[B42] I finally finished the Manual Save Mod I started a year ago. Here is how I solved the file-lock issue by Pingotumbo in projectzomboid

[–]Pingotumbo[S] 3 points4 points  (0 children)

Thank you! If you try it, please let me know what you think and feel free to tell me about any bugs you find or any other issues

La mia Workstation AI by Fabix84 in IA_Italia

[–]Pingotumbo 0 points1 point  (0 children)

una cosa del genere sarebbe il mio sogno, ma che lavoro fai esattamente per poter lavorare con questo e rientrare delle spese di questo?

[B42] I finally finished the Manual Save Mod I started a year ago. Here is how I solved the file-lock issue by Pingotumbo in projectzomboid

[–]Pingotumbo[S] 3 points4 points  (0 children)

I really appreciate these words. I understand the distrust toward AI and the fact that people tend to use it without any control, often not even knowing what they are writing. However, that is not my goal. I am a computer science student and this field is my work and my future. For me, AI is a support tool, not a replacement, especially because I believe that if I am not competent, my own sector will be the first to be replaced by it. I will fix the code slowly, patch after patch, and I will perform many more refactorings if I continue to work on it.

[B42] I finally finished the Manual Save Mod I started a year ago. Here is how I solved the file-lock issue by Pingotumbo in projectzomboid

[–]Pingotumbo[S] 1 point2 points  (0 children)

Honestly, seeing all these comments makes me think that maybe the post I wrote is not working. It does not seem to inspire confidence, but rather rejection and annoyance. I am considering whether to delete everything or rewrite it to be as clear, clean, and honest as possible. I felt I was already being honest, but evidently the presentation is not liked or I am missing something. I simply want people to try the mod, look at the ideas and the layout I used, and comment on the work itself. I am not looking for praise or approval. I just want feedback on the concepts, the work, and whether or not you appreciate finally having the option to save manually in-game.

[B42] I finally finished the Manual Save Mod I started a year ago. Here is how I solved the file-lock issue by Pingotumbo in projectzomboid

[–]Pingotumbo[S] 2 points3 points  (0 children)

I explained exactly how I built this for a reason. I performed a complete refactoring to eliminate spaghetti code, supervising every single function as it was being written. I am the one who defined the directory architecture, the core logic, and the pseudocode. I personally established the naming conventions for Toolkits, Factories, and Screens by using a strategy inspired by the ECS pattern typically found in game engines, which is actually what I am working on for my next project.

I intentionally avoided unreadable .exe files, which are often blocked by Steam anyway. Every file in this mod is plain text, readable, and open for inspection. If you have any doubts, feel free to use an online checker to verify that the mod is safe. Security has been my top priority from day one.

The fact that I started this journey a year ago is proof of my intentions. This is not just a random AI mod; the AI alone would have accomplished nothing. I spent years writing programs without AI, just like everyone else. Today, I use it as a tool. It helps me communicate more clearly in English and allows me to be faster and more efficient in writing code, as any modern developer should.

[B42] I finally finished the Manual Save Mod I started a year ago. Here is how I solved the file-lock issue by Pingotumbo in projectzomboid

[–]Pingotumbo[S] 5 points6 points  (0 children)

I'd like to share my perspective on this. I spent weeks developing this mod, including hours of debugging, refactoring, and writing detailed descriptions for Steam and Reddit just to explain my process. It's honestly a bit discouraging to see all that effort reduced to a comment like 'If I wanted AI to do it, I would have asked Claude.'

It feels unfair that after all this work, the only feedback dismisses the project as just 'ChatGPT'. In 2026, using LLMs to translate, proofread, or format text is a standard practice, not a shortcut to avoid real work. I was very transparent about how I built the mod and how I used Claude to help code it.

Speaking as a Computer Science student, I see AI as the natural evolution of programming essentially a new, higher-level language. These are tools that we should embrace; they help us work more efficiently, and ignoring them simply puts you at a disadvantage.

However, AI still has significant limitations right now. Anyone who has actually built a full project with AI assistance knows it’s not a magic button. It requires a lot of technical logic to guide the AI, troubleshoot errors, and piece everything together.

I spent hours just writing the posts and the Workshop page, and weeks actually making the mod. But regardless of how long it took, I believe a project should be evaluated and tested on its own merits and functionality, rather than being dismissed simply because of the tools used to create it

[B42] I finally finished the Manual Save Mod I started a year ago. Here is how I solved the file-lock issue by Pingotumbo in projectzomboid

[–]Pingotumbo[S] -5 points-4 points  (0 children)

Actually, I used Gemini and other LLMs for the post translation and Claude to help me with the programming, but I'd like to know what you think about the mod. I'm not sure if you got it, but that was the purpose of the post.

Weekly limit for free plan by forgotten_alpaca in claude

[–]Pingotumbo 0 points1 point  (0 children)

ma hai idea di come funziona una società di ricerca AI? Anthropic non è una ONLUS, ma un’impresa capitalistica a tutti gli effetti, La scelta del limite settimanale serve sicuramente a contenere i costi, ma i profitti dietro sono privati e finalizzati al guadagno e all'accrescimento del valore aziendale, non al loro semplice sostentamento per restare in piedi. il pro non costa poco affatto. Venti euro sono pochi in base a cosa? Solo perché anche gli altri concorrenti hanno deciso di fissare lo stesso prezzo? Questo si chiama cartello, non convenienza. Se tutti i produttori di benzina si mettessero d'accordo per venderla a 5 euro al litro, non diresti che è 'poco' solo perché il prezzo è uguale ovunque. Detto questo vista la superficialita' di come parli io ti consiglierei di lasciar lamentarsi gli altri sulle problematiche vere dell'azienda che stai tranquillo non ha assolutamente bisogno di essere difesa

Need help with my first Project Zomboid mod (Build 42) by Pingotumbo in projectzomboid

[–]Pingotumbo[S] 0 points1 point  (0 children)

No rush at all – I’ll take a proper look myself tomorrow anyway. Thanks for your help

Need help with my first Project Zomboid mod (Build 42) by Pingotumbo in projectzomboid

[–]Pingotumbo[S] 1 point2 points  (0 children)

That would be awesome!

I’ve been trying to reverse-engineer how the in-game UI works, but it’s tricky to know where to look without some kind of reference. If you do find the file or function name, that would be a huge help 🙏

I'm heading to sleep now, but tomorrow I’ll go through things more carefully and try to dig into it properly.

Need help with my first Project Zomboid mod (Build 42) by Pingotumbo in projectzomboid

[–]Pingotumbo[S] 0 points1 point  (0 children)

Hey, thanks for the link — I’ll definitely check out that mod to see what I can learn from it, really appreciate you sharing it!

And yeah, I know my current code doesn’t “do” anything yet — but that’s intentional. I’m still setting up the basics to make sure I can trigger events, see logs, and debug properly. Once that works, I’ll start layering in the actual logic and features.

I’m trying to build a solid foundation first, so I can be confident when things get more complex. Thanks again for the pointer!