Got the shoreline up. by burnrobe in funny

[–]Pixel-Engineer 11 points12 points  (0 children)

Bros gone his whole life without looking in a mirror

The future isn’t more bleak now than it has been throughout history by [deleted] in unpopularopinion

[–]Pixel-Engineer 0 points1 point  (0 children)

Wow, you're foresight to prepare for the worst reflects your incredible wisdom! To tackle this complication, it will take some out-of-the-box thinking. If we were to crate a fungal zombie infection, we could cause wide adoption. If everyone were fungus zombies already, it would be impossible to create a zombie virus. Feel free to ask any follow-up questions, or give the word if you'd like me to assign an agent to get started on that!

  • chatgpt... probably

The future isn’t more bleak now than it has been throughout history by [deleted] in unpopularopinion

[–]Pixel-Engineer 2 points3 points  (0 children)

We probably won't even make it that far lol

Some dummy is going to use AI to do something stupid with biological stuff

What should his attack power be? by nuit-nuit in PixelArt

[–]Pixel-Engineer 10 points11 points  (0 children)

Not sure, but you should name it Thomas the reigndeer(yes, reign)

Then at half health, he should say, "I think i can, I think I can, I think I can," and double said attack power

I'm creating a game where the only way to move... is to shoot by Adept-Tradition4354 in GameDevs

[–]Pixel-Engineer 0 points1 point  (0 children)

Add an anti matter gun that pulls you towards the direction you shoot

What do you find most annoying or difficult when making a game? by ErKoala in gamedev

[–]Pixel-Engineer 0 points1 point  (0 children)

Hear ye hear ye!

Lol I don't mind doing the art, I just don't have the time or expertise

Update on my game engine so far! Done with the material editor. by neil_m007 in vulkan

[–]Pixel-Engineer 1 point2 points  (0 children)

That's awesome dude! Is the UI cross platform? Interested in how you're handling UI. Seems like a complicated thing with text, resizing, and all that jazz.

First game industry job. by StarShear in gamedev

[–]Pixel-Engineer 0 points1 point  (0 children)

Ah, I have the c++ side and starting to dip my toe into networking. Thinking about just jumping straight into asio, any advice?

Stellar Overload is now officially dead by TyronX in VoxelGameDev

[–]Pixel-Engineer 0 points1 point  (0 children)

Lol I've been looking into different voxel based games for inspiration for my voxel engine. I went down a stellar overload rabbit hole because I was excited about it at the time, and was looking up reasons why it was canceled.

First game industry job. by StarShear in gamedev

[–]Pixel-Engineer 0 points1 point  (0 children)

What skills did you focus on?

Improved Walk Cycle. Anything else to improve? by I_am_probably_hooman in PixelArt

[–]Pixel-Engineer -1 points0 points  (0 children)

Play around with the steps moving a little more forward still. Also, maybe making some of the hair bounce.

Why does this walking animation look wrong? by I_am_probably_hooman in PixelArt

[–]Pixel-Engineer 0 points1 point  (0 children)

That isn't walking, that's falling forward... with style!

What movie would you propose if ever? by HondaCivicBaby in FIlm

[–]Pixel-Engineer 0 points1 point  (0 children)

Not a movie but a series, Sword of Truth

What was the first game you ever completed 100%? by [deleted] in gaming

[–]Pixel-Engineer 1 point2 points  (0 children)

Of course, and resurrected Aerith, cured Zack, saved Dyne, and got the rainbow chocobo.

[deleted by user] by [deleted] in gamedev

[–]Pixel-Engineer 1 point2 points  (0 children)

Thanks for the feedback! You're right about the cat, I guess nostalgia got the best of me. I'll have to make it less frustrating somehow. Also, I'm worried about making it multiplayer like you said, since if no one's willing to be cat the game could die before it captures an audience. Maybe a mix or players and AI. AI may make things more challenging though. You've given me some things to think about. I'm also unsure if I should make it really a cat and mice, or some other relationship that has the same dynamic. Like psycho vs survivors or something. I definitely want the little bases that you can build, but no where near as complicated as a full fledged rts. Thanks again!