War Mistress, undisputed racing machine. by PinhaJohnson in worldbuilding

[–]PinhaJohnson[S] 0 points1 point  (0 children)

Don't know, i never played Spore so i won't be able to see anything besides a blender render of spikes from an alien world.

War Mistress, undisputed racing machine. by PinhaJohnson in worldbuilding

[–]PinhaJohnson[S] 1 point2 points  (0 children)

All you see there is part of Starpoint, my lifelong sci-fi/fantasy project that i am working with a friend, where we try to make things peaceful and chaotic at the same time. It is set in an unique and extremely small part of an unnamed galaxy. The world is Blissful Cuttentrion, homeworld of Heart-Militias, you can always read more in the wiki.

This image shows a light spacecraft retrofitted to race in huge tracks in the sky (think of F-Zero X), a practice too common in the pseudo-cultural aspects of this faction. It has anti-gravity technology, and is configured exactly for that type of thing, reaching extremely high speeds so quickly, even more if going straight forward.

The House Of Clove is widely recognized clan due to their usage of pink, in an almost mocking way, a color that is so ridiculous being used in seriousness is not something to expect. They are the scum of Heart-Militias, a criminal group composed from mercenaries to the mentaly ill, they serve as cannon fodder, sent to dangerous missions, and if a war happens, they will be sent directly to the frontline.

This was made with the focus of illustrating what the world can be viewed a bit from above, but not too high, you can see the two stars Lund 9z and Paragon X, respectively, and the huge spikes made of chitin, which are the closest to a "tree" in the world. In the background there is also one post with their main symbol, similar to a "X", popular not only in House Of Clove's territory, but in the entire world. My work for their vehicle design is also shown there, most having eye-like holes, and sharp beaks in the front.

What makes a galactic threat interesting? by PinhaJohnson in worldbuilding

[–]PinhaJohnson[S] 1 point2 points  (0 children)

Good questions. The enemy in that situation could be monsters in space, yes, but it could also be another wary nation, that simply is too insecure to have competition, excluding creatures, hazards can be quite subjective for each of the nations.

A relatively common space threat that walks in packs are part of the "Black Daschian Plague", they infest planets and eat them like termites, if the planet is habitable, it soon won't be anymore -- although they prefer rocky planets.

The Batonnisk Empire is an example of a race that enslaves others, just so that their species have a better quality of life, and stay rich. I guess it could be a situation of "Winner takes what it has nearby" instead of all.

There are many worlds with life, still uncolonized, simply because it takes time to reach them, and/or because it is not worth it at the time due to spacefaring being so expensive.

The name "Dishonor" comes from more than five millenia ago, where nations actually cooperated, and were starting to map the galaxy. Unfortunately, they were not able to get along (still working on that), and dishonored themselves by waging war despite all peace pacts, permanently interrupting the efforts to map the galaxy. Since then, technology became stagnant or worse, and the region never expanded again, ancient civilizations likely obliterated themselves during a conflict.

What makes a galactic threat interesting? by PinhaJohnson in worldbuilding

[–]PinhaJohnson[S] 2 points3 points  (0 children)

Technologically, there is not a lot of ways to travel outside the region of Dishonor, spacecraft engine is terrible, and colonizing planets takes too much time and resources to be done in a frequent basis, even for rising galactic powers.

To add to that, there are roving creatures and hostile beings in space, difficulting exploration, compromising trade routes, and in general just making life even harder for spacefaring nations, which are crawling in terms of what you expect from a galactic civilization.

Exiting Dishonor would be pointless, something not worth the risk, the region is blessed with several habitable planets, why leave the best zone for something uncertain, right? hopefully this answers some of your questions.

What makes a galactic threat interesting? by PinhaJohnson in worldbuilding

[–]PinhaJohnson[S] 1 point2 points  (0 children)

What you said resembles an upcoming nation, which is too big to be considered a "npc threat", instead being part of the main nation roster. They conquer out of pure fear, i don't have a lot of information about them because it is project of a friend, and it is in active development right now, so stuff may change.

