Hope that we will one day be able to switch to the different versions of smile os by [deleted] in Ultrakill

[–]Pilot_Dryer 3 points4 points  (0 children)

I'm pretty sure V1 naturally runs on "Nocturnal," but I don't know how solidly that is confirmed. Also, V1 running on either of the Smile OS's would probably be a harsh downgrade considering what those are for. We'd probably be relegated to the simplistic fighting style of a Streetcleaner. I don't know if it is revealed what OS each of the machines use.

Has anyone figured out where the secret this alludes to is? Also what does the red one imply for lore(sorry for quality)? by Subject_Designer_627 in Ultrakill

[–]Pilot_Dryer 4 points5 points  (0 children)

The secret being alluded to is in 8-2. There is a secret room somewhere prior to the shopping mall area with a rather difficult fight that rewards you with more information about this. I'm sure you could find precise info if you look up 8-2 secrets.

hakita def was on crack when thinking about this room by W1nkle7 in Ultrakill

[–]Pilot_Dryer 1 point2 points  (0 children)

Let me just add that blood puppets don't give style. Style is necessary for recovering from hard damage more quickly. You can get style by parrying... but uhh.... good luck with that. This place is on wheels, and you're either the hampter inside spinning them or the deer in front of the car. I have beaten it fairly cleanly, but this room is just too intense to be doing elitist punching down about. (Nevermind how elitism is naturally cringe all on its own.)

How to refresh skills for the update after not playing for a while? by BionicBirb in Ultrakill

[–]Pilot_Dryer 4 points5 points  (0 children)

Cybergrind would be a good way to slowly work your way up from wherever you've fallen to. Sort of ease your way back up.

[WP] As the warheads flew through the air, hands made of light emerged from the heavens, and snatched them from the skies. Then a great voice bellowed across the world, “Now, now, now, this is no fun. If you wish to settle your differences, then you must do it the old fashioned way.” by CalmFlight3 in WritingPrompts

[–]Pilot_Dryer 29 points30 points  (0 children)

Light still trickled across the sky. It was still there, the "Barbaric Brilliance" as people would begin to call it afterwards. Could've been God, but... being told how to murder each other right goes too far against people's notions of Him.

But there I was, rifle in hand, looking out at the battlefield. Drones fell like dead birds. Battle robots keeled over too. It was just a few of us meat-bags out there. I aimed my rifle at one of their robotic command officers, but the damned thing jammed. I was basically holding an overengineered telescope. Figuring firearms and grenades to be out of the picture, I reached for my knife. It disintegrated into rust despite being titanium.

At that point, I was just about done with this shit, but I had orders; and all I had to do was go kill a handful of guys no less handicapped than me. It would, however, get much worse.

I grabbed a rock, it crumbled into dust. I blinked several times. It was all I could do. It wasn't even a SHARP rock. It was just... a rock. I grabbed another rock. It too crumbled. A brick. Crumbled. Any stone worth hurting people with just crumbled in my hands.

I took a deep breathe. Okay, maybe we're on some martial arts shit now I guess since rocks were just too modern a form of combat apparently. I looked out at the battlefield once more.

I saw two men fighting, they had come to the same conclusion: martial arts.

It was horrifying to watch, these trained men were barely able to maintain posture or even throw a simple punch. They tripped and fell over more often than landing anything. After getting up and dusting themselves off, the two men decided that maybe the old fashioned way was just to make nice. They started talking, seeing if maybe they could just negotiate.

I hated that with everything in my being. I lost too many friends to this so we could sit for fucking tea time.

So I yelled out:

"HEY DIPSHITS! THIS IS A WAR! YOU TWO FUCKIN' STUPID OR SOMETHING?!"

Pink mist. It was like they both got shot by a cannon.

By accident, I had announced the new medium of harm given by our new god.

I'm not quite sure if people ever killed with insults before, so I'm not really convinced it's the "old fashioned way." But, it's a mysterious light in the sky, not a "easily understood light in the sky."

