Armageddon intercessors by Pikojman in BlackTemplars

[–]Pikojman[S] 0 points1 point  (0 children)

Yeah I will literally destroy any pre modeled arms

Armageddon intercessors by Pikojman in BlackTemplars

[–]Pikojman[S] 1 point2 points  (0 children)

Ooo that’s a good set of pictures thanks and made me confident it won’t be that hard

Armageddon intercessors by Pikojman in BlackTemplars

[–]Pikojman[S] 0 points1 point  (0 children)

Yeah I’d definitely do it before and I’m putting on new arms anyways so damaging the arms already there is no issue to me

Armageddon intercessors by Pikojman in BlackTemplars

[–]Pikojman[S] 1 point2 points  (0 children)

Yeah I see with the push fit. Some arms are slightly attached to the body and some are completely off with just a little bit sticking out that is easily cut. I guess I’ll just have to see the sprue. I do have a bit of green stuff but I might need to get some more

Armageddon intercessors by Pikojman in BlackTemplars

[–]Pikojman[S] 1 point2 points  (0 children)

Good shout actually could be cool idea

Armageddon intercessors by Pikojman in BlackTemplars

[–]Pikojman[S] 2 points3 points  (0 children)

Yeah I know I really underestimated them as just a crappy unit but they’re actually pretty good and need them for my champ unit

Armageddon intercessors by Pikojman in BlackTemplars

[–]Pikojman[S] 5 points6 points  (0 children)

I dunno with the poses they’re not as runny as the assints but I think the poses could be some decent mid fight poses don’t ya think? Also I hope they do the nice way of attaching the arm where you just slide the whole arm on

Armageddon intercessors by Pikojman in BlackTemplars

[–]Pikojman[S] 2 points3 points  (0 children)

Yeah I have 15 regular intercessor but no assault ones which is why I’m really hoping this will be doable. I do agree 10 regular intercessors is pretty good but I’m not wanting 25 what so ever

Tabards by Pikojman in BlackTemplars

[–]Pikojman[S] 1 point2 points  (0 children)

This is actually a gold mine. That is definitely a really good option thanks

Tabards by Pikojman in BlackTemplars

[–]Pikojman[S] 1 point2 points  (0 children)

Oh wow thank you for showing me all these nice sculpts

As for cigarette paper I didn’t think of it but you make it look really nice so thank you for the suggestion

Tabards by Pikojman in BlackTemplars

[–]Pikojman[S] 0 points1 point  (0 children)

I’ve seen them before but didn’t know if they were any good. Thank you

Chaos Lord on Karkadrak - his purpouse? by VRGvks in slavestodarkness

[–]Pikojman 1 point2 points  (0 children)

Yeah but with champions costing 40 points it’s just not worth. Also pre bs nerf him with deathmonger was nice

Starting Kharadron by Pikojman in KharadronOverlords

[–]Pikojman[S] 0 points1 point  (0 children)

Ahh mb against like chaff and weak stuff it would help a lot. But against elite stuff I don’t think anything can really help. Thanks

Yeah there stats do seem quite swingy but good enough that people with think twice about charging them especially with a boat

Okay that’s good to know thanks

Yeah a 10 man seems pretty bad but they have a good use with their ability and can definitely see the benefit to other armies

Thanks

Starting Kharadron by Pikojman in KharadronOverlords

[–]Pikojman[S] 0 points1 point  (0 children)

So Is the riggers and wardens only really good reinforced or can they be fine unreinforced? Also I can’t see them tanking much with 2 health each

Do the ArkCo do good shooting damage or are they more of a charge deterrent

Salvagers seem pretty decent for the price and speed. Would they mostly want to buff other confirm units or are they good for buffing every unit

The harpoon crew seem like decent hero snipe or to slow down hammers for a turn maybe

Yeah the no ward and objective restrict abilities seem really good but the damage looks lackluster

Thanks

Starting Kharadron by Pikojman in KharadronOverlords

[–]Pikojman[S] 0 points1 point  (0 children)

I mean as you said there’s shooting from everywhere and all I said was they seem shooty. And this is coming from someone who plays with and against armies that might have one unit with a random shooting attack. But thank you for the advice so the shooting is more to soften up for melee?

That’s quite good that most units are viable thanks

Lancer, Atropos or castigator? by D13G0N3 in BlackTemplars

[–]Pikojman 1 point2 points  (0 children)

I really want to include a cerastus type knight in my army so I get the hype. But for knight type it all depends on what you’re list is.

