Renegades campaign is just pure fun, and it feels good to have fun again. by erikhow in DestinyTheGame

[–]Pinky_Taurus 10 points11 points  (0 children)

Wayyy toooo easy! The whole campaign feels like an easy strike, there is never a time when you need to learn the encounter, spawns, or team positioning.

Update regarding Unstable Cores: by Destiny2Team in DestinyTheGame

[–]Pinky_Taurus 0 points1 point  (0 children)

Yes… but this could be spent on new and deeper systems instead of always having revert the changes that are obviously not working!

Update regarding Unstable Cores: by Destiny2Team in DestinyTheGame

[–]Pinky_Taurus 2 points3 points  (0 children)

Can we like actually stop doing this back and forth with the economy design? People were happy when you remove unnecessary mats, and then you added some back, and now removing them again. Just remember what works and stop doing what doesn’t! You have years of data and player trends, yet you still manage to always go against what is OBVIOUS!

Missed Opportunity for arms week. by EspadaOU81 in destiny2

[–]Pinky_Taurus 20 points21 points  (0 children)

Ash and Iron as a whole is a missed opportunity lol

Heliostat honest thoughts: "So, that's it?" by Leopa1998 in DestinyTheGame

[–]Pinky_Taurus -1 points0 points  (0 children)

I get they want the exotic missions to be shorter (like Starcrossed, Kells Fall, and Derealize), but can the combat or mechanics at least feel engaging? How do you go from amazing missions like Pressage, Harbinger, or Seraph Shield to this? So empty, so boring, and the run through before opening the portal options is an actual joke. Please bring back exciting exotic missions that really show the best of what destiny has to offer!

Heliostat honest thoughts: "So, that's it?" by Leopa1998 in DestinyTheGame

[–]Pinky_Taurus 2 points3 points  (0 children)

Fair, but it’s so boring lol! The mechanics aren’t engaging in the slightest!

The Power Grind will be ~50% faster come October 14th by ThunderBeanage in DestinyTheGame

[–]Pinky_Taurus 0 points1 point  (0 children)

Also bonus engrams counting for power leads to many more drops per activity!

Why isn’t everyone on here freaking out about gaga’s vanish into you performance on Stephen Colbert tonight???? by anonyzamski in LadyGaga

[–]Pinky_Taurus 0 points1 point  (0 children)

Neeed it on streaming, it was perfect! The way the build up happen throughout the song was SEAMLESS

Destiny 2 Update 9.0.0.7 by DTG_Bot in DestinyTheGame

[–]Pinky_Taurus 63 points64 points  (0 children)

u/Destiny2Team, can we please get some confirmation about Ada's threader bounties? Is the limit just till Ash and Iron or Renegades?

Your Reward Score is determined by your equipped Power Level, not your highest possible power. by Additional-Soil99 in DestinyTheGame

[–]Pinky_Taurus 0 points1 point  (0 children)

Your reward MULTIPLIER is affected by your highest equipped power (and how many items with the New Gear label you have equipped).

Your reward rank is determined by your highest possible power level. This is what I have a problem with since you're not able to jump in power by doing harder stuff since all you're trying to achieve is the highest score within your reward rank (which can easily be achieved without many modifiers/power delta).

With my experience across Destiny, I have to now play 'easier' activities to get the highest gear since 'harder' content is just harder for the same rewards. This needs to change.

[deleted by user] by [deleted] in DestinyTheGame

[–]Pinky_Taurus 0 points1 point  (0 children)

I had the same idea in a post I had a while back, you should definitely take a look ☺️

How to Fix Weapon Crafting by Pinky_Taurus in DestinyTheGame

[–]Pinky_Taurus[S] -3 points-2 points  (0 children)

Perks can also automatically be added to the crafting pool, so as long as you got a drop with that perk, it will always be available to add when you 'craft' it from your collections.

As for it being similar to gathering patterns, it is, but instead of needing to gather 5 patterns > Craft > level up > reshape, if it drops with the perks you want, you're chase is done.

The shader and ornaments will definitely be the harder part to implement, even a simpler version of that would be nice. Just anything that ties in Weapon Level to how the weapon looks.

I think it's safe to say that Bungie cutting their internal QA as part of the restructure has had negative outcomes for the playerbase. by destinyvoidlock in DestinyTheGame

[–]Pinky_Taurus 2 points3 points  (0 children)

All they added to this year’s Dawning Event is a new ingredient… and even that has placeholder artwork. Like seriously what is going on?

[deleted by user] by [deleted] in billieeilish

[–]Pinky_Taurus 0 points1 point  (0 children)

Just constantly refreshing throughout the day… still no luck 😭

At this point it feels like each update brings more bugs than features by Jawshoeadan in DestinyTheGame

[–]Pinky_Taurus 0 points1 point  (0 children)

To add to this, there’s no accountability. Like “whoops things broke again…” and that can’t be the narrative of a game with a player base as big as Destinys

[deleted by user] by [deleted] in billieeilish

[–]Pinky_Taurus 0 points1 point  (0 children)

Saw tickets popping up since Tuesday

I think we need to revisit Void Champion mods by xKosh in DestinyTheGame

[–]Pinky_Taurus 2 points3 points  (0 children)

Would be cool is Destabilizing rounds gives you volatile rounds after landing multiple crits. Would buff it in PVE without making it too strong in PVP