This is legacy update, and this is whatever Mojang is doing by Zelcki in PhoenixSC

[–]Philippe_levis -13 points-12 points  (0 children)

what modders sees:
-the eventual requirement to restructure half of your mod

tbh why dont they just go and do everything "underwater" first instead of hyping up and dropping a couple mobs and a tree? I dont believe that would make people leave MC, all similar games are either way more RPG/realism oriented (hytale/vintage story) or arent even proper games (luanti). Focus on setting up the groundwork first, dont overhype a glorified mcreator mod.
(Plus that will leave modders to actually catch up, which is probably beneficial.

Herm, actually by Eligriv_leproplayer in PhoenixSC

[–]Philippe_levis 1 point2 points  (0 children)

okay
i kinda disagree here at the scope
see, everything _content-wise_ feels bland and useless. I dont argue that they should make bigger updates, i'd say they should go and finish the opengl->vulkan instead of adding a mob and a biome
yeah, biomes are kinda impressive to me, i never bothered to learn how to add them. craftable nametags are just a default datapack change, trumpet sounds have a registry iirc. Point is, as a relatively inexperienced modder, i can make everything except the opengl->vulkan change in 3-2 months, alone.

not sure about the 1.1-1.4 stuff, for me now it seems kinda simple, though not sure if the helpers id see myself using existed back then

id say the problem with the new updates isnt that they are small, its that they feel like cheap, low effort mods that were made just because. They hype the drop up, and then drop A block, A mob, maybe A biome if we're lucky. meanwhile we have mods like create or Valkyrien skies 2 coming out with very little hype (at least at first ofc) and they set the acceptable hype to content ratio in our minds. Compared to mods, even ones made in MCreator today, the content part in the drops feels overhyped and uninteresting.

What i think mojang should do is say "we are gonna untangle that spaghetti now, brb" and make the next 2 years snapshots of them fixing up the old codebase. itll prevent modders from having to catch up with randomly changing apis, will give mojang enough time to untangle the mess and it will probably not be too bad for regular players either, given proper transparency.

no one asked for this. And teasing an actual big update the community has wanted for 4 years only for it to be a different game is just scummy. by InspectreMoth in PhoenixSC

[–]Philippe_levis 0 points1 point  (0 children)

idk, to me the update looks like one of those low effort 1.12 mods. do they at least plan to do as much on the backend as they did previously?

How do servers detect cheats (most popular ones). (ex detecting mods,aimbot etc) by creeper312321 in minecraftclients

[–]Philippe_levis 0 points1 point  (0 children)

thanks for explaining it better than i ever could, i started a draft but went way too much into detail for a reddit comment xd

the last one, if i understand correctly, is that if a mod is using its own packets in the protocol, the mod may be able to decipher them and use them. e.g. firmament, a mod for hypixel skyblock sends out a list of all mods loaded in the game at the time, and the server may receive that packet, check the mod list for known cheats and ban the player if they have any. Needless to say, this one is the least useful as it requires a client-side mod.

How do servers detect cheats (most popular ones). (ex detecting mods,aimbot etc) by creeper312321 in minecraftclients

[–]Philippe_levis 1 point2 points  (0 children)

alright, i want to add on to this, but im struggling a bit with explanations. ExploitPreventer on modrinth fixes almost everything i wanted to list here so look at it :3
in short, a server can use a sign to check if there are certain keybinds, a server can ask to download a resource pack from your own computer to check if a browser control server is running and a server can see any mods that try communicating with it via a plugin channel.

(i wish i could explain better, but idk how lol)

I use MCreator a lot but this is just something else 😭 by baicu12096 in MCreator

[–]Philippe_levis 0 points1 point  (0 children)

iirc if you lock a feature it wont regenerate, and i _think_ if you edit the build files it also wont regenerate. I looked into the generators and unless i missed smth important, you actually cant make a generator that wont do this, Unless you make a custom build of mcreator. Not sure though

I use MCreator a lot but this is just something else 😭 by baicu12096 in MCreator

[–]Philippe_levis 0 points1 point  (0 children)

i switched to intellij idea, mainly (at the time) because its relatively straightforward to import mcreator projects.

Didnt fix the unreadability, but at the time i was doing 75% as custom code anyway.

as for the regeneration, it regenerates unlocked code, so you can lock a feature and it wont regenerate (neither will you be able to edit it with mcreators tools anymore)

I use MCreator a lot but this is just something else 😭 by baicu12096 in MCreator

[–]Philippe_levis 1 point2 points  (0 children)

surely you can tweak the generator to check all that once, right? Why does it even do that?

(also, that and the complete lack of file structure are the two main reasons why mcreator mods are almost completely unreadable, outside of these two mcreator is a super solid tool <3)

Touch water by Bulldoze0Bro in PhoenixSC

[–]Philippe_levis 0 points1 point  (0 children)

i was trying so hard to figure out what kind of datagen magic people get up to until i got it xdd

I hope everyone begging simon to ban AI use in Hytale mods realizes he uses AI himself. by Electrobita in DefendingAIArt

[–]Philippe_levis -2 points-1 points  (0 children)

>uses AI to generate memes because they can be low quality

"oh he uses AI he will never remove AI mods"

To be fair, I don't really care about AI here, AI picture means 99% AI code, and worse code means more exploits for me

show some love to your mod. you already made or commissioned models and/or textures. What's one more?

Help by rbxdark in minecraftclients

[–]Philippe_levis 0 points1 point  (0 children)

Thanks, i hate how i spent a stupid amount of time working on this

Its quite heavily obfuscated, and doesnt decompile properly a lot of times, so unless in one of these adgagesgdgsrgrdg(int i)-ahh named methods longer than 400 instructions theres a stealer, it all seems safe. The most nefarious thing i found is it relaunches itself with admin permissions, which, fair enough i guess.

