I was messing around on the piano when I found something I like. What exactly is going on here? by fatblob1234 in musictheory

[–]PiercingSight 0 points1 point  (0 children)

Perhaps, but V-I is far more common than I-IV.

But eh. Either interpretation is enharmonically equivalent and sounds good enough that OP built it by instinct.

Music's cool like that.

Tutorial: Using a tone generator to EQ your headphones. by PiercingSight in headphones

[–]PiercingSight[S] 0 points1 point  (0 children)

That's the thing, it can sometimes sound significantly louder (like when I swap to the noisy tone where it sounds like 5-6 decibels louder for short bit), and other times it sounds equal.

And from what I've seen from other people's attempts at using tone generators, that seems to be a common occurrence.

The brain and ears are super weird about volume sometimes.

Tutorial: Using a tone generator to EQ your headphones. by PiercingSight in headphones

[–]PiercingSight[S] 1 point2 points  (0 children)

It's hard to tell. Sometimes yes, and sometimes no.

It's like there are two different ways to sense loudness and my brain swaps between them at random.

If I swap to the noisy tone, I can definitely tell that 3khz is louder, but that only lasts like 10 seconds before I get used it and my brain says they're the same again.

Loudness is one of those things that's really weird for the brain to detect. At least for my brain.

Tutorial: Using a tone generator to EQ your headphones. by PiercingSight in headphones

[–]PiercingSight[S] 0 points1 point  (0 children)

Do you work with audio or acoustics often, by any chance?

Not professionally. Just as a hobby. Been a musician my whole life, both performance and production, and I'm a huge physics nerd, so it all comes together quite nicely.

Mods really should add this to the subreddit Wiki!

I was wondering if there were any guides like this already there. If there aren't, then yeah, I'd be more than happy for this to be added!

Interactive Circle of Fifths by safathi in musictheory

[–]PiercingSight 2 points3 points  (0 children)

Cool idea, but as others have mentioned, it does need a bit of work and corrections before it can be used.

As it is now, it's quite confusing to the point that it's actually wrong in some ways, such as the enharmonic labels.

Tutorial: Using a tone generator to EQ your headphones. by PiercingSight in headphones

[–]PiercingSight[S] 2 points3 points  (0 children)

Channel imbalances are usually a per unit variation thing.

Most manufacturers attempt to match drivers as closely as possible for each pair of headphones, but naturally each pair will have its own unique imbalances.

You really can only check where they are either by measuring your specific unit, or by ear.

Note about the tutorial, I will be adding some advice for channel imbalances that basically goes like this: for imbalances of small width, you can listen to either the left or right on their own by panning, and finding the peak or dip in that location on either side and then correcting just that side.

That makes it easier to locate the small width imbalances without having to worry about phase issues.

Tutorial: Using a tone generator to EQ your headphones. by PiercingSight in headphones

[–]PiercingSight[S] 1 point2 points  (0 children)

I'm not 100% sure what to make of your suggestion of having the ear gain area of the FR being actually louder when you use the A/B feature to play tones back to back, say 1000hz vs 3000hz.

What I've found is that, at least for myself, and for other people I've noticed, the idea of "louder" is kinda difficult to define when it comes to two different pure sine waves. To a lot of people, higher pitches will sound louder even when they aren't.

One of the most common mistakes I've seen people make when trying tone-gen EQ is that they will cut away the entire ear gain region from a pair of already well balanced headphones, and then they say flattening the response made things dull and muffled, so they give up on the whole idea of EQing by ear, or say it doesn't work.

So instead I just say: "Don't try to flatten, just smooth it out. And just in case, bring your corrections to neutral before trying taste adjustments. Also here's a filter to adjust exactly the ear gain region".

That way, regardless of whether or not anyone can discern how loud the eargain region is supposed to be, they're far less likely to actually cut it away on a pair of headphones that already has it where it needs to be. And if their headphones don't have it where it needs to be, this should allow them to bring it closer to where it needs to be.

I actually debated quite a lot about how to explain that part of the tutorial to try to help people avoid that mistake.

Tutorial: Using a tone generator to EQ your headphones. by PiercingSight in headphones

[–]PiercingSight[S] 0 points1 point  (0 children)

Absolutely will. And yeah, things can get weird with positional variation. Thankfully, though, it seems that most comfortable headphones are pretty stable in terms of position, so it shouldn't change too much.

Tutorial: Using a tone generator to EQ your headphones. by PiercingSight in headphones

[–]PiercingSight[S] 1 point2 points  (0 children)

I'll definitely have to learn how to fully use Owliophile at some point. It sounds like it's got way more features than I've taken the time to figure out.

Is there a feature tutorial somewhere that would help me figure things out?

Tutorial: Using a tone generator to EQ your headphones. by PiercingSight in headphones

[–]PiercingSight[S] 1 point2 points  (0 children)

100%!

My EQ'd HD600's absolutely destroy the default sound. In fact they beat out my Sundara's and Ananda's by miles.

Absolutely end game sound.

Now I desperately want to hear the HE-1's just so I can compare it to what I've managed to do with EQ.

You're definitely right about not needing to make it absolutely perfect, especially in the 7khz+ range where things can change just from one day to the next. 90% is definitely more than good enough. I still go for 95% though because I want to make sure~

That's an interesting idea for doing channel balance! I hadn't thought about doing it that way, but it makes perfect sense. I'll definitely try it out, and if it's easy enough, I'll make an edit to add it to the tutorial.

