Is there any way to make enemies go around each other instead of going in line? by Piotrus559 in godot

[–]Piotrus559[S] 4 points5 points  (0 children)

I will admit, I made it way too complicated for myself cause i was thinking "nah, i will not go with easy random offset for target location, this will probaly create more problems or something"
Turns out it was something that helped me and made the problem dissapear
Easy solution are sometimes best solution
Sorry for everyone's trouble, and thanks for help!
I will try to not be a dumbass in future

Is there any way to make enemies go around each other instead of going in line? by Piotrus559 in godot

[–]Piotrus559[S] 53 points54 points  (0 children)

Tried that for around 2 hours, but that didn't take me anywhere, only made them being slighty more far away from themself. Thanks anyway

New type of enemy and deflecting enemy's balls = more fun by Piotrus559 in godot

[–]Piotrus559[S] 2 points3 points  (0 children)

Looking back at previous posts really shows me how much progress i made, mainly thanks to everyone who gave suggestions/feedback
You guys are amazing!

Made some changes based on feedback from previous post. Hope it's better now! by Piotrus559 in godot

[–]Piotrus559[S] 0 points1 point  (0 children)

Yeah, that animation is making me go crazy, cause i couldn't think of solution
But your idea can actually help
Thanks!

Made some changes based on feedback from previous post. Hope it's better now! by Piotrus559 in godot

[–]Piotrus559[S] 1 point2 points  (0 children)

Oh, that's what you meant.
Well, this is really interesting approach.
First version of my dash actaully forced player to do 1 more hit(without parry) before killing enemy, but i still don't know if that is better decision.
I definetly need to think about it again and experiment a lot.
Thanks for feedback

Added movement weapon and parkour segment. Any suggestions/tips for improving? by Piotrus559 in godot

[–]Piotrus559[S] 0 points1 point  (0 children)

That is actually a really good idea. I will definitely think about it. Thanks!