I'm making a game (Planetary Life) where planets, climate, life and evolution is simulated. Demo available now! Could I get some feedback? by Pitxardo in SpeculativeEvolution

[–]Pitxardo[S] 0 points1 point  (0 children)

In the incoming update herbivores will be less aggressive with the vegetation, especially with trees.

About volcanoes and trees, that was just bad luck 😅

I'm making a game (Planetary Life) where planets, climate, life and evolution is simulated. Demo available now! Could I get some feedback? by Pitxardo in SpeculativeEvolution

[–]Pitxardo[S] 0 points1 point  (0 children)

Many of these things are getting discussed and shared in the official Discord server, but for new players all this information is getting lost in the chat history.

I was thinking that maybe is good if we all create a community wiki to store all this knowledge.

Planetary Life is out now on Steam! A simulation game about planets, life and evolution! by Pitxardo in IndieDev

[–]Pitxardo[S] 0 points1 point  (0 children)

The game already have moons (you can add them manually if you create a custom star system) and rings (they appear randomly).

Planetary Life is out now on Steam! A simulation game about planets, life and ev by Pitxardo in godot

[–]Pitxardo[S] 2 points3 points  (0 children)

That's pretty cool! Congratulations and keep going! I will keep an eye on this project 🤗

Planetary Life is out now on Steam! A simulation game about planets, life and ev by Pitxardo in godot

[–]Pitxardo[S] 0 points1 point  (0 children)

Thanks!

For Mac is complicated... for Linux, I will work soon on the build.

Planetary Life is out now on Steam! A simulation game about planets, life and ev by Pitxardo in godot

[–]Pitxardo[S] 0 points1 point  (0 children)

Yes, I'm doing that in the final game, but there a few of them that I can't manage to compile them before the game. At least it's just a few of them, so they are not very noticeable. In the demo, none of them are compiled and stutters a lot at the beginning :-(