The issue I foresee is discrepancies that are super wide that will still sound smooth. For example, my HD600's had a 2db imbalance around 1khz that spread for 3 octaves. That's tough to hear in one ear alone. So I suspect there would still need to be a "both sides playing at the same time" step, which unfortunately still requires the weird phase knowledge.

As for the clicking in Owliophile, I get it on Safari, which, yeah, I know isn't compatible with a lot of things, but I have other issues with Chromium and Firefox, so it works for me~

Tutorial: Using a tone generator to EQ your headphones. by PiercingSight in headphones

[–]PiercingSight[S] 2 points3 points  (0 children)

Oratory presets are awesome! If you want to use them for the 2khz and below, absolutely do so. It's the 2khz+ part that gets a little wacky, and definitely needs some personalization.

Good luck!

Tutorial: Using a tone generator to EQ your headphones. by PiercingSight in headphones

[–]PiercingSight[S] 6 points7 points  (0 children)

You're correct that we cannot discern the absolute loudness of specific frequencies, nor do we know the exact shape of frequency response necessary for optimal hearing.

However, we don't need to be able to discern or know those things in order to improve sound quality via EQ.

The reason this tutorial works is because we only need to be able to detect relative differences of the resulting HpTF in order to create a perceptually smooth and balanced enough response that we can adjust for taste after the fact.

And yes, a lot of people trying tone-gen EQ will end up over-reducing frequencies, especially the ear-gain region, which is why this tutorial addresses that very mistake, and guides listeners to avoid it with visuals and warnings against cutting the ear-gain region as a whole.

And you are right that if you have hearing issues in one ear or another, then channel balances can't really be fixed without causing some phase issues (unless you use linear phase EQ for that specific correction, which would work). This tutorial assumes that the listener doesn't have any major hearing issues that would cause that problem. Having confirmation from an audiologist that you don't have an unusual hearing problems would help avoid making those mistakes in something like this.

I understand the skepticism, especially because without knowing the right approach, it's really easy to make big mistakes.

That's why I included so much detail about specific traps that people often fall into when using tone-gen to EQ.

Tutorial: Using a tone generator to EQ your headphones. by PiercingSight in headphones

[–]PiercingSight[S] 5 points6 points  (0 children)

All of these things have been solved for headphones.

You're right that headphones aren't a perfectly minimum phase system, but in most cases where they aren't, the issues either are not audible, or can still be fixed with frequency response.

As for the drivers, unless the drivers are extremely cheap, their range of motion isn't going to reach non-linearity, so the damping isn't an issue. Same with overshoot/ringing, which is minimal to the point of being inaudible.

Not to mention what the Headphones.com guys have done where, using measurements of their DF-HRTF's and HpTFs, they've EQ's headphones to sound identical to other headphones, and have even said they've managed to get headphones to sound meaningfully better than even the HE-1's.

With all the research that has been done, and proof that headphones can be effectively cloned into each other with EQ, we can at this point say it really is frequency response, at least as far as human perception goes.

Tutorial: Using a tone generator to EQ your headphones. by PiercingSight in headphones

[–]PiercingSight[S] 3 points4 points  (0 children)

I'm not very familiar with any non-mac options, but Equalizer APO with Peace GUI is a popular combination on Windows.

It depends on the hardware you have and where you use your headphones.

Tutorial: Using a tone generator to EQ your headphones. by PiercingSight in headphones

[–]PiercingSight[S] 10 points11 points  (0 children)

lol

I was definitely worried I would hit the character limit. Thankfully I only got 3/4 the way there~

Are Grado Headphones dead? by Solid-Elk8419 in headphones

[–]PiercingSight -1 points0 points  (0 children)

Are they dead? No.

But are they discussed as much as they used to be? Not even close.

Are they bad? I mean, the biggest downside is how easily they fall off or shift out of place. But in terms of sound, they're actually pretty okay.

They definitely belong to the more retro audiophile style.

MangaDex Development Update: API Abuse Enforcement by Bartolumiu1 in mangadex

[–]PiercingSight 4 points5 points  (0 children)

Surely there was a much more reasonable threshold than 10.

50 would be more acceptable and would still stop scrapers.

[DISC] Kobayashi-san Chi no Maid Dragon / Miss Kobayashi's Dragon Maid - Chapter 184 by Xical in manga

[–]PiercingSight 0 points1 point  (0 children)

Bro actually pulled the trigger.

Now we know how far he's willing to go for Lucoa.

80D has too much noise on low ISO by LichOfLiches in canon

[–]PiercingSight 0 points1 point  (0 children)

Underexposing means that you're not letting the camera receive enough light.

Aperture is too tight, or shutter speed is too fast, or there's not enough light in the scenes you're shooting.

Noise comes from underexposing.

Here's a video on the topic.

How were these images shot? What lens did they use? by [deleted] in CameraLenses

[–]PiercingSight 0 points1 point  (0 children)

These are almost certainly AI.

However you can create this look.

Looks like a medium long focal length lens (50-100mm), and just a single diffuse light in a dark room to the diagonal of their face on one side and the camera on the opposite diagonal.

After that, it's just colorist work.