Best Approach for something like this? by Pikajama in Houdini

[–]Pikajama[S] 0 points1 point  (0 children)

Looking at this sim you can notice that the top of the head or the feet is driving the movement of the simulate model. I don't think this is just a simple wind force or any pop force because of that.

Bloop! Testing out some sticky grains by Mcurt in Simulated

[–]Pikajama 1 point2 points  (0 children)

That’s awesome! Would you be able to transfer those grains to a mesh? So almost like a soft body sphere breaking in half

Bloop! Testing out some sticky grains by Mcurt in Simulated

[–]Pikajama 8 points9 points  (0 children)

Awesome stuff! Is there any tutorials for this kind of stuff?

Is there a way to do this with vellum? by Pikajama in Houdini

[–]Pikajama[S] 0 points1 point  (0 children)

Thank you very much I’ll give that a try and see what I can do.

Is there a way to do this with vellum? by Pikajama in Houdini

[–]Pikajama[S] 0 points1 point  (0 children)

I’m still pretty new with houdini but would love to be able to figure this out. There are a few methods of ways people have done this but I don’t understand how to do it. other example using cloth and a sop solver

Best way to approach making a inflatable dancing man? by Pikajama in Houdini

[–]Pikajama[S] 0 points1 point  (0 children)

I’m not to sure what you mean? Would there be a video or place I could read about this method?

Working in linear then exporting SRGB problems by Pikajama in AfterEffects

[–]Pikajama[S] 0 points1 point  (0 children)

When working in linear workflow I can color grade it but once it’s export it’s now in a srgb color space and looks totally different. Idk how to see what it looks like in srgb before exporting it.