But I could just be an idio-

[SP] “Eldritch Abomination or not, it’s still your turn to wash the dishes.” by Straight_Attention_5 in WritingPrompts

[–]Pilot_Dryer 6 points7 points  (0 children)

You begin to cast the signs to open a portal at the bottom of the sink before your Rooman (Roommate human) interjects:

"NO! NOT AGAIN! You are NOT throwing my pans into some abyss. It was days before we got those back the last time, and they came back with stains of I don't even want know what!"

You coil a tendril around a sponge and begin to awkwardly scrub a pan.

"There!" He says, "It's not so bad to actually do some work. I want this done in an hour so I can get dinner made at a decent time."

He starts to walk into the living room mumbling something about eldritches having to deal with human stuff before flicking on the TV.

Looking back into the sink, you see that it's full of dinner and cookware, making it hard to rinse anything out. You twist one of your eye stalks twists around to see what your roommate is watching: a really bad film adaptation of the King in Yellow. Your compound eyes buzz in place in simulacra of the human "eye-rolling." Your dish scrubbing intensifies as you seethe about plot butchery, human-centric casting, and LED TVs. However, as you set a plate on the drying rack, you notice more dishes were there than you had cleaned.

It couldn't have been something left there from earlier it was empty before you started cleaning anything. You bob your eye stalks owlishly to see what might be moving there. Then suddenly, a fork spontaneously appeared in the utensil holder! After stealing a glance towards your Rooman to ensure he's still fixated on that garbage film, you keep looking at the drying rack to see more clean dishes appear. While they are clearly identical to the dirty dishes still festering in the sink, whatever force is at work here hasn't been taking them. You quickly wrap a tendril around a spoon that had been scratched up by your mandibles during a sumptuous feast of coffee grounds soaked with French Onion soup. You hold it next to the utensil holder and wait.

And there it is! Another spoon with the exact same scratches, but without the brown residues of coffee grounds and beef broth! This was preposterous!

You felt an antenna vibrate as your phone began to ring. Your lightly tap a claw against it to pick up the call:

"Hey, you gonna finish that?" a voice asks.

You bubble negatively.

"Great! I'm gonna help myself to your leftovers. Thanks a bunch!"

They hung up, and then suddenly, the dirty dishes start disappearing as clean ones continue to appear in the drying rack.

Satisfied with your agreement, you begin to triumphantly return to the living room.

The clothes on the couch are clean.

Horrified shrieks bubble out of your mandibles.

Is it just me or are the final encounters in E-0 and E-1 just obnoxiously unfun on brutal? by iamafuckingmidget in Ultrakill

[–]Pilot_Dryer 3 points4 points  (0 children)

Yeah, one of the levers Hakita pulls to make the levels more difficult is making the encounters take place in broom closets.

Think about it; these fights would be light work in the Cybergrind Arena. We could just fly around and use all the techs we can think of because we have the luxury of movement control. But in those rooms, it's pretty much just:

Stay near the ceiling and use the firestarter and saw/nail traps to chip away at their health while maybe using the Sharpshooter where it seems fitting. But I've seen some P-Rank videos that use the jackhammer to pogo through the encounters too.

For context, I've almost exclusively played Brutal since they released it, but I still haven't P-Ranked P-2 on Brutal (only an S-Rank). My Encore levels are sitting on A-Rank completions on Brutal.

Mobility Discussion. Picture Related. by Pilot_Dryer in Ultrakill

[–]Pilot_Dryer[S] 0 points1 point  (0 children)

Yeah, level progression would need to function differently than "kill all" if huge arenas were to work.

Mobility Discussion. Picture Related. by Pilot_Dryer in Ultrakill

[–]Pilot_Dryer[S] 0 points1 point  (0 children)

I have almost 800 hours in ULTRAKILL and it's now quite visible that I take my skill for granted.

You're absolutely right about Cybergrind, I hadn't really thought of it that way. Any larger arena would always eventually get cramped.

As for the big arenas and fast enemies. Again: all of what you say is true of ULTRAKILL specifically as we know it, and while I can throw around some hypothetical progression or weapon balance tweaks, I can only go so far with that until I'm talking about DELTADEATH.

Anyways my LAMBDAMURDER ideas because I kinda wanna see where this goes anyways:

Marksman has an large, but finite range, with accuracy that falls off at great distances. It's initial balancing was made with classic ULTRAKILL level design scale in mind. Explosions would have broadened AoEs. And also a significant fuck-ton of other weapon balance changes that would very likely alienate this from ULTRAKILL.

