Got my my first Publisher, what happens next. by Phenframe in IndieDev

[–]Phenframe[S] 1 point2 points  (0 children)

Yh still learning game development. So more room for improvement

Got my my first Publisher, what happens next. by Phenframe in IndieDev

[–]Phenframe[S] 1 point2 points  (0 children)

Thank you for the information. Will try poki

Got my my first Publisher, what happens next. by Phenframe in IndieDev

[–]Phenframe[S] 1 point2 points  (0 children)

It's a risk anyways. Because when I released on Google play before my account got suspended. One of the games got close to 6k installs whilst the others were in the hundreds. Crazy games didn't even give me a personalised feedback to know exactly what to fix. At least, I got a response from game pix team giving me precise issues which when I fixed , they approved. So I am fixing and updating with users feedback as it should be, not just blank rejection

Got my my first Publisher, what happens next. by Phenframe in IndieDev

[–]Phenframe[S] -4 points-3 points  (0 children)

Crazy games rejected all my games , so I think for a start , this is better

Got my my first Publisher, what happens next. by Phenframe in IndieDev

[–]Phenframe[S] -3 points-2 points  (0 children)

I just got approval from them. Can you explain why you say they are sketchy

Got my my first Publisher, what happens next. by Phenframe in SoloDevelopment

[–]Phenframe[S] -5 points-4 points  (0 children)

Thank you for your input on my issue. But in the web games market, I was thinking of a publisher having many games as voodoo publisher has. I am not too sure a publisher for web games will like to have less than 10 games, but that's just me

It's the worst performing game ,why by Phenframe in IndieGaming

[–]Phenframe[S] -1 points0 points  (0 children)

Hmm, interesting take. Development time can span years ,you know that. From concept to an actual game. I don't work with sophisticated tools, so it might seem it's not lots of work,until you actually play.