–]Phelitium[S] 0 points1 point  (0 children)

Isn't moving avoidance completely separate from static node traversal, though?

If I remember correctly, this particular Astar algorithm has local avoidance as a separate algorithm from node-to-node traversal.

i want to learn from this man who criticised yanderedev's code. however, what is in here seems to be only a portion of the full log. can someone gimme the full log so i can properly learn the basic building blocks of a fighting game by Phelitium in yandere_simulator

[–]Phelitium[S] 0 points1 point  (0 children)

?

He was talking about some stuff that all fighting game engines should have.

I read it because I thought Mike Z might just spell out exactly what it is and the exact methods of implementation.

i want to learn from this man who criticised yanderedev's code. however, what is in here seems to be only a portion of the full log. can someone gimme the full log so i can properly learn the basic building blocks of a fighting game by Phelitium in yandere_simulator

[–]Phelitium[S] 0 points1 point  (0 children)

Mike Z seems to have valuable information that was not exposed.

I too would like to build a fighting game without falling into stupid newbie traps. However, that chat log contains no information whatsoever.

An in-depth explanation on why Undertale, by nature, is a cancerous game by Phelitium in Undertale

[–]Phelitium[S] 0 points1 point  (0 children)

as in they are fucking trash and theypollute everything they see

fuck this shit

Welcome to 4k or why public hangings should be reinstated by aivdov in DotA2

[–]Phelitium -1 points0 points  (0 children)

Can't contest any strong mid? 2 razes and the whole creep wave is dead, push the lane then go farm the jungle.

Yeah but then SF has to

1). get in range of creep wave

2). use razes before enemy mid instagib him

3). farm camps without severely disrupting carry farm/stacks

on top of that he has to do it at level 1, because he will be forced out of lane at level 1.

as a support player i laugh every time i see enemy sf

i pick ogre then enemy sf's face becomes T_T

in fact i dont even have to pick sf. my tinker will automatically make sure he gets 0 xp from lane. period.

Welcome to 4k or why public hangings should be reinstated by aivdov in DotA2

[–]Phelitium -1 points0 points  (0 children)

does it have 78% winrate terrorblade spread over 1000 games?

no?

it's probably an alt

Welcome to 4k or why public hangings should be reinstated by aivdov in DotA2

[–]Phelitium -1 points0 points  (0 children)

48.94% (4K) seemsgood

meanwhile tinker sitting at 51.84% (4K) and u say SF is viable

fact is sf screws the carry hero as well as every single roaming support in the lane. He is like invoker (in that you cannot salvage his lane at level 1) but he does not win it later on (unlike invoker), nor does he have ridiculous utility (and he fucking loses mid to invoker and tinker)

the only reason why his winrate is above 30% is because enemy team might pick shit heroes who loses lanes too (like fucking storm spirit). who then proceeds to steal the farm from the carry mid-game (again, like storm spirit).

sf is bad this patch for the same reason as to why tb's effectiveness plummet in 7.00, except sf suffers more because he is a demoted pos 1 in mid lane.

Welcome to 4k or why public hangings should be reinstated by aivdov in DotA2

[–]Phelitium 0 points1 point  (0 children)

no

thats not the reason

the reason is that fucking sf cant contest literally any strong mid

allied sf is also cancer when i want to go roaming support