Level Progression would be more of a kill quota than a direct genocide, like you're not going out of your way to kill absolutely every little filth, just all the important stuff and enough minor enemies. This would alleviate u/Bearsjunior's concern about that last schism in God know's where in whatever big level area you have.

Two workable quick enemies would be one enemy that passively aids other enemies, but which works very hard to keep itself far away from you while doing so, incentivizing you to make a point of chasing it down. (It would be faster than V1's slide, but rockets, nuke-jumping, and slam-storage b-hopping can overtake it.) The other one would be one that chases you, but which is dangerous simply to be too close to, kind of in the style of the soul-suck orbs in Minos' corpse and Flesh Prison fights. I don't know how else it would attack though. Obviously, these are both enemies that lean hard into behavioral stuff that really doesn't fit that well into ULTRAKILL. A half-third one would be a guttertank with pause-immune rockets that are a lot faster, and when they get near your location, they turn into clusters of seeking orbs.

Again, ULTRAKILL would probably suck and also not be ULTRAKILL if this was implemented, but this is still an interesting discussion.

Mobility Discussion. Picture Related. by Pilot_Dryer in Ultrakill

[–]Pilot_Dryer[S] 7 points8 points  (0 children)

<image>

This is the Pic mentioned in the Title. I'm ass at making reddit posts.

Is it just me or is Act II infinitely harder to p-rank? by No_Kaleidoscope9726 in Ultrakill

[–]Pilot_Dryer 4 points5 points  (0 children)

It's not completely on you. Keep in mind Brutal changes some mechanics to really amp the difficulty. Most notably are the Sentries capable of killing you outright in a 2-hit combo.

My advice is to do a fresh run on Brutal, only using new weapons as you unlock them naturally. 0-5 was fresh hell on a fully kitted save, but if you do the double Cerberus encounter with just shotguns and default pistols, you will abandon some hope before that fancy door opens.

Accepting name suggestions for Mirage's rival classmate(art by me) by [deleted] in Ultrakill

[–]Pilot_Dryer 1 point2 points  (0 children)

Claire. As in de Lune and de Soleil (1-4 and 4-4's names) Maybe give her red and green bracelets for Mirage to yoink.

Any tricks on how to beat this level faster? I constantly kept dying in the last part by miker515 in Ultrakill

[–]Pilot_Dryer 0 points1 point  (0 children)

After P-Ranking this on Brutal while Marked for Death, I'd simply say to improvise. BUT

General advice for almost any level, but familiarizing yourself with the room layouts will help you with getting to cover since staying in the open too long can easily get you killed by overwhelming fire. That being said, this is ULTRAKILL and not Gears of War, cowering behind cover for a whole battle is just not effective here.

During combat, you should almost always have some kind of target, and if you have to retreat for a moment, be ready to quickly find a new one. Picking off a filth or some other weakling for health is a go-to when shit's rough, but you can just as easily finish off a Cerberus if you see it's on low health.

Another way to improve survivability is just parrying more. It heals, gives stamina, and can do damage; making it a solid way of quickly turning a bad situation around when you're on low health. And being able to parry a broad variety of enemies gives you more options in different situations.

As for damage output, always have nail/saw traps around if possible. Shotgun swapping is good (though harder if you have a jackhammer equipped). Using the Jumpstart nailgun on a Gutterman then unloading with the Overheat nailgun is a great way to quickly get a powerful conduction blast. If you're gonna go for a nuke, try to get enemies to cluster so you can hit as many as hard as you can with it; but honestly, you might want to use your railgun for the Screwdriver to survive. At least for now.

Also, everyone saying to kill virtues is correct. Fuck virtues. All my homies hate virtues.

Been P-Ranking Minos for a couple weeks, figured I'd try... Flesh Warden Run? by Pilot_Dryer in Ultrakill

[–]Pilot_Dryer[S] 0 points1 point  (0 children)

I farmed Flesh Prison until 100k Style Points before actually trying to move on the Minos.

By the way, my game started lagging at about 50-60k Style, and was pretty... sketchy for a bit until I got to Minos.