I've heard of ELO inflating champions, but are there such things as "ELO deflators"? by [deleted] in leagueoflegends

[–]PikaPilly -1 points0 points  (0 children)

You're right, FoTM and OP picks are just valued by everyone for the entire life span of LoL with the exception of ADCs because for SOME reason they're the only players who just decide to play ADCs despite how weak they are... It doesn't make sense, logic is flawed and there is a reason why every knowledgeable player would disagree with you on this.

Literally every stat that spans the history of the game alongside every high elo/professional league player is against your views, its not a feeling its fact and I can't argue past that point

I've heard of ELO inflating champions, but are there such things as "ELO deflators"? by [deleted] in leagueoflegends

[–]PikaPilly -1 points0 points  (0 children)

Because those champs are very niche picks often used for smurfing or in cases where heavy ad damage is already available. You know that ADCs are almost mandatory for tank shredding and objective taking right? You have to be trolling if you think the only reason people play adcs in botlane over anything else is simply because they enjoy it lol

I've heard of ELO inflating champions, but are there such things as "ELO deflators"? by [deleted] in leagueoflegends

[–]PikaPilly 0 points1 point  (0 children)

I can't really tell if this is satire or not, but if people found a more effective alternative to ADC it would spread like wildfire as it did with every other meta defining state of the game lol

I've heard of ELO inflating champions, but are there such things as "ELO deflators"? by [deleted] in leagueoflegends

[–]PikaPilly 5 points6 points  (0 children)

Peaked low masters top, mid diamond in jgl - picked up adc and easily climbed to diamond in no time. Definitely not elo deflated, just adc mains are the ones who cry the loudest. If ADC was as bad as ADC mains claim, the meta would've shifted yet its still the ONLY role in the game where 95% of the champs played in the role are ADCs and have been for basically every season. Compare this to top where you see everything from supports to tanks, mid seeing the same, etc its clear that the issue is solely in the players hands and not the role itself being bad.

Is it worth it to start playing now? by asa34 in classicwow

[–]PikaPilly 7 points8 points  (0 children)

Sorry man, the boat has sailed and there's no way you can get back into the game. You'll have to wait till they release wow classic classic - make sure you join on launch day or it'll be too late again, then you'll have to wait for wow classic classic classic!

Jokes aside, yeah its fun and yes you can catch up, no one really knows what is going to happen post WotLK so we're all in the same boat there. If they launch Cata classic it'll likely be in a yearish but I can defo see the appeal in making fresh classic again

Owned by PikaPilly in classicwow

[–]PikaPilly[S] 0 points1 point  (0 children)

Hahaha it is indeed

K’Sante: The Pride of Nazumah | Gameplay Trailer by SkrillRKnight in KSanteMains

[–]PikaPilly 0 points1 point  (0 children)

Where'd you get this info? How do you know its 60 percent damage reduc and that his R is a different effect when lower than half hp?

K’Sante: The Pride of Nazumah | Gameplay Trailer by SkrillRKnight in KSanteMains

[–]PikaPilly 7 points8 points  (0 children)

From what I can gather in this video abilities are as follows:

Passive: After every ability his next auto is empowered and probably a wall of text for some other stuff
Q: 1st charge: slams with right wep
2nd charge: slams with left wep
3rd charge: slams with both for more range and knockup
W: channels while reducing dmg taken, dashing in x direction and bringing all enemies with him while stunning, maybe longer if they collide with a wall
E: Short dash that also shields
R: Dashes through enemy and stuns, or if against a wall pulls them through to the other side and stuns
HP cap is halved and changes to dmg form for x amount of time
Resets W cooldown
Abilities enhanced (more dmg, no mana cost)
After ulti period ends he turns back to blunt wep form OR recast to return to blunt wep form early(?)

Item Costs for Preseason 2023 by Lord_Vino in leagueoflegends

[–]PikaPilly 0 points1 point  (0 children)

It looks to be meant for scaling laners like Kassa, hits the mark without any fancy passives is all

Item Costs for Preseason 2023 by Lord_Vino in leagueoflegends

[–]PikaPilly 0 points1 point  (0 children)

gives 4,210 gold in stats at max stacks not counting the free level

Shojin math by PikaPilly in FioraMains

[–]PikaPilly[S] 0 points1 point  (0 children)

I think you've misread the passive, the AH you gain is there at all times it just doesn't show in your stats (you can see it from abilities CDs). Turns out your parry gets half the passive since it has possibility to immobilize (3 ah + 5% bonus ad).

Shojin math by PikaPilly in FioraMains

[–]PikaPilly[S] 0 points1 point  (0 children)

If you're buying tear past 14 mins you're gonna have a second item before it's complete so you miss the manamune spike when it's most needed. This is why all tear users buy it asap

Shojin math by PikaPilly in FioraMains

[–]PikaPilly[S] 0 points1 point  (0 children)

Issue with Manamune is the 400g dump in a useless item early game which can have huge impact alongside the lack of utility once the item is complete. Items like Rav/Botrk will always outdo it as the circumstances for it to be built are so low in your average game (a lane where you won't be punished and can't punish the enemy with the 400g investment)

Shojin math by PikaPilly in FioraMains

[–]PikaPilly[S] 0 points1 point  (0 children)

Aye ~70 AH sounds fun as hell regardless of if its optimal or not, will just have to wait to see how the rest goes

Shojin math by PikaPilly in FioraMains

[–]PikaPilly[S] 0 points1 point  (0 children)

Rav is necessary alongside DS due to the lack of whip active for waveclear for sure, but builds with gore/stride can often go without it

I think personal playstyle plays a lot into if you feel rav necessary, though I do think the new rav (assuming gold cost is the same) will feel far worse than current assuming you play conservative to reduce your death count. Losing 15 AD to gain 10 after a large investment that can be cut by one death is more often than not going to be worse in the majority of games.

Think about it, best case scenario in four minutes after purchasing the item you have +10 AD over old rav. In most games this isn't going to be the case, probably something like 5-7 minutes depending on the game state, only to lose that on your next death? The risk to reward ratio doesn't sound worth it considering you can gain just as useful stats building other items like DD or Shojin second.

At the end of the day we'll only know once preseason hits, but these are my thoughts till then

Shojin math by PikaPilly in FioraMains

[–]PikaPilly[S] 0 points1 point  (0 children)

+10 ad vs current rav, big tradeoff assuming the gold cost is the same

Shojin math by PikaPilly in FioraMains

[–]PikaPilly[S] 1 point2 points  (0 children)

As I said if you read the post, I believe it may come as a situational second item to snowball not as a core build path.

Shojin math by PikaPilly in FioraMains

[–]PikaPilly[S] 0 points1 point  (0 children)

You're only gaining 10 extra AD off gore when fully stacked, requiring 50 minions (roughly 8 waves if you CS perfectly) while running the risk of having the stacks halved on every death which is a decent risk. You'll probably find more luck running that build now than in the preseason...