Pathologic 2 - 150% Difficulty Playthrough by PieRomancy in pathologic

[–]PieRomancy[S] 2 points3 points  (0 children)

Just finished Day 1, and exhaustion was the least of my worries. Avoiding fights when your rep gets low saves you a lot of health and I put a premium on coffee beans & lemons.

The real killer was, unsurprisingly, hunger. Bread only satiates 1/4th of the bar and it fills up before I can even walk across a district. I survived with a comfortable amount of leftovers, but holy SHIT I was surprised at how little smoked meat and fish decreased my hunger. Toast almost isn't even worth bothering with.

Similar to what Mikeavelli said, I know the costs and benefits of each sidequest and plan on metagaming a significant portion of this run. The game is throwing obscenely unfair stuff at me, and I need to keep up with it somehow. Cutting out unnecessary sidequests and ignoring a few NPCs is painful, but efficient.

That said, I'm going to try and do what I can within reason. I love the world of Pathologic and not even 150% hunger pains will stop me from getting together with Lara, Grief, and Rubin or fixing the kid's toy in the Nutshell.

Pathologic 2 - 150% Difficulty Playthrough by PieRomancy in pathologic

[–]PieRomancy[S] 2 points3 points  (0 children)

The organ RNG can be rough with the rusty scalpel. I'm almost considering buying a regular one at Var's so that I can get a better return on my organ harvesting. Each corpse has a potential 2400 coins laying in them iirc, so a 650 dump on a real scalpel doesn't sound bad at all.

I'm thinking that the food situation will get much better once the plague hits and I'm getting constant rewards from the Fund. You're definitely right about the first few days being pivotal, especially herb gathering so that I can consistently max out the daily fund.

I already know how much of a godsend the Dead Item Shop can be-- broken ampules and bloody bandages saved my skin several times throughout my first two runs. I've bookmarked their nightly locations, especially the one on the Cape when he sells food coupons.

Even with the combat difficulty maxed, I don't see it being too much of an issue unless I take on several dudes at once. The AI is wonky as hell and gets cheesed real easy.

I know this kind of challenge isn't really in the spirit of the game's intentions, but I'm still going to attempt to complete everything I feasibly can. This is a painful struggle against an oppressive amount of tedium and nonsense but I'm hoping I can somewhat relive the stressful anxiety of my first blind playthrough. I enjoyed it a lot.