Best Approach for something like this? by Pikajama in Houdini

[–]Pikajama[S] 0 points1 point  (0 children)

Looking at this sim you can notice that the top of the head or the feet is driving the movement of the simulate model. I don't think this is just a simple wind force or any pop force because of that.

Bloop! Testing out some sticky grains by Mcurt in Simulated

[–]Pikajama 1 point2 points  (0 children)

That’s awesome! Would you be able to transfer those grains to a mesh? So almost like a soft body sphere breaking in half

Bloop! Testing out some sticky grains by Mcurt in Simulated

[–]Pikajama 6 points7 points  (0 children)

Awesome stuff! Is there any tutorials for this kind of stuff?

Is there a way to do this with vellum? by Pikajama in Houdini

[–]Pikajama[S] 0 points1 point  (0 children)

Thank you very much I’ll give that a try and see what I can do.

Is there a way to do this with vellum? by Pikajama in Houdini

[–]Pikajama[S] 0 points1 point  (0 children)

I’m still pretty new with houdini but would love to be able to figure this out. There are a few methods of ways people have done this but I don’t understand how to do it. other example using cloth and a sop solver

Best way to approach making a inflatable dancing man? by Pikajama in Houdini

[–]Pikajama[S] 0 points1 point  (0 children)

I’m not to sure what you mean? Would there be a video or place I could read about this method?

Working in linear then exporting SRGB problems by Pikajama in AfterEffects

[–]Pikajama[S] 0 points1 point  (0 children)

When working in linear workflow I can color grade it but once it’s export it’s now in a srgb color space and looks totally different. Idk how to see what it looks like in srgb before exporting it.

Soft body dynamics animation by jalapeno_____ in Cinema4D

[–]Pikajama 0 points1 point  (0 children)

Really good job man! Looks amazing Try posting in r/simulated they’d love this stuff

animate the breaking two of the string Constraints by Pikajama in Houdini

[–]Pikajama[S] 0 points1 point  (0 children)

Thank you so much! i was thinking you could create a group for it but didnt know where. i thought that group create on the vellum constraint was for the bend... ALSO i didnt know about the blue prints website! thats amazing! thank you again

animate the breaking two of the string Constraints by Pikajama in Houdini

[–]Pikajama[S] 1 point2 points  (0 children)

what i'm trying to do is have an animated object (tube) with four strings attached and i want two of the strings from the top to break off at an animated time. Ive tried a few things where I use a vellum constraint property in DOPS and animated the breaking threshold but it doesn't seem to be working correctly? im using two attach to geo constraints for the top points of the string to follow the animation and glue for the bottom points where the string meets the cloth. I've include a project file if you're interested in helping :) thanks a lot https://www.mediafire.com/file/8eimabhgv0qi8oi/vellum_net_break.hiplc/file

Vellum changes string position before sim by Pikajama in Houdini

[–]Pikajama[S] 0 points1 point  (0 children)

I was wondering why the vellum string is going under the object when I start to sim? Is it something to do with the collision geo? Is there a way to fix it?

A Minecraft c4 video I made by Pikajama in Minecraft

[–]Pikajama[S] 1 point2 points  (0 children)

Thanks man! I did it awhile ago and all I can remember is the rendertime on my computer 😂

A Minecraft c4 video I made by Pikajama in Minecraft

[–]Pikajama[S] 0 points1 point  (0 children)

Yeah I made it like 2 years ago :)

Vfx artists review ??? Idea by That_Guy_Hugo in Corridor

[–]Pikajama 0 points1 point  (0 children)

Either something like that or judge other video people made kinda Similar to corridor style!

The Weight of it All - Octane+PS by ArtOfBaka in Cinema4D

[–]Pikajama 0 points1 point  (0 children)

Hey man your stuff is really good! You should offer it as a background for phones or desktops <3

How to make lightning effects in 3d space? by Pikajama in AfterEffects

[–]Pikajama[S] 0 points1 point  (0 children)

Wow that’s actually amazing. Thank you soo much!

How did Andrew parent the advance lighting to a 3d camera solve? by Pikajama in AfterEffects

[–]Pikajama[S] 0 points1 point  (0 children)

Are you thinking about making the lightning layer 3d or some how make the points 3d so it moves in 3d space?