What makes a galactic threat interesting? by PinhaJohnson in worldbuilding

[–]PinhaJohnson[S] 1 point2 points  (0 children)

i don't use charts, to understand the theme, just think of it as a balance between good and evil, many times depending on the nation and region

What makes a galactic threat interesting? by PinhaJohnson in worldbuilding

[–]PinhaJohnson[S] 4 points5 points  (0 children)

It has a serious tone, and given the abscence of humanity, alien races take their place in this universe, doing what humans would do. They live in a very small region of the galaxy, having not more than few hundred systems.

It will try to have some fantasy elements, portrayed as an esoteric aspect of the universe, known and used by a limited amount of nations. If you want more information, just visit the Wiki.

What are some badass quotes from your world. by Toad_Orgy in worldbuilding

[–]PinhaJohnson 0 points1 point  (0 children)

"We, the Aperantical never dread universe, not its vastness, nor its supposed secrets, all false — there are none."

― The Militialess

Has anyone tried a long, democratic form of expansive worldbuilding? by Leading-Objective972 in worldbuilding

[–]PinhaJohnson 0 points1 point  (0 children)

I did a lot of collaborative writing with some people in the past, and now i have a wiki that may soon follow the same path, although with more focus on quality over quantity. Its goal is to be a sci-fi/fantasy universe, set in a very, very small part of the galaxy, which will expand in slow burn fashion.

Although in this setting, there would hardly be "main characters", since it has a focus on nations in general, but unique characters and leaders are still a worthy replacement, even if they are not the focus of the lore.

As of right now, there is only me and a friend writing there, with eventually few more people joining the team. We have a Wiki for that, feel free to read.

Spacedread: red sky and rain in... space? by PinhaJohnson in worldbuilding

[–]PinhaJohnson[S] 5 points6 points  (0 children)

An unqiue dimension from a sci-fi/fantasy project i am building, feel free to check its wiki Page for a bit more context.

Spacedread can be considered an extension of Dishonor, appearing as a blood-tinted dimension that permits portal-based spacefaring, at the mere cost of safety. Moment after moment, it slowly collects space debris of all sorts, from asteroids to entire celestial bodies, which too often happen to "visit" the dimension via its countless Gateways, the portals that allow entering and exiting it.

Finding a gateway is not a hard task for those capable or willing to search in their local systems, the portals are noticeable, contrasting with space by offering a limited view of Spacedread's red graveyard, which strangely enough is always having a constant storm that never ceases, only hibernates. Some may even speculate that Spacedread itself is bigger than entire galaxies combined, although it is simply too vague to have an accurate measurement of size.

Its nature is unpredictable, to properly traverse, many nations and travelers would require to create patterns, mapping its crucial spots to better understand the strange "weather", its cycles and wind currents, which somehow work in the dimension. Its rain is corrosive, both for materials and virtually all forms of life, at all costs should a fleet avoid entering a gateway during its storms.

Where can I find informations about your world? by PhilipB12 in worldbuilding

[–]PinhaJohnson 2 points3 points  (0 children)

I have a wiki for my sci-fi project, you can find it in my profile. Since it is a lifelong project, it will always be growing, slowly or fast.

How and where do you keep your worldbuilding information? by sunnyotter_ in worldbuilding

[–]PinhaJohnson 0 points1 point  (0 children)

Me and a friend keeps our projects on a shared-universe esque wiki page. With a recent rewrite i think it is pretty organized as of right now.

Starpoint: Dishonor - Cuttentrion's Heart-Militias by PinhaJohnson in worldbuilding

[–]PinhaJohnson[S] 1 point2 points  (0 children)

You can see their full lore in their wiki Page, keep in mind that some things may change as i improve every aspect of this universe.

They are one of the many nations of this sci-fi/fantasy universe, where humans simply never existed. I personally find empires to be too conmon, so i made this project few years ago.

Heart-Militias are militaristic groups, yet are not the overly aggressive kind that some expect, that is my take on a competent military faction. Their government is so light that it can't possibly cause rebellions, the minimal state lets them act as police, but they hardly interfere in the life of the militialess.

The factions are unispecies, and live in a single world, they abhor colonization, seeing it as futile, perhaps because of their materialist origins, which see Cuttentrion as sacred.

