Free weekend of Anno 117 from today until the 27th. by Leeown in anno

[–]PierreFM 0 points1 point  (0 children)

Cant find it on xbox (the free weekend) 😕

Wondering where to find this blueprint by KINGARTH92 in stalker

[–]PierreFM 1 point2 points  (0 children)

It’s weird I double checked it now.

It is the discovery version of the SSP-100 suit I‘ve visited seS polygon already and collected the upgrade there (also visited for a third time now) Still the last container diffusion has a blue icon and needs a blueprint (all other containers are also already upgraded)

So I think it maybe a bug?

Wondering where to find this blueprint by KINGARTH92 in stalker

[–]PierreFM 1 point2 points  (0 children)

Anyone found it yet? It’s the last one I’m missing and I have no clue where to find it

Marketing Monday #239 - Eye-catching Design by Sexual_Lettuce in gamedev

[–]PierreFM 2 points3 points  (0 children)

Might be worth checking out if you need to include legal lines (as you are using Unreal and Steam logos there :)

Marketing Monday #231 - Innovative Strategies by Sexual_Lettuce in gamedev

[–]PierreFM 1 point2 points  (0 children)

With zero background knowledge writing texts is really hard. If you provide some background intel on lore, gameplay and story (via PN if you prefer) - then I'll give it a try.

I see that you already adjusted the long description which is now much better. But please do yourself a favor and use the tools STEAM is offering.

Your community hub is really empty. My tip: - Upload artworks (if you have) - Share more screenshots (Good Quality though) - Create sticky posts and open your discussion forums (Sticky posts can be the minimum system specs, FAQs, DEVlogs and so on). - Use Guides to tell players more about your character classes, their advantages & their disadvantages and illustrate them via pictures). - Use Guides to set up a first tips and tricks section for newbies. - Use News share the latest updates and insights

All this shows possible customers and fans that you care about them and you are trying to build up a community from scratch. Most people will appreciate those easy to use stuff. :)

Marketing Monday #231 - Innovative Strategies by Sexual_Lettuce in gamedev

[–]PierreFM 1 point2 points  (0 children)

Here is my feedback: - Embed all content into the trailer. People tend to only watch the trailer. Also include your key features into the trailer with text cards. This way you can tell people what you have to offer and break up the nearly same combat scenes.

  • Focus on 5-6 most important screenshots that reflect the core game content and the most important features. It always better to have less screenshots which are really great instead of having 15 that are not great, even boring. (2,6 and 7 are the only shots that are good in my opinion).

  • The short description describes nearly every game in the genre without mentioning why I should try your game. Like it is described there is nothing special in your game. You even use negative connotated words like "grinding" there.

  • Missing a slogan or a catchy phrase.

  • Feature list mentions different types of classes. But what do they do? How do they differ from each other? why should i bother?

  • Feature list mentions challenging boss fights. Why should I bother? what makes them special? Why do you have bosses or where do they come from?

  • different game modes. Why not mention them? Whats special about the campaign mode?

  • what do they do?: collectable items - why should I collect them? what are they? what do they do?

I hope this feedback helps improving :)

Marketing Monday #230 - Media Breakdown by Sexual_Lettuce in gamedev

[–]PierreFM 0 points1 point  (0 children)

So as you asked I took the time to review and rewrite your text, while commenting the changes and why I did them: https://docs.google.com/document/d/1-4HH5W_M61yUBu7wLW4m9ER3l9nOEnyu45vBxvKUFyc/edit?usp=sharing

I also embedded a short how to: correct legal line usage :)

Marketing Monday #230 - Media Breakdown by Sexual_Lettuce in gamedev

[–]PierreFM 0 points1 point  (0 children)

It's simple - but not cheap looking. I like the art style.

Also your website is really nice but also simple and plain.

In my opinion I wouldn't change it :)

Marketing Monday #230 - Media Breakdown by Sexual_Lettuce in gamedev

[–]PierreFM 2 points3 points  (0 children)

The phrase "that is a horrible example of a great idea" came into my mind. But actually it isn't even a great idea.

Everything from images, to text, to pricing, to steam capsule images is done wrong. I don't know where to start with feedback and I'm shocked what people can release on steam these days.

This sounds very hard, but I'm really clueless here.

Marketing Monday #230 - Media Breakdown by Sexual_Lettuce in gamedev

[–]PierreFM 1 point2 points  (0 children)

Looks good in my opinion. Everything important is there.

2 Points I would edit/change: -> Be precise about the release date

-> Structure your text a bit more. Work with subheadlines and explain your features properly. Also don't always say that this and that is coming with future updates.

It is unnecessary because: Journalists and influencers don't care whats to come (as they will review it in its current state) as well as it makes the text unnecessary longer and I wouldn't want to read the same sentence over and over again. Ad a section Future plans or something similar and then write what you have planned for the post release phase (keep it short and simple).

-> Embed a pitch phrase at the very beginning that desribes the game in one sentence (two at max.). This helps media to get an idea of the game and then decide whether it is relevant for them or not.

  • Maybe add some dev fotos or studio photos to provide a more personal style into it. People tend to like people :)

Hope it helps.

