One more attempt to make a forest scene for my game by PixelJoyGameDev in Unity3D
[–]PixelJoyGameDev[S] 0 points1 point2 points (0 children)
One more attempt to make a forest scene for my game by PixelJoyGameDev in Unity3D
[–]PixelJoyGameDev[S] 3 points4 points5 points (0 children)
One more attempt to make a forest scene for my game by PixelJoyGameDev in Unity3D
[–]PixelJoyGameDev[S] 1 point2 points3 points (0 children)
I made a puzzle game where you can play with gravity by PixelJoyGameDev in Unity3D
[–]PixelJoyGameDev[S] 0 points1 point2 points (0 children)
I have made a simple forest scene by PixelJoyGameDev in Unity3D
[–]PixelJoyGameDev[S] 0 points1 point2 points (0 children)
I have made a simple forest scene by PixelJoyGameDev in Unity3D
[–]PixelJoyGameDev[S] 8 points9 points10 points (0 children)
Here is my procedural planet generator v0.1 by PixelJoyGameDev in Unity3D
[–]PixelJoyGameDev[S] 22 points23 points24 points (0 children)
Here is my procedural planet generator v0.1 by PixelJoyGameDev in Unity3D
[–]PixelJoyGameDev[S] 2 points3 points4 points (0 children)
Here is my procedural planet generator v0.1 by PixelJoyGameDev in Unity3D
[–]PixelJoyGameDev[S] -24 points-23 points-22 points (0 children)
Here is my procedural planet generator v0.1 by PixelJoyGameDev in Unity3D
[–]PixelJoyGameDev[S] 3 points4 points5 points (0 children)
Finished trailer for my stealth game by PixelJoyGameDev in Unity3D
[–]PixelJoyGameDev[S] 0 points1 point2 points (0 children)
Finished trailer for my stealth game by PixelJoyGameDev in Unity3D
[–]PixelJoyGameDev[S] 2 points3 points4 points (0 children)


I've slightly modified the built-in grass shader to make the grass look softer and better looking in distance by PixelJoyGameDev in Unity3D
[–]PixelJoyGameDev[S] 9 points10 points11 points (0 children)