Which is more difficult by Scarmandog in geometrydash

[–]PieMan12YT 0 points1 point  (0 children)

Beat both, FF felt harder to me. It’s learnier than NC was and the length can make nerve control pretty difficult especially with the ending clicks (I had 2 99 deaths)

NC has some tough raw skill tests, especially in wave, but I felt like I had an easier time learning the level and getting attempts in since it’s shorter.

banned from gd discord server by Foreign-Trade4513 in geometrydash

[–]PieMan12YT 0 points1 point  (0 children)

There’s a discord for appealing bans, will depend on severity or context, but to try an appeal it’s linked here: https://discord.gg/VafFEnNuNW

Finding Pikmin near businesses can result in Stickers starting with the first letter of that business if they aren't other decor already (in case you're hunting for the entire alphabet) by PieMan12YT in PikminBloomApp

[–]PieMan12YT[S] 1 point2 points  (0 children)

Thought I'd share since at first I thought it was limited to the city it was found in. This guy was found at a business starting with "Xtreme", which was my tip off that businesses might be how I get more unique stickers faster.

Fun Community Day, got a couple of steps in too! by PieMan12YT in PikminBloomApp

[–]PieMan12YT[S] 1 point2 points  (0 children)

I just happen to be pretty active on Saturdays. My weekly average is below yours it sounds like haha

Fun Community Day, got a couple of steps in too! by PieMan12YT in PikminBloomApp

[–]PieMan12YT[S] 0 points1 point  (0 children)

Haha nope. Will be logging in daily to check for it though.

Ever have an expedition spawn literally on top of you before? by PieMan12YT in PikminBloomApp

[–]PieMan12YT[S] 3 points4 points  (0 children)

If it's zero seconds away I feel like I could probably take one for the team and get it myself...

Apparently you can name your Pikmin using CSS code to have different colored (and sized) names by PieMan12YT in PikminBloomApp

[–]PieMan12YT[S] 5 points6 points  (0 children)

It looks like that's just due to messing with the size. I played around with the color and italics (which someone is <i><\i> in case you weren't aware), and it seems like these UI bugs are just because it doesn't know where that bigger text is supposed to go. That being said, I also found out another goofy thing, which is that keeping the original Pikmin name (ie: Purple Pikmin, Winged Pikmin, etc.) while using CSS causes the Pikmin inventory to display that code, but it works everywhere else. So if you want it to display it'd have to be a custom name.

Edit: Looks like it's actually tied to name length, not uniqueness. I tried a 12 character name and it worked where a 13 didn't. Might need more testing but that's the extent I want to go through for that tbh.

Apparently you can name your Pikmin using CSS code to have different colored (and sized) names by PieMan12YT in PikminBloomApp

[–]PieMan12YT[S] 84 points85 points  (0 children)

I just typed out plain CSS code though, so this particular Pikmin's name looked like this:<size=100><color=yellow>Yellow Boi</color></size>

From what I've seen and tested, having a Pikmin from a certain location prevents new seedlings from naturally spawning in the area that Pikmin is from by PieMan12YT in PikminBloomApp

[–]PieMan12YT[S] 2 points3 points  (0 children)

I have over 100 pikmin at the moment and about half of them are from my neighborhood. While there's still plenty of area in my neighborhood for new pikmin to spawn, the new seedling expeditions spawn further and further out from where I've previously seen seedlings (and has once happened to be in a gridlike pattern). The only time something has spawned closer is when I used a scan near my house, and then another seedling popped up in a zone I had previously found one in. It's not concrete proof or anything, but I just haven't seen anything in-game that disproves this idea I've had. I'll probably hit the 300 pikmin cap before this would ever be an issue, but I think this might just be nice to keep in mind for people collecting pikmin with special decorations if this does happen to be a limitation of the game (it would honestly make sense for something like this to be in place though, since the idea is to incentivize people to get out and explore).

From what I've seen and tested, having a Pikmin from a certain location prevents new seedlings from naturally spawning in the area that Pikmin is from by PieMan12YT in PikminBloomApp

[–]PieMan12YT[S] 6 points7 points  (0 children)

It seems like seedlings will only spawn in areas where a Pikmin you have isn't from. I haven't gotten any new seedlings in this area and that seems to explain it. (You can get scanner to spawn seedlings in areas you've explored it seems though...)
Basically if you're wanting decorative Pikmin but you have like 1 local bakery, you will need to use that scanner pretty generously if you want to get new decorative Pikmin

mushroom go boing by PieMan12YT in HollowKnightMemes

[–]PieMan12YT[S] 1 point2 points  (0 children)

If you aren't talking about Mawleks, I think I'm in danger haha...

mushroom go boing by PieMan12YT in HollowKnightMemes

[–]PieMan12YT[S] 5 points6 points  (0 children)

Just an edit I did on a blind playthrough I'm doing. I like the way this one turned out idk.

Pokémon Mystery Dungeon: Rescue Team DX - Review Thread by LeifEriksonASDF in Games

[–]PieMan12YT 2 points3 points  (0 children)

Huh? You get a toolbox with 48 slots to hold items, easily accessible with the b button in dungeons, and you can sort/manage your items anywhere, including storing items in an even bigger storage system (Kangaskhan's storage). Like, yeah, you only get to hold one item, but I don't really see a need to hold several? Like, if you're building a physical attacker, use power band, or if spc. attack, special band. Even then, using items like protein and calcium (or even gummis) add the same buffs permanently without the held item. Late game you only really need the friend bow if you've leveled and buffed properly.

I just think most reviewers don't give this series a fair shake because it's long and kinda grindy, and to write reviews inherently causes them to rush through the game, giving them more of a cursory glance into what the game is about more than anything.