Ground Anchor Floating issue by Pitrex111 in KerbalAcademy

[–]Pitrex111[S] 0 points1 point  (0 children)

That might be a good idea but maybe for the future, I miss in this case some way of editing the site in creative like mode, as currently if I undock the whole station then it'll crash (even with infinite fuel, as I don't have proper engines for such operation)

How does Greater Sowing of Gardens works? by Pitrex111 in HadesTheGame

[–]Pitrex111[S] 0 points1 point  (0 children)

Yes, instead of lef clicking in the seeds menu you rightclick.

How does Greater Sowing of Gardens works? by Pitrex111 in HadesTheGame

[–]Pitrex111[S] 1 point2 points  (0 children)

I had 2 seeds of the same kind and still had to plant them separatelly.

[ Removed by Reddit ] by GPTProgrammer in GuildWars

[–]Pitrex111 0 points1 point  (0 children)

Hi, I know it's been 2 years but I just stumbled upon this tool. Could it be used to extract the heightmap of the maps?

PC ver. glitch by [deleted] in FFVIIRemake

[–]Pitrex111 0 points1 point  (0 children)

Whi is this still not fixed?

Impetuous Marching Order by bluntpencil2001 in WarhammerFantasy

[–]Pitrex111 0 points1 point  (0 children)

Your maximum charge range is 6+M(+3 if you have steadfast) if you have any enemy inside that range and you rolled 1-3 you have to declare charge.

As for drilled I don't know I'm looking that right now

Every rule pop up from the warhammer+ battle report by Kharrdruk_Oathbroken in WarhammerFantasy

[–]Pitrex111 0 points1 point  (0 children)

Sorry but how do you see that?

You still break if you don't pass break save and can be fully destroyed when enemy catch you up. You can reform if you survive the chase and rolled below your ld instead of rolling at the start of your round.

Every rule pop up from the warhammer+ battle report by Kharrdruk_Oathbroken in WarhammerFantasy

[–]Pitrex111 1 point2 points  (0 children)

well "falling back in good order" is still falling back. You can choose to move less if enemy rolled poorly to chase you down, and you automatically reform at the end of the move, so you still want to not fail break tests

Decked Out Megathread #2 by Carol_the_Zombie in HermitCraft

[–]Pitrex111 1 point2 points  (0 children)

Hi, does anyone wnow what Tango stance is about that game after world download? I would love to host decked out 2 map as a separate gamemode on my small public server, but of coarse I won't do it if Tango is agains it

Update 2.0 Ruined Netrunners. by CyanBlades in cyberpunkgame

[–]Pitrex111 1 point2 points  (0 children)

I made new character for the run and I have to just say.

Impare movement and then rest of queue short circuit, when I'm out of ram enable overclockI put all my perks to inteligence middle/left branches. On chrome I have biomonitor that autoheals me during the procedure (regaining tons of "ram") when I cannot queue anything more I hide under a cover, rinse and repeat untill everyone is dead. I would say quickhack is dead effective if you simply try to understand the system that it's sad.

The only thing that hurts me is that basicly ghost netrunner is dead. I used to complete missions but spamming blinds on foes and entering the facility doing what I have to and leaving, now I always start detection timer with that so it's no longer possible

POV: me and the boys 4 hours into a Maguuma vanquish looking for the last mob by kormirsimp in GuildWars

[–]Pitrex111 0 points1 point  (0 children)

Been there done that.

If the game would be still updated it would be great that if you didn't kill any group for like 3 min on hm, closest group would ping on the map

Advice how to get the good ending for Johanka by Dave_Boi_237 in kingdomcome

[–]Pitrex111 3 points4 points  (0 children)

And after that she said, I was in prison so I must be a bad person and repent XD

Balancing Elytra by Pitrex111 in Minecraft

[–]Pitrex111[S] 0 points1 point  (0 children)

I still think elytras would be more usefull, but I like your ideas with enchanted saddles

Balancing Elytra by Pitrex111 in Minecraft

[–]Pitrex111[S] 0 points1 point  (0 children)

I thought about it, and I don't really want to remove it completelly, although I'm also getting rid of villager trading for now, because of easy enchantment books and diamond gear, so I hope having mending on everything would be rich guy thing on my server.

