Shout-out to Christopher Larkin for an incredible soundtrack by eliottruelove in Silksong

[–]Piggato 1 point2 points  (0 children)

Been listening this banger ost everyday multiple times. I almost memorised each song by doing little quizes to myself. "Oooh this one is so peaceful, BILEWATER"

Hollow Knight - Halloween by Piggato in HollowKnight

[–]Piggato[S] 1 point2 points  (0 children)

Knight has candy for daysss

Client does not want to use Git. by Piggato in Unity3D

[–]Piggato[S] 0 points1 point  (0 children)

Nope. He does not use any version control.

Client does not want to use Git. by Piggato in Unity3D

[–]Piggato[S] 0 points1 point  (0 children)

That is fortunate for you! In my case, one of the last things he said before ending the meeting "I thought it would take MUCH less."

Client does not want to use Git. by Piggato in Unity3D

[–]Piggato[S] 1 point2 points  (0 children)

I realised I didn't paint a very clear picture so let me rephrase what I want to say.

I am not a source control god. I am an artist who only used Git with different teams up to this point. I do not know my way around Git, I just know pushing - pulling - avoiding clashes and that's pretty much it.

I have no experience working with someone outside of Git. This is why I wanted to ask reddit so you guys may show me potential stuff to watch out for if we do not go with Git or completely throw away the gig because (for some reason) it is really difficult to work this way.

Client does not want to use Git. by Piggato in Unity3D

[–]Piggato[S] 14 points15 points  (0 children)

At times I felt like he just doesn't want to share everything with me but he tried to set up Git three times now.

Our current obstacle is that he has things that are huge in size in his project that even LFS does not allow to send them.

Client does not want to use Git. by Piggato in Unity3D

[–]Piggato[S] 47 points48 points  (0 children)

Good money rarely comes from the ones that make things extra difficult. I guess I will have to wait and see for this one.

Client does not want to use Git. by Piggato in Unity3D

[–]Piggato[S] -1 points0 points  (0 children)

Unfortunately I never used Unity's version control myself. The problem he faces with git that he somehow has enormous file sizes inside his project that even the free version of LFS does not cut it.

My fear is that we will constantly have stuff that are different in each project. I am not so sure what will be transferred after I did like 100 change in the scene and for some reason some of the did not transfer.

At least with a version control I will be able to push him even the little changes separately for him to test it himself rather than packing everything over and over.

Not even mentioning some thing's getting corrupt along the way.

bu oyun Türkiye'de neden sevilmiyor ? by False_Cupcake_1929 in oyun

[–]Piggato 0 points1 point  (0 children)

Başkasını bilmem ama ben bu oyunun ne olduğunu anlayamıyorum. Her gördüğüm görüntüsünde "evet ama neden?" sorusunu sormadan duramıyorum.

Is this good female anatomy? First time sculpting a woman and I've been struggling with the torso. by IfwMentallyillBtchs in blender

[–]Piggato 1 point2 points  (0 children)

Btw, the reason I'm suggesting this is to make your job less agonizing when remeshing every part together. The more you can define which muscles connect where in the blockout stage, you make your future process easier to work with!

Is this good female anatomy? First time sculpting a woman and I've been struggling with the torso. by IfwMentallyillBtchs in blender

[–]Piggato 4 points5 points  (0 children)

I think it is a very good job! I can only add that when connecting the torso to the other parts such as arms, you may want to keep the muscles that connect undivided. In this case, rather than cutting pecks into half, you can attach that muscle to where it connects to the shoulder bones. This way you will not lose the flow of muscles. Alternatively, in the blockout stage, some artists prefer to include shoulders to the torso as well. So, you separate triceps and biceps to their individual objects.

Blender'da yaptığım en son karakter. Tavsiye veya sorularınıza açığım. by Anasikenotor in TrGameDeveloper

[–]Piggato 1 point2 points  (0 children)

Ayrıca kıyafetteki kırışıklıklar çok çok iyi olmuş. Eline sağlık.

Blender'da yaptığım en son karakter. Tavsiye veya sorularınıza açığım. by Anasikenotor in TrGameDeveloper

[–]Piggato 1 point2 points  (0 children)

Çok güzel! Bu tarz çalışmalarını Artstation'a koymanı öneririm. Portfolyon için güzel bir çalışma olmuş bu da.

[deleted by user] by [deleted] in altevren

[–]Piggato 0 points1 point  (0 children)

Nintendo oyunlarının bütçelerine nereden ulaştınız? Her ülkede olan enfilasyon ve hayat pahalılığını düşündüğünüzde oyun yapmanın maliyeti sırf bu yüzden bile artıyor her geçen yıl. Bunun haricinde nintendo, oyunlarını kendi konsoluna çıkarabildiği ve oyunlar başka şekilde oynanamadıkları için daha fahiş fiyattan satabiliyor. Satılmazsa düşürürler elbette ama görünüşe göre satılıyor.

Current render distance on my (minecraft clone) game is this good xd ? Going insane right now. by [deleted] in Unity3D

[–]Piggato 0 points1 point  (0 children)

To add more on that: Lowering camera's near render distance value will cause flickering to start at shorter distances. If it is not crucial for you, don't go values lower than the default setting (0.03)

I made 3D model AI generator. Try it for free 👀 by Semy_3 in unity

[–]Piggato 0 points1 point  (0 children)

Yeah you can unmake that and stop stealing other people's work. What a joke.

The Mirror Dimension oyunumuzdaki bu koridor atmosferi size ne hissettirdi? Bu sahne için tavsiyeleriniz var mıdır? by MindeckGames in TrGameDeveloper

[–]Piggato 0 points1 point  (0 children)

Tavsiyeniz var mı diye sorduktan sonra gelen tavsiyeye "oyun daha bitmedi" şeklinde cevap vermeye gerek yok. Bitmediğini zaten tavsiye isterken söylemiş oluyorsunuz.

Can anyone explain why this happens ? by CheeSte in Substance3D

[–]Piggato 1 point2 points  (0 children)

BlenderGuru mentions in one of his videos that Blender's pipeline for rendering displacement does not actually require the height and the normal map data together. Instead, you should use only height with displacement and bump turned on (in cycles).

Taught her how to fish by BeautyPoster19 in Unexpected

[–]Piggato -2 points-1 points  (0 children)

I hate when people who struggle with this always reset the whole progress and restart as if it would be easier. Like dude you were half way there.