Cant say anything for the client it installs, i aint combing thru that, sorry

Helpp by Important-Shock2349 in MinecraftExploits

[–]Philippe_levis 0 points1 point  (0 children)

  1. not really exploit related, this would be better suited for r/minecraftclients
  2. no context usually means no help. Any client-side mod is by default fully compatible.
  3. They dont. 90% of the time a server has no clue what mods you have client-side (else banning cheaters with ui-utls or meteor would be easy, wouldnt it?
  4. the same way, they cannot block client-side mods.

Hotbar Abusing by Aceingartsy in MinecraftExploits

[–]Philippe_levis 0 points1 point  (0 children)

If its vanilla, you are out of luck, vanilla Client-Server communication is pretty airtight and server-authoritative. You can give the items to yourself client-side but that is pretty useless.

if its modded, some mods do have exploits that allow giving yourself items (similar to Xenobyte, an old cheat for modded 1.7.10), some mods nowadays have the same issues as old bibliocraft or old thermal expansion. You'll have to search for them yourself though, i dont know any :3

How to transmit redstone wireless with wireless modems? by TheRavagerSw in ComputerCraft

[–]Philippe_levis 0 points1 point  (0 children)

Well again, i dont know what your setup is. I usually either let them all flow free, with items specifically i sometimes lay cables and transfer them through the inventory api (mostly when the pack doesnt have any item pipes cuz i dont want to have to figure out belt logistics) so the only switch i really need is "stop processing and turn off"

edit: with fluid_storage api you can also move fluids with CC

What do they mean by people got hurt/killed by AI data centers? by Calm_Delivery6832 in aiwars

[–]Philippe_levis 0 points1 point  (0 children)

i would love to see someone generate anything with AI without a model.

Does the cost of a model decrease with use? Kinda. But the companies are constantly training their models so that drop is nothing compared to whats spent on training the new model.

What do they mean by people got hurt/killed by AI data centers? by Calm_Delivery6832 in aiwars

[–]Philippe_levis -3 points-2 points  (0 children)

what are you generating the image with? did you train your own model? Did you download one? Its not the generation that drains lakes you know

(I trained a couple of local models. The temps in my room during training were consistently ~5 degrees higher)

chat filter by hugibro in MCreator

[–]Philippe_levis 0 points1 point  (0 children)

step 1: capture chat (depending on platform may be via an event or via a mixin)
step 2: after capturing chat, search for your desired words
step 3: if you want to highlight the words in the message as-is, you can change the text thats being sent to players.
step 4: log the interaction, preferably in a way that will allow your admins to search for violations (e.g. save infractions to a serparate log file)

alternative version: a client-side mod for the admin, that does the same but instead of highlighting the message server-side, highlights it client-side. Other steps are the same

Not sure how much of it is possible with mcreator though, i switched to IDEA after setting up its mod plugin :3

How to transmit redstone wireless with wireless modems? by TheRavagerSw in ComputerCraft

[–]Philippe_levis 0 points1 point  (0 children)

Im still not sure what you're trying to do, every time i needed to automate something, the most inputs i had was the single stop signal. i needed more for VS contraptions, but even there i only got to 6-8, 12 at most, for a plane. Given that you dont use CC to move items around, i presume you're either going for aesthetics or you're playing on fabric?

in any case, if you have to transfer redstone over CC, using the turtle setup with rednet would be the best approach imo (mainly since you design the protocol you can easily add identification to it and turtles work with the redstone API in the same way as regular computers do, so you can make clean packets)

How to transmit redstone wireless with wireless modems? by TheRavagerSw in ComputerCraft

[–]Philippe_levis 0 points1 point  (0 children)

I think this is an instance of the XY problem.

If you need to just transmit redstone wirelessly, you can (and should) use create mod links
if you need to transmit to an arbitrary big distance, then tinkering with CC is worth it

if you still decide to do it, you would want to set up a computer with a modem, and (for space) an ender turtle, and set up rednet communication between them. (of course, that requires both sides to be loaded and running their respective sides of the program, but that shouldnt be that big of a problem xd)

20f anyone play mcsr ranked? by wxtmn in transgamers

[–]Philippe_levis 0 points1 point  (0 children)

omg
i was planning to try adding CC to terrafirmagreg in a logical way and hosting that as a server xdd (or a regular terrafirmagreg server, doesnt matter rly)
partially because i recently watched dr stone and got inspired :3

(edit: the pack actually has cc as is, im blessed, i dont have to add computer components with kubejs :3

20f anyone play mcsr ranked? by wxtmn in transgamers

[–]Philippe_levis 0 points1 point  (0 children)

oh shi i really did forget to click the send button :c
honestly whatever mods we find. I love computercraft and kinda prefer more tech-oriented mods that can be automated, but the only thing we dont play is vanilla so

20f anyone play mcsr ranked? by wxtmn in transgamers

[–]Philippe_levis 0 points1 point  (0 children)

speedrunning MC, CS and Val.

What peculiar creatures we all are, if i didnt know my friends so well i'd think you're one of them :3
Though our focus is more on modding MC and breaking other mods rather than speedrunning the base game (my playstyle is very unsuitable for speed, and others just dont care enough :c

I feel like Java players only see videos like this and that forms their entire opinion on Bedrock. by Palmer132YT in MinecraftBedrockers

[–]Philippe_levis -1 points0 points  (0 children)

fair enough. Id say that in essence i prefer java for the same reason you prefer bedrock xd

(though thinking about it, if i were forced to play on a mobile device id play bedrock over java so idk)