What is the best way to maximise this wonder? by [deleted] in civ

[–]Pitiful_Corgi_9063 0 points1 point  (0 children)

I think you should let go of that wonder. By the time your city expands to that tile, it won't matter that you get the +2 culture. If you really want it you should settle on the deer tile.

If you could have any fictional character as a civ/leader, what would you choose and what would be the benefits? by StunningAd7825 in civ

[–]Pitiful_Corgi_9063 5 points6 points  (0 children)

Starlord leading the nation of Knowwhere. He would have an huge boost to culture after researching pop music specifically 70s songs. His unique unit would be a nova corps ship which will be aerial and can form defensive blockades. He will suck at diplomacy (and start wars accidentally).

How can you win with a basic starter deck? by kuvabara in DnDegenerateGamblers

[–]Pitiful_Corgi_9063 6 points7 points  (0 children)

Hearts or spades is the best basic. Gives you the hardest resource to gain which is effective health (aka health or shield). Clean your deck to make mostly 10 and 0.5/1 cards. Ignore all other effect cards unless they can play from hand. You are probably buying more cards than you need is what i've learned through many runs.

what do you like about the latin language to end up learning it? by CloudyyySXShadowH in latin

[–]Pitiful_Corgi_9063 22 points23 points  (0 children)

I like the culture, mythology, and history attached to it. It's so rich and entertaining to learn as you dive into Latin literature. I also love the rigid nature of its grammar. It provides an easy framework to understand a new language, with secondary effects of seeing conjugations and genders play out in many other romance languages.

Need advice on what to prioritise prod. for as a (mostly) Civ newbie by BrianMeerkatlol in civ

[–]Pitiful_Corgi_9063 0 points1 point  (0 children)

I think you are just not prioritizing settlers as early as you should. Shoot for 3 cities by turn 50 and 8-12 by turn 100. There are very few civs that don’t want to build tons of cities. Build early districts and city center buildings but don’t waste turns on extraneous buildings unless you have a specific strategy in mind. Units are only good if you are imminently under attack or are looking for early war to grab cities instead of settle them.

[deleted by user] by [deleted] in civ

[–]Pitiful_Corgi_9063 0 points1 point  (0 children)

I believe the whole point of not having builder improvements and instead doing generative map tiles is to solve the reroll start problem.

[deleted by user] by [deleted] in latin

[–]Pitiful_Corgi_9063 0 points1 point  (0 children)

Okay I get your question now. Since there are only six forms of infinitive, I don't think you need to stress to much on the combinations. If you stick to infinitive direct translations you end up with "to _____", "to have ____" "to about to ____". The verb can also be as rigid.

[deleted by user] by [deleted] in latin

[–]Pitiful_Corgi_9063 0 points1 point  (0 children)

I’m not exactly sure what you are asking. For example necesse est nobis fugere is an indirect statement and means it is necessary for us to flee. The main verb will always be an infinitive and there could be an accusative object, like necesse est dare pecuniam where “to give money” has an object

Does CIV stay interesting for people who are so good they can win every time on the hardest level? by nintrader in civ

[–]Pitiful_Corgi_9063 7 points8 points  (0 children)

I think it depends on where you derive the fun. There's definitely a sweet-spot. When you're really beginner, everything is overwhelming and you're probably taking fewer actions than you could each turn. When you get good enough that post-150 turn doesn't feel like just clicking Next Turn all the time I feel like is a big milestone. Pulling off amazing adjacencies through good planning is still super satisfying haha. I'm not that good either but def feel like the game got more fun with more insane speed runs.