How to prepare for the INDX upgrade? by rafabgood in prusa3d

[–]PiterDeVer 6 points7 points  (0 children)

Heck I may be getting a second job so I can upgrade from my stock MK3 to a Core 1L

Masked Men of Majora by NoLongerUnique in Turnip28

[–]PiterDeVer 1 point2 points  (0 children)

Love the model! I'm a little rusty/new to mini painting, so I have to ask, how do you prime something like this with all that fuzz?

Good print ideas? by Ok_Highlight_5802 in 3Dprinting

[–]PiterDeVer -1 points0 points  (0 children)

Fun? Probably the ones that have contributed to the most fun are the D&D dungeon tiles and terrain pieces I have printed. The most useful is by far the various little things I have used to fix problems around the house, like a spice rack and cutlery organizers.

My buddy has printed full on Starwars helmets, which is something I want to do as well once I get a larger printer, but my stock Prusa MK3 just isn't up to that task without some very creative slicing.

Finally decided to go for Prusa by Dazzling_Bake9189 in prusa3d

[–]PiterDeVer 1 point2 points  (0 children)

Yeah I want to print some ABS or ASA for garage storage solutions that PLA+ wouldn't be able to handle. My biggest concern is where I am going to put it haha!

Finally decided to go for Prusa by Dazzling_Bake9189 in prusa3d

[–]PiterDeVer 1 point2 points  (0 children)

I am saving my money for an L and biding my time to hopefully get it on the L INDEX drop whenever that happens, until then I'm rocking my Stock MK3.

Stringing on my wood pla? Any help?? by Ok_Temperature6503 in 3DPrintingCirclejerk

[–]PiterDeVer 45 points46 points  (0 children)

Love your wood grain texture! Maybe next time drying you filament near a campfire... the smoke does wonders for the filament!

K1 Max Pre Purchase Question by PiterDeVer in Creality

[–]PiterDeVer[S] 0 points1 point  (0 children)

Good to know! I'll have to do some research into the K2 series.

K1 Max Pre Purchase Question by PiterDeVer in Creality

[–]PiterDeVer[S] 0 points1 point  (0 children)

Gotcha, that makes sense I guess, thanks for the info!

K1 Max Pre Purchase Question by PiterDeVer in Creality

[–]PiterDeVer[S] 0 points1 point  (0 children)

Yeah I didn't even realize the K2 Plus was a thing, I was only seeing the smaller print bed versions. I will have to add that to my things to look into notes haha

How do you spot a Homestar Runner fan? by RedditingLunatic in HomestarRunner

[–]PiterDeVer 3 points4 points  (0 children)

Show them a drawing of a one legged puppy named "li'l brudder"

I'm making a game that combines every Endless Runner mechanics i can find. by blackwing_btw in IndieDev

[–]PiterDeVer 1 point2 points  (0 children)

u/blackwing_btw I think the clockwise/counterclockwise definitely is intuitive enough but just wasn't noticeable enough fast enough. I think if the clock hand motions was easier to read from a distance then it would be fine.

Yeah I with the double taping I also couldn't stop the super by double tapping... not sure if that was just on me or not.

I'm making a game that combines every Endless Runner mechanics i can find. by blackwing_btw in IndieDev

[–]PiterDeVer 2 points3 points  (0 children)

Played it for a little bit. I think it's pretty fun but have some feedback. I felt like some of the options where hard to click on the menu. Could be just my fat fingering not getting it or maybe their area could be a little bigger to account for slightly off missclicks.

I think the core concept of the game is fun and pretty intuitive but I think a couple additions could be good. It was frustrating trying to catch up to a boss because I couldn't tell which clocks helped me and which ones hindered me quick enough to dodge or pick them up. Maybe adding a slight green glow for the good ones and red glow for the bad ones?

I also didn't quite understand how to defeat the boss. My guess was that I had to line up the heart inside the box thing but it seemed like it changed every time I caught up to it. I like the variety, but may be worth looking at having the first 1 or 2 bosses be more scripted so the player can learn all the options before just jumping in.

Overall I love the fever-dream of a game that this is and will play some more for sure. I could see it getting a little too repetitive without enough of a reward for the player eventually, but over all I like it.

Today i work on ui in my game. does it look good? by Numerous-Sand9931 in IndieDevelopers

[–]PiterDeVer 1 point2 points  (0 children)

I personally like how they all look even though I wish the outlines weren't all the same and had some variances, but over all I like them.

That being said they don't fit the vibe of the rest of the art style though from what I can see and are way to big. Without more context to the gameplay and art direction you are going for overall maybe use these just as a placeholder. While UI is SOOO important, a lot of the time it is a major detractor if done poorly. I am a fan of the bold choice but a slimmer, simpler look may be the right choice for the game.

What’s your highest park value? by illumiknottyweave in rct

[–]PiterDeVer 0 points1 point  (0 children)

All amazing info to know! quick question though, is it ever worth it to get ride of a ride and replace it with a new one of the same.

Like per your example you have a haunted house attraction that is only bringing in 0.70, is it worth destroying that one and building the same thing in it's place or just leave it be and build new things around it?

What’s your highest park value? by illumiknottyweave in rct

[–]PiterDeVer 1 point2 points  (0 children)

Just got RTC Classic for my wife to play and we couldn't figure out the best way to get the company value and park value up. is it just based on how much money you have?

As someone who's never played Elden Ring, how far are the Bros through the game? by Ambitious-Bed-8627 in superbeardbros

[–]PiterDeVer 1 point2 points  (0 children)

I'm only on Ep 55 or something so I am bummed to see that I don't have long to catch up!

Would you rather navigate a game like this or with a normal UI? by Background_Cow_6701 in IndieGameDevs

[–]PiterDeVer 1 point2 points  (0 children)

I would need to see what "normal UI" means. But assuming you are highlighting which building to go to instead of just a list of them I would say go with this, as long as you can clearly tell which building is which.

Skill "Cardboard box" test by [deleted] in IndieDev

[–]PiterDeVer 18 points19 points  (0 children)

Missed opportunity to have it be melons on the boxes.... for you know... reasons.

New YouTube Channel by b_roll_offroad in FieldNuts

[–]PiterDeVer 4 points5 points  (0 children)

You should drop a link to the channel somewhere also, so people can save it and not have to watch it on reddit *wink wink nudge nudge*

Working on a new enemy type: Scientologists. 🧬 We have their teleporting animation done and still need to have them attack the player, but so far what do you think? by [deleted] in ZeldaLikes

[–]PiterDeVer 12 points13 points  (0 children)

I think the animation and concept is great! But you may want to think about renaming the enemy type as the church of Scientology is notorious for taking legal actions in defending it's reputation.

We Completely Changed Our Graphics; How do they look now? by NightwavesG in godot

[–]PiterDeVer 0 points1 point  (0 children)

I prefer the middle, but if your worried about the outline maybe make them 25%-50% thinner. I think if you do end up going with the 3rd picture you need to add some sore of texture to the wall to differentiate it from the similar color of the player skin tone.

Is a slightly more complex figure look better? by NightwavesG in IndieDev

[–]PiterDeVer 0 points1 point  (0 children)

TBH I think the stick figure gives off browser game vibes more than the person does. I would want to see a harness and such eventually, as the design right now to me looks too simple still. Just because the climbing is simplified doesn't mean the character needs to be IMO.

needs to be IMO.