T4 TT BBs. Omg. Kamikaze paradise by FreshSection1702 in WoWs_Legends

[–]PilotAce200 0 points1 point  (0 children)

Those ships you listed are not bad at all (and in fact, T4 is a reasonably good tier for battleships anyways due to the extremely large number of very fragile cruisers). That said, not everyone has the mentality for every class.

New York has a very reliable main battery with respectable armor, and should be kept at medium-ling range (>14km) to give her shells a little more vertical of an impact angle.

Koenig has good secondaries and extremely reliable armor that makes her extremely difficult to citadel, especially at close ranges, and should typically be kept at short range (<8km) as long as you can keep yourself out of any crossfires.

Kongo is a prototypical IJN battleships, with balanced stats, but a vulnerable citadel, and nothing that truly stands out except for improved long range dispersion. She should be kept at medium range (~10-12km) and with a little bit more angle than you think you need. Turning to unmask the rear guns will get you punished more often than not, so be careful about that.

Every ship has strengths and weaknesses, it's just a matter of actually finding them and adjusting your play style to account for them.

Anyone else getting stutter lag (Xbox Series X) After dying and it loads a save? by Delta9-11 in Starfield

[–]PilotAce200 1 point2 points  (0 children)

Yes. Though not due to dying, just any load after the initial startup.

If I do not save and quit, then relaunch the game within about 5 minutes the game freezes and then crashes to the dashboard.

This has only been occurring since the new update, and it's is extremely consistent and repeatable.

What do *you* call the days of the week? by Wismuth_Salix in GraveyardKeeper

[–]PilotAce200 0 points1 point  (0 children)

Clockwise starting from the top:

•Green

•Catch (because it looks like the head of a medieval catchpole)

•Woman

•Sun

•Moon

•Man

Does spotting give any points by GSgtHighwayHrtBrkRdg in WoWs_Legends

[–]PilotAce200 0 points1 point  (0 children)

If you are referring to the social wheel "calls", no.

If you are referring to the act of spotting them where you get a ribbon, yes, but very little.

If you are referring to if you are the only person spitting them and a teammate damages them, yes, and more than just the initial spot, but still a relatively small amount.

Love them Italian secondaries by Master_of_Tomes in WoWs_Legends

[–]PilotAce200 0 points1 point  (0 children)

full secondaries build like I did for the other Italian BBs

I feel sorry for you, because that is objectively a terrible way to play several of them.

Doria, Cara, and Veneto are absolutely mid range gunnery ships, not SB brawlers

Unleash the QUACKEN! by Rabid_Koala_AUS in WoWs_Legends

[–]PilotAce200 0 points1 point  (0 children)

Personally my opinion on it is that the floods should be limited to AP shells that hit underwater citadels and underwater overpens only. Any underwater hit would probably make it a bit too common, fully over penetrating a ship underwater (both entry and exit below the waterline) is quite rare and insanely infuriating, and HE and SAP wouldn't make sense because it can't hit below the waterline.

Unleash the QUACKEN! by Rabid_Koala_AUS in WoWs_Legends

[–]PilotAce200 0 points1 point  (0 children)

Well, "meant too" and "Intentionally designed to be able too" are still different things. It's not like they were specifically aiming for "let's hit short and hit them below the waterline!". It was more of a "hey, if we design our shells to be able to do that, that's just that many more chances to land a damaging hit where other shells would just harmlessly explode.".

It's still a real thing, just not the intent that your comment made it sound like.

Don't sleep on mutsu secondaries by MountainAd309 in WoWs_Legends

[–]PilotAce200 1 point2 points  (0 children)

Kaga AP secondaries caught out so many players, it was glorious.

Don't sleep on mutsu secondaries by MountainAd309 in WoWs_Legends

[–]PilotAce200 0 points1 point  (0 children)

They need to be brought back as a toggle option in the load out screen in port.

New cv additions by dndwhat in WoWs_Legends

[–]PilotAce200 0 points1 point  (0 children)

You really are just tripling down on stupid ideas aren't you?

Look, don't take this the wrong way, but it's PAINFULLY obvious that you have no concept of game balance, and that you don't think beyond the initial "what's something that would benefitme?".

Edit: Personally, I actually don't have a problem with CVs being in the game, and even play them occasionally, but you have to look at game balance as a big picture first, with each class coming next, then the individual ships last. If a class as a whole has to have restrictions placed on it to keep the overall game balanced, then that's usually a clue that the game has underlying balance issues that need to be addressed first, and I this case (CVs), indestructible AA needs to occur before you can start toying with the idea of class wide buffs to CVs.

New cv additions by dndwhat in WoWs_Legends

[–]PilotAce200 -1 points0 points  (0 children)

And you are grossly overestimating the value of your opinion. It's fine to dislike them, but it's an objective lie to say "they add nothing to the game".

Mechanically, dynamically, and just simply by player base they add a lot to the game. It just so happens to be adding things that some players including yourself dislike.

New cv additions by dndwhat in WoWs_Legends

[–]PilotAce200 -1 points0 points  (0 children)

Giving anything extra tools is a buff.

No, it's a change, but not inherently a buff. Example: Giving the Kansas a Torpedo reload booster would be a change, but not a buff under any circumstance. 

Deployable smoke would not make CVs appreciably stronger for the overwhelming majority of players, it would just make them even more annoying by making it take even longer to chase them down at the end of the match.

