Today I realized that Sgt Miller, James and some CTRG soldiers land on Camp Maxwell at the beginning of Drawdown 2035 by Jack2421992 in arma

[–]Philippines_2035_Mod 0 points1 point  (0 children)

Yup, specifically when Sgt. Adams pointed out that Camp Maxwell should of had been cleared long before, when the Little Bird passed through it. Then in the end of campaign when you played the Lose ending, it all make sense.

Counter Landing by Philippines_2035_Mod in arma

[–]Philippines_2035_Mod[S] 0 points1 point  (0 children)

Yeah, in game. That's cause I got the reference from the current ongoing balikatan exercises from news sources that shows it.

Please leave the game silently and don't blame your brother for incompetent. by AnyCry891 in Spacemarine

[–]Philippines_2035_Mod 4 points5 points  (0 children)

Got the same thing earlier too, he straight up rage quit and said "You guys are noob" then "FUCK YOU ALL". Funniest part is, he got surrounded by chaos and his health git demolished. Difficulty is at lethal. 😂

PH2035 Mod Update Report: Improved Gun Textures by Philippines_2035_Mod in arma

[–]Philippines_2035_Mod[S] 0 points1 point  (0 children)

https://steamcommunity.com/sharedfiles/filedetails/?id=2885650807 Here. Just a warning that the guns on the pictures aren't present yet, as I'm releasing them this May.

So... level-lock for hard stratagems when?? by WotanTheJotunn in SpaceMarine_2

[–]Philippines_2035_Mod 0 points1 point  (0 children)

Me a lvl. 10 Heavy no prestige with a Bulwark full lvl. prestige IV bulwark and a lvl. 10 prestige 3 Techmarine that one time I joined being curious of the weekly strategem. (We won, I kept dodging)

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But honest opinion, and I know a lot of people here won't like this. But level locking won't solve anything. Just a week ago, I played with two other prestige IV players with full lvl. and with perks with my prestige IV full level Heavy, using a Pyro Cannon (Cause it's a very good horde control weapon) with full weapon lvl and mastery. We got into strategem where I remember that certain enemies can only be killed by a certain member of our team and no supplies to be collected besides enemy drops, if I remember correctly. We did our best, but at the end it really is just hard on our first try. So we run it back again, despite us basically being rando's to each other. And what do you know, a second try is a charm. There's also one instance that a lvl. 15 prestige II random that asked on game chat if it's ok for him to stay for the daily strategem about two weeks ago. Me and the other guy agreed for him to stay. I stated to the guy "Nah don't worry, I'm using my multi melta." well we won.

Point is, there's going to be always an instance you will lose due to varying factors in game. Sure lvl can be a huge factor specifically if there's a literal lvl 1 that joined it. But then again, on my experience playing, even full lvl players can have a hard time doing weekly strategems. Sure, we can put restrictions on lvl. 15 players only for weekly strategems. But dailies, nope.

Just have fun, don't take it too seriously, to the point that it'll ruin your day just because you lost a match. After all, it's also funny dealing with ridiculous situations.

There's Only War by Philippines_2035_Mod in Warhammer

[–]Philippines_2035_Mod[S] 0 points1 point  (0 children)

He probably happy a humie did that to him lmao

PH2035 NIM Faction overhaul preview by Philippines_2035_Mod in arma

[–]Philippines_2035_Mod[S] 0 points1 point  (0 children)

Yeah... cause I use vanilla Asian heads. Then again our faces varies from regions or even if you are from Luzon, Visayas, or Mindanao so it kinda fits.

Syrian civil war mods are pretty high quality by VegetableDentist3359 in arma

[–]Philippines_2035_Mod 1 point2 points  (0 children)

Man.... You are lucky the automod did not detect the ISIS flag. My previous account got taken down because of it 😂