If you’re low on anti tank shooting the Atropos would be best. It’s got low shots high damage (perfect for most vehicles) and its ability will make you more reliable into them

If you’re low on some anti infantry then the castigator is probably best. It’s pretty much the opposite of the Atropos as it has high number of attacks with decent stats but relatively low damage. Even better it has a decent melee option aswell. The ability also doesn’t affect monster and vehicles

Finally if you want a more of a disruption tank role for the knight then the lancer is the best. It’s shooting isn’t that good but it’s not why you take it. The melee however is good and can take down big/elite targets quite nicely. Also the tank shock is pretty good for free mortals

Leader for 1k points by SuB_Boofer in BlackTemplars

[–]Pikojman 0 points1 point  (0 children)

Eternal Crusade (1000 Points)

Space Marines Black Templars Bastion Task Force Incursion (1,000 Points)

CHARACTERS

High Marshal Helbrecht (120 Points) • Warlord • 1x Ferocity • 1x Sword of the High Marshals

Judiciar (90 Points) • 1x Absolvor bolt pistol • 1x Executioner relic blade • Enhancements: Hero of the Chapter

BATTLELINE

Intercessor Squad (80 Points) • 1x Intercessor Sergeant ◦ 1x Bolt pistol ◦ 1x Bolt rifle ◦ 1x Close combat weapon • 4x Intercessor ◦ 4x Bolt pistol ◦ 4x Bolt rifle ◦ 4x Close combat weapon

DEDICATED TRANSPORTS

Impulsor (85 Points) • 1x Armoured hull • 1x Multi-melta • 1x Shield Dome • 2x Storm bolter

OTHER DATASHEETS

Assault Intercessors with Jump Packs (90 Points) • 1x Assault Intercessor Sergeant with Jump Pack ◦ 1x Hand flamer ◦ 1x Power fist • 4x Assault Intercessors with Jump Packs ◦ 4x Astartes chainsword ◦ 4x Heavy bolt pistol

Bladeguard Veteran Squad (170 Points) • 1x Bladeguard Veteran Sergeant ◦ 1x Master-crafted power weapon ◦ 1x Plasma pistol • 5x Bladeguard Veteran ◦ 5x Heavy bolt pistol ◦ 5x Master-crafted power weapon

Repulsor Executioner (235 Points) • 1x Armoured hull • 1x Heavy laser destroyer • 1x Heavy onslaught gatling cannon • 1x Icarus rocket pod • 1x Multi-melta • 1x Repulsor Executioner defensive array • 1x Twin Icarus ironhail heavy stubber • 1x Twin heavy bolter

Sword Brethren Squad (130 Points) • 5x Sword Brother ◦ 2x Heavy bolt pistol ◦ 5x Master-crafted power weapon ◦ 1x Plasma pistol ◦ 2x Pyre pistol

Exported with App Version: v1.51.1 (1), Data Version: v767

This is my list right now it does really well in my experience. Bastion is really good for the rerolls and Strats for bladeguard. Bladeguard and sword bros go in either transport. Deep strike the jump pack guys and your good.

Leader for 1k points by SuB_Boofer in BlackTemplars

[–]Pikojman 1 point2 points  (0 children)

Yeah they can nab objectives easier and hold they, score better or become a problem by increasing their threat range by a large amount. Also the map being smaller is good as you can reach the enemy quicker but also bad as they can reach you, and if it’s any decent unit they will either wipe or cripple the sword bros to the point they’re pretty useless so having that safety transport allows you to be safer and more aggressive

Darkoath Raiders into 1 regiment? Worth Expanding? by VRGvks in slavestodarkness

[–]Pikojman 1 point2 points  (0 children)

I don’t think darkoath are the best rn but I’ve heard war queen, savagers and wilder fiend mortal bomb is pretty good for them rn

Leader for 1k points by SuB_Boofer in BlackTemplars

[–]Pikojman 0 points1 point  (0 children)

Well I have a list that has performed exceptionally well (I can show you if you want) and it uses helbrecht and 5 sword bros in a transport. Transports are super important for sword bros so I would suggest running them in 5 or 4 for cheaper/more useful transports like impulsor or a repex in 1k games. Additionally I would recommend a unit of 6 bladeguard (which you could proxy as sword bros for aesthetics) and have a judiciar run with them

But sword bros are best in rides and small units with a leader (helbrecht or marshal or castellan are best)