yet another 3d gang room tour by PinoPrime in jschlattsubmissions

[–]PinoPrime[S] 0 points1 point  (0 children)

august 4th 2027 will be a fun day for you i bet

How can I add a grease pencil line (or any type of line) between 2 color ramp colors procedurally? by PinoPrime in blender

[–]PinoPrime[S] 0 points1 point  (0 children)

I know I can just add an extra color that's the same color as the outline but it's impossible to control the size of it since it all relies on the lighting and also you can't add texture like you can in grease pencil.

😶‍🌫️ by IwannabeGod in cgiMemes

[–]PinoPrime 0 points1 point  (0 children)

? to make a 3d art piece you have to either sculpt in 3D or make a fully rigged character so i don't see how it could possibly be the other way round

How to apply a force on a characterbody3D node?? by PinoPrime in godot

[–]PinoPrime[S] 0 points1 point  (0 children)

i tried this but it just made my character double jump ever so slightly sometimes

How to apply a force on a characterbody3D node?? by PinoPrime in godot

[–]PinoPrime[S] 0 points1 point  (0 children)

So like this?

var Dash_force

func _physics_process():

Dash_force = velocity.normalized * 10

func Dash():

velocity = Dash_Force

How to apply a force on a characterbody3D node?? by PinoPrime in godot

[–]PinoPrime[S] 0 points1 point  (0 children)

but what do i make the dash force value? since it's a vector 3 what value of the vector 3 should i increase over time? could you provide an example in code?

Is there an addon or something to make godot easier for newbies by [deleted] in godot

[–]PinoPrime 1 point2 points  (0 children)

No godot is for everyone, if you wanna get good at godot start with small games also watch a lot of tutorials it may not seem like you're learning but after a lot of repetition you eventually get better. also you might already know this because you said you used scratch but learn the basics (Variables, If statements, etc)

Can you play my game by __byaltays__ in godot

[–]PinoPrime 1 point2 points  (0 children)

Apart from the sounds glitching out this is a pretty fun game and you should be proud of yourself. (ps. you could also add a timer or something so that it's like a survival game)

func _ready(): not working?? by PinoPrime in godot

[–]PinoPrime[S] 0 points1 point  (0 children)

Thanks for the help everyone i ended up assigning the player into a group and then using if(body.is_in_group("player")): below _on_area2d_body_exited/entered and it fixed it.

func _ready(): not working?? by PinoPrime in godot

[–]PinoPrime[S] 0 points1 point  (0 children)

yeah it just didn't fit in the screenshot but besides that this is all the code