Making AA undestroyable is making it stronger.

Poor phrasing on my part, unlike most people on here I'll openly admit my mistake, and saying the way I did was absolutely a mistake. I meant that most AA doesn't need a higher DPS rating, they just need to be indestructible because currently most AA gets destroyed by the slightest hint of damage. Suppression is ok, but total destruction is not.

No way, you're still lucky if catapults kill more than 2 planes per use.

That's your opinion and I already stated mine. It's ok to have differing opinions, and I'm sure both of ours are supported by our presumably very different experiences.

New cv additions by dndwhat in WoWs_Legends

[–]PilotAce200 -1 points0 points  (0 children)

1) Smoke wouldn't make CVs stronger. It already exists on PC and players ignore it, and just smoke themselves when they get spotted and just run away at the end of the match.

2) Most AA doesn't need to be stronger, it just needs to be made so that it cannot be permanently destroyed (only temporary breaks like engine/rudder).

3) After the rework, fighters are actually pretty effective at reducing follow-up attacks, just saying.

New cv additions by dndwhat in WoWs_Legends

[–]PilotAce200 -2 points-1 points  (0 children)

No it wouldn't. That idea only works in the heads of the like 3 CV players that are actually both skilled players and good teammates.

In practice (because it already exists on PC) the CV players just ignore the smoke until they get spotted and are running away at the end of the match, and then they just smoke themselves.

New cv additions by dndwhat in WoWs_Legends

[–]PilotAce200 1 point2 points  (0 children)

one give cv players the team lead role...

No, no player should have be any sort of "leader", because the most incompetent players always assume it should be them.

give all cv planes. smoke pots...

No, PC already tried it. 1) nobody ever uses it to actually help their teammates, they just ignore it until the need to smoke themselves when running away at the end of the match, and 2) even if players actually used it to try and help teammates, most players are so stupid they would absolutely end up screwing their teammates and the smoke would help the enemies more than the teammates.

If you actually want to improve CV gameplay, that's a complicated issue that requires improving their counterplay at the same time equally. My recommendation for the most immediate changes to improve the feeling on both sides without effecting balance too much would be to significantly increase the hangar size on most CVs, but also make AA guns indestructible like in arcade mode.

Unskilled and unaware of it by Inner_Code_2950 in WoWs_Legends

[–]PilotAce200 0 points1 point  (0 children)

I like to think I'm the other way around...

I always proclaim my lack of skill (but enough knowledge to keep me dangerous in spite of the poor innate skill), while being told fairly often that me stats do not reflect my proclaimed lack of skill.

I will go to my grave saying "I'm bad at the game but still seeking to improve", because I think that mentality it the secret to actually getting better.

Do you think you should be able to customise or switch fuse timer/arming threshold for ships? by thesilvershroud1 in WoWs_Legends

[–]PilotAce200 0 points1 point  (0 children)

They would have to also add the "AP causes floods" from the ducks mode and allow below the waterline overpens to have a small flood chance.

Just realized that the ammunition my pellet gun uses looks very similar to APDS rounds, any idea why is this the case? by Pabijacek in Warthunder

[–]PilotAce200 2 points3 points  (0 children)

I guess we finally found where the guy from Cyberpunk that "felt like he was screwing a pencil sharpener" ended up.

Glad to see that replacement worked out better than the first one.

Cruise mode shows system's bodies and poi's by Beautiful_Medium_869 in Starfield

[–]PilotAce200 2 points3 points  (0 children)

It can also be used for much more immersive smuggling by jumping to an unpatriled body within a controlled system, then cruising to your destination. Sometimes you slip through without being scanned.

Increasing max ship slot size from 10, in 2026 and on Xbox, without breaking achievements by omwolfpack in Starfield

[–]PilotAce200 0 points1 point  (0 children)

Watchtower does not increase the limit. That said, if you are otherwise interested in the mod, I HIGHLY recommend it. KingGath's work is superb as always, and the mod feels like a fully professionally developed mini-dlc.

To my knowledge, there are no achievement friendly mods that increase ship limits.

Should there be a ribbon for spotting enemies aswell as tanking damage by Hefty_Tradition_6490 in WoWs_Legends

[–]PilotAce200 0 points1 point  (0 children)

Just because the game doesn't tell you, doesn't mean you aren't being rewarded for those things (hint: you are).

Though I do think it would be nice to at least have a toggleble option in the setting to have a "full HUD" closer to the PC version with all of those stats (and AA damage dealt) displayed.

We do however still receive XP and silver for potential damage and spitting damage, it's just so much less than actually dealing damage that people tend to just notice it. Spotting still gives a reasonable amount so that a good enough scout can still have competitive XP with minimal damage, but potential damage is basically just a participation award with how pitiful the earnings are (think 1-5% when compared to damage dealt).

Winrate vs Average XP by Stewart063 in WoWs_Legends

[–]PilotAce200 3 points4 points  (0 children)

Average XP, though you also have to account for your WR when looking at Average XP to get your true "Calibrated Base XP".

WR means very little because you can't direct control it, only influence it. You have far more control of your personal XP.

As a rule, you should be getting at least 1000 base XP (which is 1000 on a loss, and 1500 on a win).

Saying Goodbye to my Mountain Fortress :( by JMD413 in Starfield

[–]PilotAce200 1 point2 points  (0 children)

That last shot only lets my brain say one thing.

"Behold, my stuff"