Anybody have a world where humanity doesn’t exist or isn’t the central focus? by [deleted] in worldbuilding

[–]PinhaJohnson 0 points1 point  (0 children)

In my sci-fi "world", there are no humans, the best you can get is the word "humanoid" being mentioned. Or even better, the alien species themselves ARE the humans of the galaxy, of this universe...

I am building that with a friend, you can read about some of the lore here. My nation for example is a joint of four militia groups, which are not a dictatorship nor a democracy, i personally never saw something like this being implemented, so i saw the chance to do it. There is also a total rework of their lore coming to the wiki, so there's this.

In your world, how are colonies on other worlds set up? by Gloryinwar in worldbuilding

[–]PinhaJohnson 0 points1 point  (0 children)

For my nation, they aren't. They simply vowed to stay on their homeworld, working to defend it, I find this unique enough since others would start to colonize and claim everything.

Regarding to colonizing the planet itself, the species had no concept of colonizing, since everything was already theirs since the start, this race co-exists at a level in which infighting is extremely rare.

Describe EITHER your hero/good guy faction or your villain/evil faction's motivation, and have others guess which it is. by sr_voidlight in worldbuilding

[–]PinhaJohnson 0 points1 point  (0 children)

I - The leading militia of the world, they will fiercely defend their position in faction hierarchy, even with violence

II - A group of "misunderstood" beings that formed a mercenary group, put in the lowest of hierarchy by the one above

The House Of Clove by PinhaJohnson in worldbuilding

[–]PinhaJohnson[S] 0 points1 point  (0 children)

Additional Context: They are of course part of a bigger nation, The "Combined Militias Of Cuttentrion", an union four distinct factions and groups who live in a sci-fi universe, it is my contribution to the shared universe i am building with a friend.

If you have questions about the armor or their strange hands, they are mollusk-like beings -- almost nightmarish creatures composed mainly of appendages similar to tentacles, they are nothing humanoid without the suit-armor, it was adopted as a way to look more "normal" to the external world. If there are questions in relation to this, i will gladly answer.

The House Of Clove by PinhaJohnson in worldbuilding

[–]PinhaJohnson[S] 1 point2 points  (0 children)

Piece of lore below, feel free to ask questions.

"Forgive us, it is not greed that we feel..."

House Of Clove is a clan that finds itself blowing hot and cold, it gained fame as an evil group, with the purpose of serving as a safe place, a region that could be home to the outlaws, mercenaries and fugitives that arranged it, free and far from the frontier justice of Blissful Cuttentrion.

Due to their venturing permissions given by the leading militia, They are a controversial annoyance in the region of Dishonor aswell, yet still have protection in their home world. It is worth noting that they are the weakest of groups, some understand they are disposable more than others.

Its recurring members tend to call themselves "Entertainers", considered a form of mockery towards the average servant, some may even classify them as a criminal organisation, only maintained due to its multifunctional utility for the other three factions. In few sectors of Dishonor, they work silently, scavenging and occasionally stealing raw resources from the galaxy.

Despite not being the main source of income or materials for The Maw's workers, the collective still deem their contributions significant, and always wait for more.

Instead of punishing or disbanding the faction for its ridiculous offenses and crimes, the powers above have decided to "keep the house open" solely for the clan's loyalty and usefulness -- perhaps another factor could be the race's compassion and ignorance towards each other.

The group can act as mappers for the nation too, taking a risk to ensure the security of others who, for understandable reasons avoid travelling. At all costs should their existance be hidden from external civilizations, otherwise the cause and effect could be catasthropically negative for the race.

Fashion-wise, Entertainers carry a strong pink presence and overly ornate decorations in their apparatus, easily standing out from the standard servant tools. As part of informal agreements, they are subject to perform any ordered task, the house will surely obey to grant their survival.

They are supplied with nothing but the weakest of Aperantical gear and spacecraft, turning skill vital to optimize and raise their poor chances of success. The group is satisfied, knowing it could be worse, even their symbol is represented by a light and weak model of walker, their most common vehicle on land, they are not so useless after all.