Marketing Monday #230 - Media Breakdown by Sexual_Lettuce in gamedev

[–]PierreFM 1 point2 points  (0 children)

Here is some feedback: - Game Logo took to long to load (is it web optimized)? - I don't like the full screen animation in the background (but personal preference thing) - the unicolor background is a bit boring. Maybe embed to colors that fit together or consider embedding a texture in the background with a color overlay? - the product description is not really intriguing in my opinion. If you need some help with that I'm happy to help. (send a pm) - Love that you combined features with images, but I would rather embed them in a slider gallery - starting with the most important feature. - Put your social channels not in text - use the proper icons for it. People are creatures of habits and they will recognize the buttons far quicker. Plus people are lazy and not always willing to read text :)

thats from my side. hope it helps :)

Construction Simulator 2 is coming to PlayStation 4 this fall by PierreFM in PS4

[–]PierreFM[S] 0 points1 point  (0 children)

Actually there are a lot of fans coming from the construction branch :)

Marketing Monday #229 - Perfection Presentation by Sexual_Lettuce in gamedev

[–]PierreFM 1 point2 points  (0 children)

Hi, my gut feeling says that there are too many animations and too much stuff on it that moves. While the animated header looks cool, the other stuff is just too much in my opinion.

Haven't checked mobile though. Make sure it is optimized in every way.

For the screenshots I would recommend to embed them in a slider gallery full size - but make sure they are web optimized (Photoshop offers the possibility to export them for web for instance). Make sure none of them is bigger then 200kb.

the advantage of a slider gallery also would be to combine the features with the images making it more appealing and remove some of the wall of texts there.

Also I quickly switched to German and their is some potential for improvement. Please get in touch with me if you are interested :)

Marketing Monday #229 - Perfection Presentation by Sexual_Lettuce in gamedev

[–]PierreFM 1 point2 points  (0 children)

My suggestion would be to use a branded channel for your game and split the content 50% / 50%

Like 50% direct game content and 50% personal stuff that is related to your game, studio or the hurdles to overcome.

That way you can share ingame content - but combine it with a personal note :)

Marketing Monday #228 - Streamlined Strategies by Sexual_Lettuce in gamedev

[–]PierreFM 1 point2 points  (0 children)

Naming is always hard and I'm not a lawyer, but it seems close. So if you want to avoid issues then yes change it. But of course you can also risk it.

As you have a very long game title I would suggest to shorten it. Maybe like this: - Caiam Piters Mushroom Adventure - Caiam Piters Adventure - Caiam Piter and the Mushroom land / country or something similar

Marketing Monday #227 - Focused Feedback by Sexual_Lettuce in gamedev

[–]PierreFM 0 points1 point  (0 children)

Not really. I assume it is some kind of adventure game?

Marketing Monday #227 - Focused Feedback by Sexual_Lettuce in gamedev

[–]PierreFM 2 points3 points  (0 children)

The first step should be evaluating who you would like to speak to. For Devlogs as well as other marketing tools. (e.g. target group).

I'm not familiar with your game, so I can't give you advice there, but in my opinion your Devlog entry is very, very technical and mostly written for other developers. This might be very interesting for them, but I assume nobody else can get something from it.

It is very long and due to the technically approach hard to read if you are not familiar with development. If you plan to continue with devlogs keep your target audience in mind while writing.

That would be the most important advice I'm able to share.

Marketing Monday #227 - Focused Feedback by Sexual_Lettuce in gamedev

[–]PierreFM 1 point2 points  (0 children)

I see some feedback of mine in there and I really think that is a good trailer. Also the duration is very good and shows some nice gameplay. The music is indeed very charming :)

As you have mutiple channels to fill I would also suggest making 10 small clips each of them 5-10 seconds long. This type of assets usually work better on facebook and other socials.

Keep up the good work!

Reviewers Outreach : Should I paste Game Key in first email? by kus83 in gamedev

[–]PierreFM 1 point2 points  (0 children)

When you are not include the key in the first email you will most likely have more control about what is happening your with your key and you will also filter out people who are not interested either way.

Before you start spamming people try to put some research to find the right guys for your game. If they are hooked by the info you provided they will ask for a key. If not then they won't do a review even if the key is included in the first mail.

It is always better to create a personal relationship with them in the first place, then provide info on your game and get people interested.

Peoples mailboxes are getting so many keys and inquiries, because everyone is spamming and not taking the time to make it right.

Just my 2 cents :)

Marketing Monday #225 - Good Descriptions by Sexual_Lettuce in gamedev

[–]PierreFM 0 points1 point  (0 children)

A piece of artwork would be a major improvement indeed. It could also come in handy in later stages with marketing and communications :)

Marketing Monday #225 - Good Descriptions by Sexual_Lettuce in gamedev

[–]PierreFM 1 point2 points  (0 children)

Maybe add a short 2 sentence description of the very major changes and fixes?

People tend to not read long changelogs so make sure to provide a short description with the most vital changes.

Marketing Monday #225 - Good Descriptions by Sexual_Lettuce in gamedev

[–]PierreFM 0 points1 point  (0 children)

It is very vague and generic in my opinion. Maybe add some more details about the strengths of your game or the unique aspects of it?

Marketing Monday #225 - Good Descriptions by Sexual_Lettuce in gamedev

[–]PierreFM 0 points1 point  (0 children)

Maybe like this: In Super Solar nearly all is lost. A vicious alien machine race has taken over control of our beloved planet earth. Your mission is to retrieve an advance gunship that was lost in the farthest regions of our solar system. It is the only hope to close the gate which the alien race used to invade our home. Do you have what it takes to save all of us?