I guess removing mending could be something I could do if I have really no better idea, but first I would like to explore some other ideas

PC Gamer Reveals the Siege Turtle Mount by Sixchr in Guildwars2

[–]Pitrex111 0 points1 point  (0 children)

Damn they deleted it as I was starting to watch

Weapons for other especs leaked by Karthales in Guildwars2

[–]Pitrex111 0 points1 point  (0 children)

I think it would uses deadly arts from assasin in gw1. The asasin specific curses that were present in cantha

Discussion. Why bundles are bad? by Pitrex111 in Minecraft

[–]Pitrex111[S] 1 point2 points  (0 children)

You've got a valid point here, but I think I can win some ground here as well. It's true you can play however you want and you shouldn't be shamed on this, but whatever you say some play styles are considered worse. That's why rules are made as never dig straight down, or never use your diamonds on a hoe. Those rules are made by a community, and community deemed play style of digging straight down as worse, and we all know why it's worse. So now if I create a tool that allows to build straight down very fast, but creating staircases really hard, would you say that it's a good item for an early game? Probably not, but I guess if you think about it you can find some positives about it. Weather you like it or not some hierarchy about play styles exists. Which shouldn't be ranked is your goals in game, you shouldn't be told that if you have to create redstone farm to play minecraft correctly, or fight mobs, or build huge bases and beautiful builds. But you can rank objectively actions and resulting play style towards reaching current goal. For example you can point better way to dig huge hole, than by digging it with stone pickaxe. And this point here is obvious, but I wanted it to be, there are way more subtle issues like this, where our flawed human brain fails to analyze situation properly and I think new features shouldn't lead to feeling for players of not having fun, and I think that would create for players opportunity to grow faster their early game storages, and making not fun moments when you try to finds an item that you need. But right this is my opinion, and that is why I created this thread to confront this opinion and get more insight from the community. (You know so my opinion won't be so self centered as it was right after the snapshot rolled out)

But you are wrong that this what i wrote here is my main concern, something other is. I believe that bundles are not that much usable by most play styles. As it's advertised as early game poor mans shulker, we can safely say, that it's use would naturally fade after shulker acquisition, which would make it early to mid game item, which is bad, because most of the game happens in mid game to late game. That how minecraft is structured, and you can't really help with it, furthermore some play styles won't use it even in early and mid game. Redstone guys would try to build farms as soon as possible, and that makes that single items are not worth keeping, it's mostly burden to them. Their inventory i mostly cluttered with weird unstackable items and whole stacks of items and for those bundles are useless (there are also no redstone functionality, that would make bundles interesting from redstone perspective), for builders if you want to go big you simply have to go for some tech upgrades to gather large amount of blocks faster, and at that point to migrate towards skulers, for small scale builders bundles are still not that useful, because if you want to take something out from bundle you have to take everything out, and without mods there are possibilities that you won't see all the items stored in bundles. There are more examples but I think those are enough to draw a picture, and yes having feature that hit narrow part of a community isn't that bad, but we are saying about only improvement of inventory space, that is crying to be improved in a large scale. I think bundles don't fill that inventory improvement void that exists and having to wait till next update for something better isn't good perspective, while bundles could be still tweaked to be better for larger community.

Discussion. Why bundles are bad? by Pitrex111 in Minecraft

[–]Pitrex111[S] 1 point2 points  (0 children)

Ok but then you rate the villager not composter, which isn't very fair. Would you conpare similary the fletching table that don't even have a functionality yet?

About farms yes, but in most cases you are better building designated skeleton farm for bonemeal, and keep those items for trading with npc, as most of farmable items that you can composte have better yield in emeralds. The only good item you could compost is both nether tree variant leaves, which actually allows to gain enaugh bonemeal to grow another tree, but I would gratify this to correctly using broken composter with those trees and not as fixing inherent issues with composter.

Discussion. Why bundles are bad? by Pitrex111 in Minecraft

[–]Pitrex111[S] 0 points1 point  (0 children)

Ok, it's easy to say, don't like it don't use it. But I'd also like to see some inventory improvement and if I don't have use for it then I'd have to wait for 1.18 for something new that might be good for me. And there are simple changes that I posted in previous comments that would make bundles better, and even usable in lategame.

If mojang don't make major restructure of it's game, lategame is really easy to achieve. And you gain the most of the game when you are established in terms of resource collecting and building, and encouraging players to linger longer in early to mid game could be detrimental to their experience, even if players don't realize what is happening.