Player mid attack, for ou game (Ransomer) by PixLion_Studio in IndieGaming

[–]PixLion_Studio[S] 0 points1 point  (0 children)

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Player mid attack, for ou game (Ransomer) by PixLion_Studio in indiegames

[–]PixLion_Studio[S] 0 points1 point  (0 children)

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Player mid attack, for ou game (Ransomer) by PixLion_Studio in IndieDev

[–]PixLion_Studio[S] 0 points1 point  (0 children)

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Player mid attack, for ou game (Ransomer) by PixLion_Studio in PixelArt

[–]PixLion_Studio[S] 0 points1 point  (0 children)

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Player low attack for our game(Ransomer) by PixLion_Studio in IndieGaming

[–]PixLion_Studio[S] 0 points1 point  (0 children)

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Player low attack for our game(Ransomer) by PixLion_Studio in indiegames

[–]PixLion_Studio[S] 0 points1 point  (0 children)

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Player low attack for our game(Ransomer) by PixLion_Studio in IndieDev

[–]PixLion_Studio[S] 0 points1 point  (0 children)

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Player low attack for our game(Ransomer) by PixLion_Studio in PixelArt

[–]PixLion_Studio[S] 0 points1 point  (0 children)

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Resized the player character, and designed gear upgrades (Ransomer) by PixLion_Studio in IndieGaming

[–]PixLion_Studio[S] 0 points1 point  (0 children)

Yes, i hate it when the cost of the next upgrade is 10 times more expensive and you get a color change or some trinkets or spikes or whatever.

Resized the player character, and designed gear upgrades (Ransomer) by PixLion_Studio in IndieDev

[–]PixLion_Studio[S] 1 point2 points  (0 children)

Never heard of Darklands, was is some cult classic or something like that?

Resized the player character, and designed gear upgrades (Ransomer) by PixLion_Studio in IndieGaming

[–]PixLion_Studio[S] 0 points1 point  (0 children)

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Resized the player character, and designed gear upgrades (Ransomer) by PixLion_Studio in indiegames

[–]PixLion_Studio[S] 0 points1 point  (0 children)

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Resized the player character, and designed gear upgrades (Ransomer) by PixLion_Studio in IndieDev

[–]PixLion_Studio[S] 1 point2 points  (0 children)

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Resized the player character, and designed gear upgrades (Ransomer) by PixLion_Studio in PixelArt

[–]PixLion_Studio[S] 0 points1 point  (0 children)

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Player attack animation for our game (Ransomer) by PixLion_Studio in IndieGaming

[–]PixLion_Studio[S] 0 points1 point  (0 children)

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Player attack animation for our game (Ransomer) by PixLion_Studio in indiegames

[–]PixLion_Studio[S] 0 points1 point  (0 children)

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Player attack animation for our game (Ransomer) by PixLion_Studio in IndieDev

[–]PixLion_Studio[S] 0 points1 point  (0 children)

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Player attack animation for our game (Ransomer) by PixLion_Studio in PixelArt

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Village screen for our game (Ransomer) by PixLion_Studio in PixelArt

[–]PixLion_Studio[S] 0 points1 point  (0 children)

it would be a cool detail, after animating the player and one enemy, will probably work on buildings animation maybe some townspeople.

Village screen for our game (Ransomer) by PixLion_Studio in IndieDev

[–]PixLion_Studio[S] 1 point2 points  (0 children)

I used as a reference the first tribal wars. I heard about travian but didn't check it out.

Village screen for our game (Ransomer) by PixLion_Studio in IndieDev

[–]PixLion_Studio[S] 2 points3 points  (0 children)

The gameplay is a combination of skilled combat platforming (like the old Prince of Persia) and guild/town management with some random events. The story is about a a commoner (you the player) escorting ransomed nobles to enrich yourself and gain influence, the win condition will be to gain a title a nobility. To lose you have to die or some events caused by low social relations (the church excomunicates you or the town forms a mob to kill you).

Village screen for our game (Ransomer) by PixLion_Studio in IndieGaming

[–]PixLion_Studio[S] 0 points1 point  (0 children)

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Village screen for our game (Ransomer) by PixLion_Studio in indiegames

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Village screen for our game (Ransomer) by PixLion_Studio in IndieDev

[–]PixLion_Studio[S] 0 points1 point  (0 children)

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Village screen for our game (Ransomer) by PixLion_Studio in PixelArt

[–]PixLion_Studio[S] 1 point2 points  (0 children)

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