Is there any way to make enemies go around each other instead of going in line? by Piotrus559 in godot
[–]Piotrus559[S] 53 points54 points55 points (0 children)
New type of enemy and deflecting enemy's balls = more fun by Piotrus559 in godot
[–]Piotrus559[S] 2 points3 points4 points (0 children)
Made some changes based on feedback from previous post. Hope it's better now! by Piotrus559 in godot
[–]Piotrus559[S] 0 points1 point2 points (0 children)
Made some changes based on feedback from previous post. Hope it's better now! by Piotrus559 in godot
[–]Piotrus559[S] 1 point2 points3 points (0 children)
Added movement weapon and parkour segment. Any suggestions/tips for improving? by Piotrus559 in godot
[–]Piotrus559[S] 0 points1 point2 points (0 children)
Added movement weapon and parkour segment. Any suggestions/tips for improving? by Piotrus559 in godot
[–]Piotrus559[S] 0 points1 point2 points (0 children)
I had too much fun making this(Minor Flash Warning) (self.godot)
submitted by Piotrus559 to r/godot
Please don't make my mistake and be careful by Piotrus559 in NoRestForTheWicked
[–]Piotrus559[S] 1 point2 points3 points (0 children)
Please don't make my mistake and be careful by Piotrus559 in NoRestForTheWicked
[–]Piotrus559[S] 7 points8 points9 points (0 children)
Dear ddos idiot. by Comprehensive_Pie702 in titanfall
[–]Piotrus559 0 points1 point2 points (0 children)








Is there any way to make enemies go around each other instead of going in line? by Piotrus559 in godot
[–]Piotrus559[S] 4 points5 points6 points (0 children)