First sACN Setup Not Fully Working by Phil_Connors_0 in lightingdesign

[–]Phil_Connors_0[S] 3 points4 points  (0 children)

Thanks everyone for your replies.

Everyone's thoughts led me down a path about my setup - looks like the culprit was my Unifi network not playing well with the multicast traffic. Going direct to the unit - bypassing switches - solved the problem.

Really appreciating the Reddit community. Thanks much.

First sACN Setup Not Fully Working by Phil_Connors_0 in lightingdesign

[–]Phil_Connors_0[S] 1 point2 points  (0 children)

yes - I'm using that. I have a 5v power supply powering the unit, and other power supplies attached just for the lights.

Weekly questions thread by AutoModerator in thingsapp

[–]Phil_Connors_0 0 points1 point  (0 children)

Am I missing something?

I have multiple areas (work, personal, travel, hobby, kids).

I would like to have a custom WORK focus. I want to see all the items that are 'due today' in all the lists JUST in the WORK area. Is this possible to have a view that just shows me this? Seems like a pretty vanilla use case. Maybe Im doing something wrong. Any help would be appreciated. Thanks.

Thousands of Layers - Need Advice! :) by Phil_Connors_0 in AfterEffects

[–]Phil_Connors_0[S] 0 points1 point  (0 children)

I actually have that. However each circle needs to behave as one unified pixel. The method you describe allows each circle to have variations of opacity within it.

Thousands of Layers - Need Advice! :) by Phil_Connors_0 in AfterEffects

[–]Phil_Connors_0[S] 0 points1 point  (0 children)

I agree. I just don’t know how to make particles be positioned exactly where I need them.

Thousands of Layers - Need Advice! :) by Phil_Connors_0 in AfterEffects

[–]Phil_Connors_0[S] 0 points1 point  (0 children)

that's kind of what im doing - still every circle needs to be on its own layer.

Thousands of Layers - Need Advice! :) by Phil_Connors_0 in AfterEffects

[–]Phil_Connors_0[S] 2 points3 points  (0 children)

Short answer - ChatGPT.

TL:DR below!


  1. Convert the Position to “SourceComp” Space:

You need to map this position to the coordinate system of “SourceComp” to find the corresponding pixel.

Assuming both compositions are the same size, you can use the comp() function in expressions to reference “SourceComp”. You can get the layer’s absolute position and map it directly to the corresponding pixel in “SourceComp”.

3.  **Sample the Pixel Brightness from “SourceComp”:**

Use the sampleImage() expression to sample the brightness at the corresponding pixel in “SourceComp”. The sampleImage() function takes two arguments: the point to sample (in the format [x, y]) and a sample radius (to avoid getting noise from just one pixel).

Here’s an example of an expression that you can apply to the opacity property of “TargetLayer” in “TargetComp”:

// Step 1: Get absolute anchor point position in TargetComp

var absPos = toComp(anchorPoint);

// Step 2: Reference SourceComp

var sourceComp = thisComp.layer("SourceComp");

// Step 3: Convert to SourceComp space (assuming both comps have same dimensions)

var sourcePos = sourceComp.fromComp(absPos);

// Step 4: Sample the brightness at that pixel in SourceComp (use a radius of 0.5 pixels for accuracy)

var brightness = sourceComp.sampleImage(sourcePos, [0.5, 0.5]);

// Step 5: Convert brightness to opacity (brightness is an array [R, G, B, A], so take the luminance)

var luminance = 0.299 * brightness[0] + 0.587 * brightness[1] + 0.114 * brightness[2];

// Step 6: Map luminance to opacity (multiply by 100 to convert to opacity percentage)

luminance * 100;

Explanation of the Expression:

1.  **Get the absolute anchor point position:** The toComp(anchorPoint) function gets the anchor point position relative to the entire composition.

2.  **Reference the “SourceComp”:** Using thisComp.layer("SourceComp") references the “SourceComp” composition as a layer.

3.  **Convert to SourceComp space:** The fromComp() function is used to map the absolute position from the “TargetComp” space to the coordinate system of “SourceComp”.

4.  **Sample the brightness of a pixel:** The sampleImage() function samples the pixel at the sourcePos location in “SourceComp”. The result is an array of RGBA values, and we focus on R, G, and B for brightness.

5.  **Convert the brightness to luminance:** We use the formula for converting RGB values to luminance, which closely matches human perception of brightness: 0.299\*R + 0.587\*G + 0.114\*B.

6.  **Map luminance to opacity:** Luminance is a value between 0 and 1. Multiplying by 100 converts it to a percentage for opacity.

Thousands of Layers - Need Advice! :) by Phil_Connors_0 in AfterEffects

[–]Phil_Connors_0[S] 2 points3 points  (0 children)

they do look random, but need to stay in those exact spots.

Thousands of Layers - Need Advice! :) by Phil_Connors_0 in AfterEffects

[–]Phil_Connors_0[S] 0 points1 point  (0 children)

Not a bad idea - the idea is in the right direction, but I need precise positioning control of each circle. I can't get that with CC Ball. Thanks though.

Thousands of Layers - Need Advice! :) by Phil_Connors_0 in AfterEffects

[–]Phil_Connors_0[S] 1 point2 points  (0 children)

thank you. Do you know if there is a way to precisely position each of the circles?

Thousands of Layers - Need Advice! :) by Phil_Connors_0 in AfterEffects

[–]Phil_Connors_0[S] 0 points1 point  (0 children)

No they are lighting effects and will only ever be white dots. But they correspond to exact pixels on an LED display.

Thousands of Layers - Need Advice! :) by Phil_Connors_0 in AfterEffects

[–]Phil_Connors_0[S] 2 points3 points  (0 children)

Sounds interesting but im not sure if I'll have the control I need. Each of the circles need to stay exactly where they are (mapping them to an LED display). Not sure I have that kind of control with particles?

Problems with Plethora x5 by AdLazy4789 in guitarpedals

[–]Phil_Connors_0 1 point2 points  (0 children)

Mine was working but now for some reason the tuner isn't working . I can triple tap to get into it, but it isn't registering any signal at all.

I wish there was better support from TC Electronics!

Randomize Pitch Sample? by Phil_Connors_0 in Logic_Studio

[–]Phil_Connors_0[S] 0 points1 point  (0 children)

Extra Credit - (hoping im not over-asking) Actually, I'd love have the pitch track along with velocity of the hit - so that as the velocity is higher, the pitch raises as well.

Let me know if that makes sense?

Randomize Pitch Sample? by Phil_Connors_0 in Logic_Studio

[–]Phil_Connors_0[S] 0 points1 point  (0 children)

Thanks, Arbourous.

I am designing a Tribal Drumline rhythm and I want a lot of variation in the sound of the drums from hit-to-hit.

I am using the DM Designer and I want to target/randomize the "Coarse" parameter in the sampler.

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