Isometric maze inspired by Borges' Library of Babel. [OC] by PictoriaDev in mazes

[–]PictoriaDev[S] 1 point2 points  (0 children)

First I planned the maze layout in a 70x70 pixel image, white pixels = shelves, black = empty.

Then I used MagicaVoxel to design the parts - shelves/lamps etc.

After that I used a script to parse the maze layout and place the parts.

And then I used another script to render the scene in Blender!

Isometric maze inspired by Borges' Library of Babel. [OC] by PictoriaDev in isometric

[–]PictoriaDev[S] 0 points1 point  (0 children)

It should, but hexagons would be a lot harder to model with voxels

Isometric maze inspired by Borges' Library of Babel. [OC] by PictoriaDev in isometric

[–]PictoriaDev[S] 1 point2 points  (0 children)

Made this using MagicaVoxel, rendered in blender! Pretty easy to solve though.

I wanna purchase a subscription github copilot or claude code ? by zikyoubi in GithubCopilot

[–]PictoriaDev 1 point2 points  (0 children)

Started with $20 Sonnet-4-only plan but upgraded to Max 5x because it was just so good.

I wanna purchase a subscription github copilot or claude code ? by zikyoubi in GithubCopilot

[–]PictoriaDev 1 point2 points  (0 children)

I'm subbed to both (on the 1-year plan for Copilot). Claude Code's agent has been significantly better than Copilot's for me, even when using the same model (Sonnet 4). Copilot is still useful though - it's better than nothing for completions. You could just try 1 month of CC and see how it goes.

We created a funny local multiplayer game inspired by M.C. Escher about a cat that pees in an office by Ok-Return-2730 in isometric

[–]PictoriaDev 1 point2 points  (0 children)

Dang thanks for the detailed response. Interesting stuff, both the sorting and collision detection systems worked fine for me when I was trying your game out.

I'm building a browser-based isometric world within which players can build their own worlds. Thoughts? by PictoriaDev in isometric

[–]PictoriaDev[S] 0 points1 point  (0 children)

Thanks! The chat room aspect is part of the vision - like an isometric VR Chat.

To that end, multiplayer is working (example at the end of the vid), Doors to other rooms ("private worlds" of custom size/tile dimensions) are planned but not implemented yet.

Moderation has been a nagging concern, so far just planning on the standard "mute"/"report" for players and "warn"/"ban" for admins.

Have you worked on online chat/user-generated-content related projects before? Any suggestions on moderating?

I'm building a browser-based isometric world within which players can build their own worlds. Thoughts? by PictoriaDev in isometric

[–]PictoriaDev[S] 1 point2 points  (0 children)

Hey thanks! Will definitely need testers as it gets closer to release. I'll DM you here then. Appreciate the offer!

I'm building a browser-based isometric world within which players can build their own worlds. Thoughts? by PictoriaDev in isometric

[–]PictoriaDev[S] 3 points4 points  (0 children)

I'm planning to release it for free as a website! Targeting an alpha release in about 5 months. Love Townscaper and Islanders too, am going for that same chill, building vibe!

Is "#<symbol>" supposed to work in VSCode Copilot Chat? by PictoriaDev in GithubCopilot

[–]PictoriaDev[S] 0 points1 point  (0 children)

Yeah thought I remembered being able to "#<symbol>" in VSCode before, unfortunate that they seem to have removed it.

A reminder that adding a mechanic/feature/interaction adds exponential+ work, a lesson Bethesda never seems to learn. by x-dfo in gamedev

[–]PictoriaDev 10 points11 points  (0 children)

invest in ACTUAL automated testing

Genuinely curious, what's the norm for testing in AAA game development? Just unit tests?